diff --git a/data/upgrades/astromech.json b/data/upgrades/astromech.json index 4b25b591..2d722d23 100644 --- a/data/upgrades/astromech.json +++ b/data/upgrades/astromech.json @@ -425,5 +425,20 @@ "limited": 1, "hyperspace": false, "xws": "c110p" + }, + { + "name": "R1-J5", + "limited": 1, + "xws": "r1j5", + "hyperspace": true, + "sides": [ + { + "ability": "While you have 2 or fewer stress tokens, you can perform actions on damage cards even while stressed. After you repair a damage card with the Ship trait, you may spend 1 [Charge] to repair that card again.", + "title": "R1-J5", + "type": "Astromech", + "slots": ["Astromech"] + } + ], + "cost": { "value": 6 } } ] diff --git a/data/upgrades/cargo.json b/data/upgrades/cargo.json index fe51488c..46b55e6e 100644 --- a/data/upgrades/cargo.json +++ b/data/upgrades/cargo.json @@ -1 +1,62 @@ -[] +[ + { + "name": "Adaptive Shields", + "limited": 0, + "xws": "adaptiveshields", + "hyperspace": false, + "sides": [ + { + "ability": "While another friendly ship at range 0-1 defends, if it is a smaller size than you, you may spend 1 [Shield] or 2 [Energy] to cancel 1 [Hit] or [Critical Hit] result.", + "title": "Adaptive Shields", + "type": "Cargo", + "slots": ["Cargo"] + } + ], + "cost": { "value": 10 } + }, + { + "name": "Boosted Scanners", + "limited": 0, + "xws": "boostedscanners", + "hyperspace": false, + "sides": [ + { + "ability": "While you lock, coordinate, or jam, you may spend up to 3 [Energy] to increase the range at which you can choose an object by 1 per [Energy] spent this way, to a maximum of range 5.", + "title": "Boosted Scanners", + "type": "Cargo", + "slots": ["Cargo"] + } + ], + "cost": { "value": 8 } + }, + { + "name": "Optimized Power Core", + "limited": 0, + "xws": "optimizedpowercore", + "hyperspace": false, + "sides": [ + { + "ability": "After you execute a blue maneuver, recover 1 [Energy].", + "title": "Optimized Power Core", + "type": "Cargo", + "slots": ["Cargo"] + } + ], + "cost": { "value": 6 } + }, + { + "name": "Tibanna Reserves", + "limited": 0, + "xws": "tibannareserves", + "hyperspace": false, + "sides": [ + { + "ability": "Action: Spend 1 [Charge] to recover 2 [Energy].", + "title": "Tibanna Reserves", + "type": "Cargo", + "slots": ["Cargo"] + } + ], + "cost": { "value": 3 } + } +] diff --git a/data/upgrades/command.json b/data/upgrades/command.json index fe51488c..560f123d 100644 --- a/data/upgrades/command.json +++ b/data/upgrades/command.json @@ -1 +1,188 @@ -[] +[ + { + "name": "Agent of the Empire", + "limited": 1, + "xws": "agentoftheempire", + "hyperspace": false, + "sides": [ + { + "ability": "You are a wing leader. Your wingmates must be 2, 3, 4, or 5 TIE/ln fighters. While you defend, up to 2 of your wingmates in the attack arc may suffer 1 [Hit] or [Critical Hit] damage to cancel a matching result.", + "title": "Agent of the Empire", + "type": "Command", + "slots": ["Command"] + } + ], + "cost": { "value": 4 } + }, + { + "name": "Dreadnought Hunter", + "limited": 2, + "xws": "dreadnoughthunter", + "hyperspace": false, + "sides": [ + { + "ability": "While you perform an attack against a huge ship, if the attack deals a faceup damage card to the defender and the defender is in your [Bullseye Arc], you may apply the Precision Shot effect even if you are not in the specified arc.", + "title": "Dreadnought Hunter", + "type": "Command", + "slots": ["Command"] + } + ], + "cost": { "value": 6 } + }, + { + "name": "First Order Elite", + "limited": 1, + "xws": "firstorderelite", + "hyperspace": false, + "sides": [ + { + "ability": "You are a wing leader. Your wingmates must be 2 or 3 TIE/fo fighters or TIE/sf fighters. While you defend, up to 2 of your wingmates in the attack arc may suffer 1 [Hit] or [Critical Hit] damage to cancel a matching result.", + "title": "First Order Elite", + "type": "Command", + "slots": ["Command"] + } + ], + "cost": { "value": 4 } + }, + { + "name": "Veteran Wing Leader", + "limited": 0, + "xws": "veteranwingleader", + "hyperspace": false, + "sides": [ + { + "ability": "You are a wing leader. Your wingmates must be 2, 3, 4, or 5 other ships of your ship type. While you defend, up to 2 of your wingmates in the attack arc may suffer 1 [Hit] or [Critical Hit] damage to cancel a matching result.", + "title": "Veteran Wing Leader", + "type": "Command", + "slots": ["Command"] + } + ], + "cost": { "value": 2 } + }, + { + "name": "Admiral Ozzel", + "limited": 1, + "xws": "admiralozzel", + "hyperspace": false, + "sides": [ + { + "ability": "While a friendly large or huge ship at range 0-3 executes a maneuver, it may suffer 1 [Hit] damage to execute a maneuver of a speed 1 higher or lower instead.", + "title": "Admiral Ozzel", + "type": "Command", + "slots": ["Command", "Crew"] + } + ], + "cost": { "value": 6 } + }, + { + "name": "Azmorigan", + "limited": 1, + "xws": "azmorigan", + "hyperspace": false, + "sides": [ + { + "ability": "During the End Phase, you may chooses up to 2 friendly ships at range 0-1. If you do, each of these ships does not remove 1 calculate or evade token.", + "title": "Azmorigan", + "type": "Command", + "slots": ["Command", "Crew"] + } + ], + "cost": { "value": 4 } + }, + { + "name": "Captain Needa", + "limited": 1, + "xws": "captainneeda", + "hyperspace": false, + "sides": [ + { + "ability": "After a friendly ship at range 0-4 reveals its dial, you may spend 1 [Charge]. If you do, it sets its dial to another maneuver of the same difficulty and speed.", + "title": "Captain Needa", + "type": "Command", + "slots": ["Command", "Crew"] + } + ], + "cost": { "value": 8 } + }, + { + "name": "Carlist Rieekan", + "limited": 1, + "xws": "carlistrieekan", + "hyperspace": false, + "sides": [ + { + "ability": "After a friendly ship at range 0-2 is destroyed, you may choose a friendly ship at range 0-2. If you do, it may perform a red [Evade] action.", + "title": "Carlist Rieekan", + "type": "Command", + "slots": ["Command", "Crew"], + "grants": [ + { + "type": "action", + "value": { "type": "Evade", "difficulty": "Red" } + } + ] + } + ], + "cost": { "value": 6 } + }, + { + "name": "Jan Dodonna", + "limited": 1, + "xws": "jandodonna", + "hyperspace": false, + "sides": [ + { + "ability": "Friendly ships at range 0-3 can spend your focus and evade tokens.", + "title": "Jan Dodonna", + "type": "Command", + "slots": ["Command", "Crew"] + } + ], + "cost": { "value": 4 } + }, + { + "name": "Raymus Antilles", + "limited": 1, + "xws": "raymusantilles", + "hyperspace": false, + "sides": [ + { + "ability": "After you are destroyed, each friendly ship at range 0-1 gains 1 focus token. After you are destroyed, you are not removed until the end of the End Phase.", + "title": "Raymus Antilles", + "type": "Command", + "slots": ["Command", "Crew"] + } + ], + "cost": { "value": 12 } + }, + { + "name": "Stalwart Captain", + "limited": 1, + "xws": "stalwartcaptain", + "hyperspace": false, + "sides": [ + { + "ability": "After you are destroyed, you are not removed until the end of the End Phase.", + "title": "Stalwart Captain", + "type": "Command", + "slots": ["Command", "Crew"] + } + ], + "cost": { "value": 6 } + }, + { + "name": "Strategic Commander", + "limited": 1, + "xws": "strategiccommander", + "hyperspace": false, + "sides": [ + { + "ability": "After a friendly ship at range 0-4 reveals its dial, you may spend 1 [Charge]. If you do it sets its dial to another maneuver of the same difficulty and speed.", + "title": "Strategic Commander", + "type": "Command", + "slots": ["Command", "Crew"] + } + ], + "cost": { "value": 6 } + } +] diff --git a/data/upgrades/configuration.json b/data/upgrades/configuration.json index d1850d3b..faaafc70 100644 --- a/data/upgrades/configuration.json +++ b/data/upgrades/configuration.json @@ -274,5 +274,65 @@ "restrictions": [{ "ships": ["hyenaclassdroidbomber"] }], "hyperspace": true, "cost": { "value": 1 } + }, + { + "name": "Corsair Refit", + "limited": 2, + "xws": "corsairrefit", + "hyperspace": false, + "sides": [ + { + "ability": "Add [Cannon], [Turret], and [Missile] slots. Bonus Attack: Spend 1 [Energy] to perform a [Cannon], [Turret], or [Missile] attack.", + "title": "Corsair Refit", + "type": "Configuration", + "slots": ["Configuration"] + } + ], + "cost": { "value": 15 } + }, + { + "name": "Stabilized S-foils", + "limited": 0, + "xws": "stabilizedsfoils", + "hyperspace": true, + "sides": [ + { + "ability": "Before you activate, if you are not critically damaged, you may flip this card.", + "title": "Stabilized S-foils (Closed)", + "type": "Configuration", + "slots": ["Configuration"], + "grants": [ + { + "type": "action", + "value": { + "type": "Barrel Roll", + "difficulty": "White", + "linked": { "type": "Evade", "difficulty": "Red" } + } + }, + { + "type": "action", + "value": { "type": "Reload", "difficulty": "Red" } + } + ] + }, + { + "ability": "After you perform an attack, you may spend your lock on the defender to perform a bonus [Cannon] attack against that ship using a [Cannon] upgrade you have not attacked with this turn. Before you activate, if you are not critically damaged, you may flip this card.", + "title": "Stabilized S-foils (Open)", + "type": "Configuration", + "slots": ["Configuration"], + "grants": [ + { + "type": "action", + "value": { + "type": "Barrel Roll", + "difficulty": "White", + "linked": { "type": "Lock", "difficulty": "Red" } + } + } + ] + } + ], + "cost": { "value": 2 } } ] diff --git a/data/upgrades/crew.json b/data/upgrades/crew.json index 14fa034b..0312eea4 100644 --- a/data/upgrades/crew.json +++ b/data/upgrades/crew.json @@ -1529,5 +1529,113 @@ "limited": 1, "hyperspace": true, "xws": "c3po-republic" + }, + { + "name": "Aayla Secura", + "limited": 1, + "xws": "aaylasecura", + "hyperspace": false, + "sides": [ + { + "ability": "While an enemy ship in your [Bullseye Arc] performs an attack...", + "title": "Aayla Secura", + "type": "Crew", + "slots": ["Crew"], + "grants": [ + { + "type": "action", + "value": { + "type": "Focus", + "difficulty": "White", + "linked": { "type": "Coordinate", "difficulty": "Purple" } + } + } + ] + } + ] + }, + { + "name": "Agent Terex", + "limited": 1, + "xws": "agentterex", + "hyperspace": false, + "sides": [ + { + "ability": "Setup: Equip this side faceup and place 3 calculate tokens on this card. At the start of the Engagement Phase, you may choose a friendly ship at range 0-3 and remve 1 calculate token from this card to have that ship gain a matching token. Then, if there are no calculate tokens on this card, flip it.", + "title": "Agent Terex", + "type": "Crew", + "slots": ["Crew"] + } + ] + }, + { + "name": "K-2SO", + "limited": 1, + "xws": "k2s0", + "hyperspace": true, + "sides": [ + { + "ability": "During the System Phase, you may choose a friendly ship at range 0-3. That ship gains 1 calculate and 1 stress token.", + "title": "K-2SO", + "type": "Crew", + "slots": ["Crew"], + "grants": [ + { + "type": "action", + "value": { + "type": "Calculate", + "difficulty": "White", + "linked": { "type": "Jam", "difficulty": "White" } + } + } + ] + } + ], + "cost": { "value": 8 } + }, + { + "name": "Plo Koon", + "limited": 1, + "xws": "plokoon", + "hyperspace": false, + "sides": [ + { + "ability": "At the start of the End Phase, if you are reinforced, you may choose 1 friendly ship at range 0 or in your [Left Arc] or [Right Arc] at range 1. That ship removes 1 deplete token or strain token, or repairs 1 faceup damage card.", + "title": "Plo Koon", + "type": "Crew", + "slots": ["Crew"], + "grants": [ + { + "type": "action", + "value": { "type": "Reinforce", "difficulty": "Purple" } + } + ] + } + ] + }, + { + "name": "Toryn Farr", + "limited": 1, + "xws": "torynfarr", + "hyperspace": false, + "sides": [ + { + "ability": "After you coordinate a friendly ship, it may acquire a lock on a ship you are locking, ignoring range restrictions.", + "title": "Toryn Farr", + "type": "Crew", + "slots": ["Crew"], + "grants": [ + { + "type": "action", + "value": { + "type": "Lock", + "difficulty": "White", + "linked": { "type": "Coordinate", "difficulty": "Red" } + } + } + ] + } + ], + "cost": { "value": 4 } } ] diff --git a/data/upgrades/device.json b/data/upgrades/device.json index 4babf805..ec795bc2 100644 --- a/data/upgrades/device.json +++ b/data/upgrades/device.json @@ -174,5 +174,23 @@ "hyperspace": false, "cost": { "value": 12 }, "restrictions": [{ "action": { "type": "Reload", "difficulty": "White" } }] + }, + { + "name": "Cluster Mines", + "limited": 0, + "xws": "clustermines", + "hyperspace": true, + "sides": [ + { "title": "Cluster Mines", "type": "Device", "slots": ["Device"] } + ], + "cost": { "value": 8 } + }, + { + "name": "Ion Bombs", + "limited": 0, + "xws": "ionbombs", + "hyperspace": true, + "sides": [{ "title": "Ion Bombs", "type": "Device", "slots": ["Device"] }], + "cost": { "value": 6 } } ] diff --git a/data/upgrades/hardpoint.json b/data/upgrades/hardpoint.json index fe51488c..31b66ac7 100644 --- a/data/upgrades/hardpoint.json +++ b/data/upgrades/hardpoint.json @@ -1 +1,131 @@ -[] +[ + { + "name": "Ion Cannon Battery", + "limited": 0, + "xws": "ioncannonbattery", + "hyperspace": false, + "sides": [ + { + "ability": "Setup: Equip this side faceup. Bonus Attack: Spend 1 [Energy]. If this attack hits, the defender suffers 1 [Critical Hit] damage, and all [Hit]/[Critical Hit] results inflict ion tokens instead of damage.", + "title": "Ion Cannon Battery", + "type": "Hardpoint", + "slots": ["Hardpoint"], + "grants": [ + { + "type": "action", + "value": { "type": "Rotate Arc", "difficulty": "White" } + } + ] + }, + { + "ability": "Offline After you engage, you may spend 2 [Energy] to flip this card.", + "title": "Ion Cannon Battery (Offline)", + "type": "Hardpoint", + "slots": ["Hardpoint"] + } + ], + "cost": { "value": 5 } + }, + { + "name": "Ordnance Tubes", + "limited": 0, + "xws": "ordnancetubes", + "hyperspace": false, + "sides": [ + { + "ability": "Setup: Equip this side faceup. You can perform [Torpedo] and [Missile] attacks only as bonus attacks. You must treat the [Front Arc] requirement of you equipped [Torpedo] and [Missile] upgrades as [Full Front Arc]. Bonus Attack: Perform a [Torpedo] attack. Bonus Attack: Perform a [Missile] attack.", + "title": "Ordnance Tubes", + "type": "Hardpoint", + "slots": ["Hardpoint"] + }, + { + "ability": "Offline You must treat the [Front Arc] requirement of your equipped [Torpedo] and [Missile] upgrades as [Bullseye Arc]. Action: Spend 2 [Energy] to flip this card.", + "title": "Ordnance Tubes (Offline)", + "type": "Hardpoint", + "slots": ["Hardpoint"] + } + ], + "cost": { "value": 1 } + }, + { + "name": "Point-Defense Battery", + "limited": 0, + "xws": "pointdefensebattery", + "hyperspace": false, + "sides": [ + { + "ability": "Setup: Equip this side faceup. Bonus Attack: Spend 1 [Energy]. Bonus Attack: Spend 1 [Energy]. Bonus Attack: Spend 1 [Energy]. Bonus Attack: Spend 1 [Energy].", + "title": "Point-Defense Battery", + "type": "Hardpoint", + "slots": ["Hardpoint"], + "grants": [ + { + "type": "action", + "value": { "type": "Rotate Arc", "difficulty": "White" } + } + ] + }, + { + "ability": "Offline After you engage, you may spend 2 [Energy] to flip this card.", + "title": "Point-Defense Battery (Offline)", + "type": "Hardpoint", + "slots": ["Hardpoint"] + } + ], + "cost": { "value": 9 } + }, + { + "name": "Targeting Battery", + "limited": 0, + "xws": "targetingbattery", + "hyperspace": false, + "sides": [ + { + "ability": "Setup: Equip this side faceup. Bonus Attack: Spend 1 [Energy]. After you perform this attack, you may acquire a lock on the defender.", + "title": "Targeting Battery", + "type": "Hardpoint", + "slots": ["Hardpoint"], + "grants": [ + { + "type": "action", + "value": { "type": "Rotate Arc", "difficulty": "White" } + } + ] + }, + { + "ability": "Offline After you engage, you may spend 2 [Energy] to flip this card.", + "title": "Targeting Battery (Offline)", + "type": "Hardpoint", + "slots": ["Hardpoint"] + } + ], + "cost": { "value": 6 } + }, + { + "name": "Turbolaser Battery", + "limited": 0, + "xws": "turbolaserbattery", + "hyperspace": false, + "sides": [ + { + "ability": "Setup: Equip this side faceup. Bonus Attack([Lock]): Spend 3 [Energy]. If this attack hits, add 3 [Hit] results.", + "title": "Turbolaser Battery", + "type": "Hardpoint", + "slots": ["Hardpoint"], + "grants": [ + { + "type": "action", + "value": { "type": "Rotate Arc", "difficulty": "White" } + } + ] + }, + { + "ability": "Offline After you engage, you may spend 2 [Energy] to flip this card.", + "title": "Turbolaser Battery (Offline)", + "type": "Hardpoint", + "slots": ["Hardpoint"] + } + ], + "cost": { "value": 13 } + } +] diff --git a/data/upgrades/illicit.json b/data/upgrades/illicit.json index 1301bf0e..39f55b86 100644 --- a/data/upgrades/illicit.json +++ b/data/upgrades/illicit.json @@ -119,5 +119,65 @@ "cost": { "value": 4 }, "restrictions": [{ "sizes": ["Medium", "Large"] }], "hyperspace": true + }, + { + "name": "Coaxium Hyperfuel", + "limited": 0, + "xws": "coaxiumhyperfuel", + "hyperspace": true, + "sides": [ + { + "ability": "You can perform the [SLAM] action even while stressed. If you do, you suffer 1 [Critical Hit] damage unless you expose 1 of your damage cards. After you partially execute a maneuver, you may expose 1 of your damage cards or suffer 1 [Critical Hit] damage to perform a [SLAM] action.", + "title": "Coaxium Hyperfuel", + "type": "Illicit", + "slots": ["Illicit"] + } + ], + "cost": { "value": 2 } + }, + { + "name": "Quick-Release Locks", + "limited": 1, + "xws": "quickreleaselocks", + "hyperspace": false, + "sides": [ + { + "ability": "During the System Phase, you may spend 1 [Charge] to place 1 cargo crate drift in your [Rear Arc] at range 0. It cannot overlap a ship this way. This card's [Charge] cannot be recovered.", + "title": "Quick-Release Locks", + "type": "Illicit", + "slots": ["Illicit"] + } + ], + "cost": { "value": 5 } + }, + { + "name": "Saboteur's Map", + "limited": 1, + "xws": "saboteursmap", + "hyperspace": false, + "sides": [ + { + "ability": "At the end of Setup, you may spend up to 1 [Charge] from each of your equipped Mine upgrades to place the corresponding device in the play area beyond range 2 of any enemy ship or other device.", + "title": "Saboteur's Map", + "type": "Illicit", + "slots": ["Illicit"] + } + ], + "cost": { "value": 3 } + }, + { + "name": "Scanner Baffler", + "limited": 1, + "xws": "scannerbaffler", + "hyperspace": false, + "sides": [ + { + "ability": "At the end of Setup, you may choose up to six other friendly, standard ships in your deployment area at range 0-1. If you do, place those ships anywhere at range 0-1.", + "title": "Scanner Baffler", + "type": "Illicit", + "slots": ["Illicit"] + } + ], + "cost": { "value": 8 } } ] diff --git a/data/upgrades/missile.json b/data/upgrades/missile.json index 3932e922..946ef674 100644 --- a/data/upgrades/missile.json +++ b/data/upgrades/missile.json @@ -240,5 +240,34 @@ ], "cost": { "value": 6 }, "hyperspace": false + }, + { + "name": "Mag-Pulse Warheads", + "limited": 0, + "xws": "magpulsewarheads", + "hyperspace": true, + "sides": [ + { + "ability": "Attack ([Lock]): Spend 1 [Charge]. If this attack hits, the defender suffers 1 [Critical Hit] damage and gains 1 deplete and 1 jam token. Then cancel all [Hit]/[Critical Hit] results.", + "title": "Mag-Pulse Warheads", + "type": "Missile", + "slots": ["Missile"] + } + ], + "cost": { "value": 6 } + }, + { + "name": "Multi-Missile Pods", + "limited": 0, + "xws": "multimissilepods", + "hyperspace": false, + "sides": [ + { + "ability": "Attack ([Calculate] or [Lock]): Spend 1 [Charge]. If the defender is in your [Front Arc], you may spend 1 [Charge] to roll 1 additional attack die. If the defender is in your [Bullseye Arc], you map spend up to 2 [Charge] to roll that many additional attack dice instead.", + "title": "Multi-Missile Pods", + "type": "Missile", + "slots": ["Missile", "Missile"] + } + ] } ] diff --git a/data/upgrades/talent.json b/data/upgrades/talent.json index daae5a9c..14e28e61 100644 --- a/data/upgrades/talent.json +++ b/data/upgrades/talent.json @@ -550,5 +550,26 @@ "cost": { "value": 5 }, "hyperspace": true, "xws": "graviticdeflection" + }, + { + "name": "Proud Tradition", + "limited": 0, + "xws": "proudtradition", + "hyperspace": true, + "sides": [ + { + "ability": "Setup: Equip this side faceup. While you have 2 or fewer stress tokens, you may perform [Focus] actions even while stressed. After you perform an attack, if you are stressed, the defender may spend 1 focus token or suffer 1 [Critical Hit] damage to flip this card.", + "title": "Proud Tradition", + "type": "Talent", + "slots": ["Talent"] + }, + { + "ability": "Treat your [Focus] actions as red.", + "title": "False Tradition", + "type": "Talent", + "slots": ["Talent"] + } + ], + "cost": { "value": 2 } } ] diff --git a/data/upgrades/team.json b/data/upgrades/team.json index fe51488c..e73d0eb8 100644 --- a/data/upgrades/team.json +++ b/data/upgrades/team.json @@ -1 +1,181 @@ -[] +[ + { + "name": "Bombardment Specialists", + "limited": 0, + "xws": "bombardmentspecialists", + "hyperspace": false, + "sides": [ + { + "ability": "While you perform an attack, you may spend 1 calculate token to increase or decrease the range requirement by 1, to a limit of 0-5.", + "title": "Bombardment Specialists", + "type": "Team", + "slots": ["Team"], + "grants": [ + { + "type": "action", + "value": { "type": "Lock", "difficulty": "White" } + }, + { + "type": "action", + "value": { "type": "Calculate", "difficulty": "White" } + } + ] + } + ], + "cost": { "value": 6 } + }, + { + "name": "Comms Team", + "limited": 0, + "xws": "commsteam", + "hyperspace": false, + "sides": [ + { + "ability": "After you perform a [Coordinate] action, you may spend up to 2 [Energy] to coordinate that many additional ships at range 0-1 of the ship you coordinated.", + "title": "Comms Team", + "type": "Team", + "slots": ["Team"], + "grants": [ + { + "type": "action", + "value": { + "type": "Coordinate", + "difficulty": "White", + "linked": { "type": "Calculate", "difficulty": "White" } + } + }, + { + "type": "action", + "value": { + "type": "Jam", + "difficulty": "White", + "linked": { "type": "Calculate", "difficulty": "White" } + } + } + ] + } + ], + "cost": { "value": 8 } + }, + { + "name": "Damage Control Team", + "limited": 0, + "xws": "damagecontrolteam", + "hyperspace": false, + "sides": [ + { + "ability": "Before you engage, you may spend 1 or more [Energy] to flip that many of your Offline upgrade cards. Action: Spend 1 or more [Energy] to repair that many of your faceup Ship damage cards.", + "title": "Damage Control Team", + "type": "Team", + "slots": ["Team"], + "grants": [ + { + "type": "action", + "value": { + "type": "Reinforce", + "difficulty": "White", + "linked": { "type": "Calculate", "difficulty": "White" } + } + } + ] + } + ], + "cost": { "value": 3 } + }, + { + "name": "Gunnery Specialists", + "limited": 0, + "xws": "gunneryspecialists", + "hyperspace": false, + "sides": [ + { + "ability": "While you perform a primary or [Hardpoint] attack, you may spend 1 or more [Energy] to reroll that many attack dice.", + "title": "Gunnery Specialists", + "type": "Team", + "slots": ["Team"], + "grants": [ + { + "type": "action", + "value": { + "type": "Rotate Arc", + "difficulty": "White", + "linked": { "type": "Calculate", "difficulty": "White" } + } + } + ] + } + ], + "cost": { "value": 8 } + }, + { + "name": "IG-RM Droids", + "limited": 0, + "xws": "igrmdroids", + "hyperspace": false, + "sides": [ + { + "ability": "While you perform an attack, if you are calculating, you may change 1 [Hit] result to a [Critical Hit] result.", + "title": "IG-RM Droids", + "type": "Team", + "slots": ["Team"], + "grants": [ + { + "type": "action", + "value": { "type": "Calculate", "difficulty": "White" } + } + ] + } + ], + "cost": { "value": 2 } + }, + { + "name": "Ordnance Team", + "limited": 0, + "xws": "ordnanceteam", + "hyperspace": false, + "sides": [ + { + "ability": "While you perform a [Reload] action, you may apend up to 3 [Energy] to reload that may additional [Charge] on your equipped [Missile]/[Torpedo] upgrades. After you perform a [Reload] action, you may spend 1 [Energy] to remove 1 disarm token.", + "title": "Ordnance Team", + "type": "Team", + "slots": ["Team"], + "grants": [ + { + "type": "action", + "value": { + "type": "Reload", + "difficulty": "White", + "linked": { "type": "Calculate", "difficulty": "White" } + } + } + ] + } + ], + "cost": { "value": 4 } + }, + { + "name": "Sensor Experts", + "limited": 0, + "xws": "sensorexperts", + "hyperspace": false, + "sides": [ + { + "ability": "You can maintain up to 3 locks on different objects. After you perform a [Lock] action, you may spend up to 2 [Energy] to acquire a lock on that many other objects at range 0-1 of th object you locked, ignoring range restrictions.", + "title": "Sensor Experts", + "type": "Team", + "slots": ["Team"], + "grants": [ + { + "type": "action", + "value": { + "type": "Lock", + "difficulty": "White", + "linked": { "type": "Calculate", "difficulty": "White" } + } + } + ] + } + ], + "cost": { "value": 10 } + } +] diff --git a/data/upgrades/tech.json b/data/upgrades/tech.json index d3f62a0f..b7e6d9dc 100644 --- a/data/upgrades/tech.json +++ b/data/upgrades/tech.json @@ -134,5 +134,20 @@ { "action": { "type": "Lock" } } ], "hyperspace": false + }, + { + "name": "Deuterium Power Cells", + "limited": 0, + "xws": "deuteriumpowercells", + "hyperspace": true, + "sides": [ + { + "ability": "During the System Phase, you may spend 1 [Charge] and gain 1 disarm token to recover 1 [Shield]. Before you would gain 1 non-lock token, if you are not stressed, you may spend 1 [Charge] to gain 1 stress token instead.", + "title": "Deuterium Power Cells", + "type": "Tech", + "slots": ["Tech", "Modification"] + } + ], + "cost": { "value": 9 } } ] diff --git a/data/upgrades/title.json b/data/upgrades/title.json index 23e5884d..dada9fbe 100644 --- a/data/upgrades/title.json +++ b/data/upgrades/title.json @@ -532,5 +532,339 @@ ], "hyperspace": true, "cost": { "value": 4 } + }, + { + "name": "Assailer", + "limited": 1, + "xws": "assailer", + "hyperspace": false, + "sides": [ + { + "ability": "Add [Gunner] slot. While you defend, if the attack range is 1, you may roll 1 additional defense die.", + "title": "Assailer", + "type": "Title", + "slots": ["Title"] + } + ], + "cost": { "value": 7 } + }, + { + "name": "Blood Crow", + "limited": 1, + "xws": "bloodcrow", + "hyperspace": false, + "sides": [ + { + "ability": "Add [Gunner] Slot. While you perofrm an attack at attack range 1-2, you may add 1 [Focus] result.", + "title": "Blood Crow", + "type": "Title", + "slots": ["Title"] + } + ], + "cost": { "value": 5 } + }, + { + "name": "Bright Hope", + "limited": 1, + "xws": "brighthope", + "hyperspace": false, + "sides": [ + { + "ability": "You can reinforce only you [Full Front Arc]. While you defend, if you are reinforced and the attacker is in your [Full Front Arc], you may roll 1 additional defense die.", + "title": "Bright Hope", + "type": "Title", + "slots": ["Title"] + } + ], + "cost": { "value": 5 } + }, + { + "name": "Broken Horn", + "limited": 1, + "xws": "brokenhorn", + "hyperspace": false, + "sides": [ + { + "ability": "Add [Crew] and [Illicit] slots. If you are damaged, reduce the difficulty if your speed 3-5 maneuvers.", + "title": "Broken Horn", + "type": "Title", + "slots": ["Title"] + } + ], + "cost": { "value": 4 } + }, + { + "name": "Corvus", + "limited": 1, + "xws": "corvus", + "hyperspace": false, + "sides": [ + { + "ability": "You can dock up to 2 small ships. After you perform a [Calculate] action, gain 1 calculate token.", + "title": "Corvus", + "type": "Title", + "slots": ["Title"], + "grants": [ + { + "type": "action", + "value": { "type": "Calculate", "difficulty": "White" } + } + ] + } + ], + "cost": { "value": 3 } + }, + { + "name": "Dodonna's Pride", + "limited": 1, + "xws": "dodonnaspride", + "hyperspace": false, + "sides": [ + { + "ability": "Add [Team] and [Cargo] slots.", + "title": "Dodonna's Pride", + "type": "Title", + "slots": ["Title"], + "grants": [ + { + "type": "action", + "value": { + "type": "Evade", + "difficulty": "White", + "linked": { "type": "Coordinate", "difficulty": "Red" } + } + }, + { + "type": "action", + "value": { + "type": "Focus", + "difficulty": "White", + "linked": { "type": "Coordinate", "difficulty": "Red" } + } + } + ] + } + ], + "cost": { "value": 8 } + }, + { + "name": "Impetuous", + "limited": 1, + "xws": "impetuous", + "hyperspace": false, + "sides": [ + { + "ability": "Add [Crew] slot. After you perform an attack, if the defender was destroyed, you may perform a [Focus] or [Lock] action.", + "title": "Impetuous", + "type": "Title", + "slots": ["Title"] + } + ], + "cost": { "value": 4 } + }, + { + "name": "Insatiable Worrt", + "limited": 1, + "xws": "insatiableworrt", + "hyperspace": false, + "sides": [ + { + "ability": "Add [Cargo] slot. During the End Phase, you may recover 1 additional [Shield] or [Energy].", + "title": "Insatiable Worrt", + "type": "Title", + "slots": ["Title"] + } + ], + "cost": { "value": 7 } + }, + { + "name": "Instigator", + "limited": 1, + "xws": "instigator", + "hyperspace": false, + "sides": [ + { + "ability": "Add [Team] slot. While you perform an attack, if the defender has an orange or red tokem, you may reroll up to 2 attack dice.", + "title": "Instigator", + "type": "Title", + "slots": ["Title"] + } + ], + "cost": { "value": 6 } + }, + { + "name": "Jaina's Light", + "limited": 1, + "xws": "jainaslight", + "hyperspace": false, + "sides": [ + { + "ability": "While a friendly ship at range 0-2 defends, if the attack is obstructed by an obstacle, you may spend 1 [Energy]. If you do, the defender rolls 1 additional defense die.", + "title": "Jaina's Light", + "type": "Title", + "slots": ["Title"] + } + ], + "cost": { "value": 6 } + }, + { + "name": "Kaz's Fireball", + "limited": 1, + "xws": "kazsfireball", + "hyperspace": true, + "sides": [ + { + "ability": "Setup: When you resolve Explosion with Wings, you may search the damage deck and choose a damage card with the Ship trait, you are dealt that card instead. Then, shuffle the damage deck. You can perform actions on damage cards even while ionized.", + "title": "Kaz's Fireball", + "type": "Title", + "slots": ["Title"] + } + ], + "cost": { "value": 2 } + }, + { + "name": "Liberator", + "limited": 1, + "xws": "liberator", + "hyperspace": false, + "sides": [ + { + "ability": "You can dock up to 2 small ships. After a ship deploys from you, it may perform a [Focus] or [Barrel Roll] action.", + "title": "Liberator", + "type": "Title", + "slots": ["Title"] + } + ], + "cost": { "value": 5 } + }, + { + "name": "Luminous", + "limited": 1, + "xws": "luminous", + "hyperspace": false, + "sides": [ + { + "ability": "Setup: You are placed in reserve. At the end of setup, you are placed in the play area at range 0-2 of a friendly ship.", + "title": "Luminous", + "type": "Title", + "slots": ["Title"] + } + ], + "cost": { "value": 12 } + }, + { + "name": "Merchant One", + "limited": 1, + "xws": "merchantone", + "hyperspace": false, + "sides": [ + { + "ability": "Add [Turret], [Team], and [Cargo] slots. Bonus Attack: Perform a [Turret] attack.", + "title": "Merchant One", + "type": "Title", + "slots": ["Title"], + "grants": [ + { + "type": "action", + "value": { "type": "Evade", "difficulty": "Red" } + }, + { + "type": "action", + "value": { "type": "Coordinate", "difficulty": "White" } + } + ] + } + ], + "cost": { "value": 8 } + }, + { + "name": "Quantum Storm", + "limited": 1, + "xws": "quantumstorm", + "hyperspace": false, + "sides": [ + { + "ability": "Add [Team] and [Cargo] slots. After you fully execute a white maneuver, recover 1 [Energy].", + "title": "Quantum Storm", + "type": "Title", + "slots": ["Title"] + } + ], + "cost": { "value": 3 } + }, + { + "name": "Requiem", + "limited": 1, + "xws": "requiem", + "hyperspace": false, + "sides": [ + { + "ability": "After a ship deploys from you, it may acquire a lock on one ship you are locking, ignoring range restrictions.", + "title": "Requiem", + "type": "Title", + "slots": ["Title"] + } + ], + "cost": { "value": 7 } + }, + { + "name": "Suppressor", + "limited": 1, + "xws": "suppressor", + "hyperspace": false, + "sides": [ + { + "ability": "Add [Sensor] slot. After you coordinate a friendly ship, you may spend 1 [Energy] to jam an enemy ship at range 0-2 of that ship, ignoring range restrictions.", + "title": "Suppressor", + "type": "Title", + "slots": ["Title"] + } + ], + "cost": { "value": 6 } + }, + { + "name": "Tantive IV", + "limited": 1, + "xws": "tantiveiv", + "hyperspace": false, + "sides": [ + { + "ability": "Add 2 [Crew] slots. While you defend, if the attacker is in your [Rear Arc], you may roll 1 additional defense die.", + "title": "Tantive IV", + "type": "Title", + "slots": ["Title"] + } + ], + "cost": { "value": 6 } + }, + { + "name": "Thunderstrike", + "limited": 1, + "xws": "thunderstrike", + "hyperspace": false, + "sides": [ + { + "ability": "Add [Gunner] slot. While you perform a bonus attack, if you have not attacked the defender this round, you may reroll 1 attack die.", + "title": "Thunderstrike", + "type": "Title", + "slots": ["Title"] + } + ], + "cost": { "value": 4 } + }, + { + "name": "Vector", + "limited": 1, + "xws": "vector", + "hyperspace": false, + "sides": [ + { + "ability": "Add [Crew] and [Cargo] slots. After a ships deploys from you, it may perform a [Evade] or [Boost] action.", + "title": "Vector", + "type": "Title", + "slots": ["Title"] + } + ], + "cost": { "value": 8 } } ]