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main.vcxproj.filters
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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup>
<ClCompile Include="source\App.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="source\IrradianceField.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="source\GIRenderer.cpp">
<Filter>Source Files</Filter>
</ClCompile>
</ItemGroup>
<ItemGroup>
<ClInclude Include="source\App.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="source\IrradianceField.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="source\GIRenderer.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="source\IrradianceProbeSamplingSettings.h">
<Filter>Header Files</Filter>
</ClInclude>
</ItemGroup>
<ItemGroup>
<ResourceCompile Include="resources.rc" />
</ItemGroup>
<ItemGroup>
<None Include="data-files\scenes\Test.Scene.Any">
<Filter>Scene Files</Filter>
</None>
<None Include="data-files\shaders\GIRenderer_ComputeIndirect.pix">
<Filter>Shader Files</Filter>
</None>
<None Include="data-files\shaders\GIRenderer_DeferredShade.pix">
<Filter>Shader Files</Filter>
</None>
<None Include="data-files\shaders\GridHelpers.glsl">
<Filter>Shader Files</Filter>
</None>
<None Include="data-files\shaders\IrradianceField_GenerateRandomRays.pix">
<Filter>Shader Files</Filter>
</None>
<None Include="data-files\shaders\IrradianceField_UpdateIrradianceProbe.pix">
<Filter>Shader Files</Filter>
</None>
<None Include="data-files\shaders\IrradianceField_WriteOnesToProbeBorders.pix">
<Filter>Shader Files</Filter>
</None>
<None Include="data-files\shaders\SampleIrradianceField.pix">
<Filter>Shader Files</Filter>
</None>
<None Include="data-files\scenes\Dragon_(Dynamic_Light_Source).Scene.Any">
<Filter>Scene Files</Filter>
</None>
<None Include="data-files\shaders\IrradianceField_CopyProbeEdges.pix">
<Filter>Shader Files</Filter>
</None>
</ItemGroup>
<ItemGroup>
<Filter Include="Source Files">
<UniqueIdentifier>{e022396f-0616-4d65-bb46-4497a9a24891}</UniqueIdentifier>
<Extensions>*.cpp</Extensions>
</Filter>
<Filter Include="Header Files">
<UniqueIdentifier>{7808eb57-c0e1-4947-8248-1127238ea26e}</UniqueIdentifier>
<Extensions>*.h</Extensions>
</Filter>
<Filter Include="Shader Files">
<UniqueIdentifier>{562523b7-dfa2-4cfa-acae-1ad7ade219dd}</UniqueIdentifier>
<Extensions>*.vrt;*.geo;*.pix</Extensions>
</Filter>
<Filter Include="Scene Files">
<UniqueIdentifier>{f7819c7b-69f2-4778-bec8-4dbee2bfa711}</UniqueIdentifier>
<Extensions>*.any</Extensions>
</Filter>
</ItemGroup>
</Project>