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noise.h
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#pragma once
#ifndef NOISE_H
#define NOISE_H
#include<iostream>
#include "opencv2/opencv.hpp"
using namespace std;
using namespace cv;
double generateGaussianNoise(double mu, double sigma)
{
//定义小值
const double epsilon = numeric_limits<double>::min();
static double z0, z1;
static bool flag = false;
flag = !flag;
//flag为假构造高斯随机变量X
if (!flag)
return z1 * sigma + mu;
double u1, u2;
//构造随机变量
do
{
u1 = rand() * (1.0 / RAND_MAX);
u2 = rand() * (1.0 / RAND_MAX);
} while (u1 <= epsilon);
//flag为真构造高斯随机变量
z0 = sqrt(-2.0 * log(u1)) * cos(2 * CV_PI * u2);
z1 = sqrt(-2.0 * log(u1)) * sin(2 * CV_PI * u2);
return z0 * sigma + mu;
}
//为图像添加高斯噪声
Mat addGaussianNoise(Mat& srcImag)
{
Mat dstImage = srcImag.clone();
for (int i = 0; i < dstImage.rows; i++)
{
for (int j = 0; j < dstImage.cols; j++)
{
//添加高斯噪声
dstImage.at<Vec3b>(i, j)[0] = saturate_cast<uchar>(dstImage.at<Vec3b>(i, j)[0] + generateGaussianNoise(2, 0.8) * 32);
dstImage.at<Vec3b>(i, j)[1] = saturate_cast<uchar>(dstImage.at<Vec3b>(i, j)[1] + generateGaussianNoise(2, 0.8) * 32);
dstImage.at<Vec3b>(i, j)[2] = saturate_cast<uchar>(dstImage.at<Vec3b>(i, j)[2] + generateGaussianNoise(2, 0.8) * 32);
}
}
return dstImage;
}
//添加椒盐噪声
Mat addSaltNoise(const Mat srcImage, int n)
{
Mat dstImage = srcImage.clone();
for (int k = 0; k < n; k++)
{
//随机取值行列
int i = rand() % dstImage.rows;
int j = rand() % dstImage.cols;
//图像通道判定
if (dstImage.channels() == 1)
{
dstImage.at<uchar>(i, j) = 255; //盐噪声
}
else
{
dstImage.at<Vec3b>(i, j)[0] = 255;
dstImage.at<Vec3b>(i, j)[1] = 255;
dstImage.at<Vec3b>(i, j)[2] = 255;
}
}
for (int k = 0; k < n; k++)
{
//随机取值行列
int i = rand() % dstImage.rows;
int j = rand() % dstImage.cols;
//图像通道判定
if (dstImage.channels() == 1)
{
dstImage.at<uchar>(i, j) = 0; //椒噪声
}
else
{
dstImage.at<Vec3b>(i, j)[0] = 0;
dstImage.at<Vec3b>(i, j)[1] = 0;
dstImage.at<Vec3b>(i, j)[2] = 0;
}
}
return dstImage;
}
#endif