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dcomp.h
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#ifndef RP_DCOMP_H
#define RP_DCOMP_H
#define INITGUID
#define COBJMACROS
#define WIDL_using_Windows_System
#define WIDL_using_Windows_UI_Composition
#define WIDL_using_Windows_Foundation_Metadata
#define WIDL_using_Windows_Foundation_Numerics
#include <d3d11.h>
#include <d2d1_1.h>
#include "Presentation.h"
#include "dcomptypes.h"
typedef struct D3D11_FEATURE_DATA_DISPLAYABLE {
BOOL DisplayableTexture;
D3D11_SHARED_RESOURCE_TIER SharedResourceTier;
} D3D11_FEATURE_DATA_DISPLAYABLE;
static const D3D11_FEATURE D3D11_FEATURE_DISPLAYABLE = (D3D11_FEATURE)20;
#define COMPOSITIONSURFACE_READ 0x0001L
#define COMPOSITIONSURFACE_WRITE 0x0002L
#define COMPOSITIONSURFACE_ALL_ACCESS (COMPOSITIONSURFACE_READ | COMPOSITIONSURFACE_WRITE)
typedef STDMETHODIMP (*DCompositionCreateDevice3_t)(IUnknown *renderingDevice, REFIID iid, void **dcompositionDevice);
typedef STDMETHODIMP (*DCompositionCreateSurfaceHandle_t)(DWORD desiredAccess, SECURITY_ATTRIBUTES *securityAttributes, HANDLE *surfaceHandle);
typedef STDMETHODIMP (*DCompositionGetStatistics_t)(COMPOSITION_FRAME_ID frameId, COMPOSITION_FRAME_STATS *frameStats, UINT targetIdCount, COMPOSITION_TARGET_ID *targetIds, UINT *actualTargetIdCount);
typedef STDMETHODIMP (*DCompositionGetTargetStatistics_t)(COMPOSITION_FRAME_ID frameId, const COMPOSITION_TARGET_ID *targetId, COMPOSITION_TARGET_STATS *targetStats);
typedef STDMETHODIMP (*CreatePresentationFactory_t)(IUnknown *d3dDevice, REFIID riid, void **presentationFactory);
typedef STDMETHODIMP (*DCompositionBoostCompositorClock_t)(BOOL enable);
static DCompositionCreateDevice3_t DCompositionCreateDevice3;
static DCompositionCreateSurfaceHandle_t DCompositionCreateSurfaceHandle;
static DCompositionGetStatistics_t DCompositionGetStatistics;
static DCompositionGetTargetStatistics_t DCompositionGetTargetStatistics;
static CreatePresentationFactory_t pfn_CreatePresentationFactory;
static DCompositionBoostCompositorClock_t DCompositionBoostCompositorClock;
static int dcomp_pfn_init(void) {
HMODULE dcomp = GetModuleHandleA("dcomp.dll");
if (!dcomp) dcomp = LoadLibraryA("dcomp.dll");
if (!dcomp) return -1;
DCompositionCreateDevice3 = (DCompositionCreateDevice3_t)(void *)GetProcAddress(dcomp, "DCompositionCreateDevice3");
if (!DCompositionCreateDevice3) return -1;
DCompositionCreateSurfaceHandle = (DCompositionCreateSurfaceHandle_t)(void *)GetProcAddress(dcomp, "DCompositionCreateSurfaceHandle");
if (!DCompositionCreateSurfaceHandle) return -1;
DCompositionGetStatistics = (DCompositionGetStatistics_t)(void *)GetProcAddress(dcomp, "DCompositionGetStatistics");
if (!DCompositionGetStatistics) return -1;
DCompositionGetTargetStatistics = (DCompositionGetTargetStatistics_t)(void *)GetProcAddress(dcomp, "DCompositionGetTargetStatistics");
if (!DCompositionGetTargetStatistics) return -1;
DCompositionBoostCompositorClock = (DCompositionBoostCompositorClock_t)(void *)GetProcAddress(dcomp, "DCompositionBoostCompositorClock");
if (!DCompositionBoostCompositorClock) return -1;
pfn_CreatePresentationFactory = (CreatePresentationFactory_t)(void *)GetProcAddress(dcomp, "CreatePresentationFactory");
if (!pfn_CreatePresentationFactory) return -1;
return 0;
}
const IID IID_IPresentationFactory = { 0x8fb37b58, 0x1d74, 0x4f64, { 0xa4, 0x9c, 0x1f, 0x97, 0xa8, 0x0a, 0x2e, 0xc0 } };
const IID IID_IPresentStatusPresentStatistics = { 0xc9ed2a41, 0x79cb, 0x435e, { 0x96, 0x4e, 0xc8, 0x55, 0x30, 0x55, 0x42, 0x0c } };
const IID IID_IIndependentFlipFramePresentStatistics = { 0x8c93be27, 0xad94, 0x4da0, { 0x8f, 0xd4, 0x24, 0x13, 0x13, 0x2d, 0x12, 0x4e } };
const IID IID_ICompositionFramePresentStatistics = { 0xab41d127, 0xc101, 0x4c0a, { 0x91, 0x1d, 0xf9, 0xf2, 0xe9, 0xd0, 0x8e, 0x64 } };
const IID IID_IDCompositionDevice = { 0xc37ea93a, 0xe7aa, 0x450d, { 0xb1, 0x6f, 0x97, 0x46, 0xcb, 0x04, 0x07, 0xf3 } };
const IID IID_IDCompositionDevice3 = { 0x0987cb06, 0xf916, 0x48bf, { 0x8d, 0x35, 0xce, 0x76, 0x41, 0x78, 0x1b, 0xd9 } };
const IID IID_IDCompositionDesktopDevice = { 0x5f4633fe, 0x1e08, 0x4cb8, { 0x8c, 0x75, 0xce, 0x24, 0x33, 0x3f, 0x56, 0x02 } };
typedef interface IDCompositionAffineTransform2DEffect IDCompositionAffineTransform2DEffect;
typedef interface IDCompositionAnimation IDCompositionAnimation;
typedef interface IDCompositionArithmeticCompositeEffect IDCompositionArithmeticCompositeEffect;
typedef interface IDCompositionBlendEffect IDCompositionBlendEffect;
typedef interface IDCompositionBrightnessEffect IDCompositionBrightnessEffect;
typedef interface IDCompositionClip IDCompositionClip;
typedef interface IDCompositionColorMatrixEffect IDCompositionColorMatrixEffect;
typedef interface IDCompositionCompositeEffect IDCompositionCompositeEffect;
typedef interface IDCompositionDevice IDCompositionDevice;
typedef interface IDCompositionEffect IDCompositionEffect;
typedef interface IDCompositionEffectGroup IDCompositionEffectGroup;
typedef interface IDCompositionFilterEffect IDCompositionFilterEffect;
typedef interface IDCompositionGaussianBlurEffect IDCompositionGaussianBlurEffect;
typedef interface IDCompositionHueRotationEffect IDCompositionHueRotationEffect;
typedef interface IDCompositionLinearTransferEffect IDCompositionLinearTransferEffect;
typedef interface IDCompositionMatrixTransform IDCompositionMatrixTransform;
typedef interface IDCompositionMatrixTransform3D IDCompositionMatrixTransform3D;
typedef interface IDCompositionRectangleClip IDCompositionRectangleClip;
typedef interface IDCompositionRotateTransform IDCompositionRotateTransform;
typedef interface IDCompositionRotateTransform3D IDCompositionRotateTransform3D;
typedef interface IDCompositionSaturationEffect IDCompositionSaturationEffect;
typedef interface IDCompositionScaleTransform IDCompositionScaleTransform;
typedef interface IDCompositionScaleTransform3D IDCompositionScaleTransform3D;
typedef interface IDCompositionShadowEffect IDCompositionShadowEffect;
typedef interface IDCompositionSkewTransform IDCompositionSkewTransform;
typedef interface IDCompositionSurface IDCompositionSurface;
typedef interface IDCompositionTableTransferEffect IDCompositionTableTransferEffect;
typedef interface IDCompositionTarget IDCompositionTarget;
typedef interface IDCompositionTransform IDCompositionTransform;
typedef interface IDCompositionTransform3D IDCompositionTransform3D;
typedef interface IDCompositionTranslateTransform IDCompositionTranslateTransform;
typedef interface IDCompositionTranslateTransform3D IDCompositionTranslateTransform3D;
typedef interface IDCompositionTurbulenceEffect IDCompositionTurbulenceEffect;
typedef interface IDCompositionVirtualSurface IDCompositionVirtualSurface;
typedef interface IDCompositionVisual IDCompositionVisual;
typedef interface IDCompositionDesktopDevice IDCompositionDesktopDevice;
typedef interface IDCompositionDevice2 IDCompositionDevice2;
typedef interface IDCompositionDeviceDebug IDCompositionDeviceDebug;
typedef interface IDCompositionSurfaceFactory IDCompositionSurfaceFactory;
typedef interface IDCompositionVisual2 IDCompositionVisual2;
typedef interface IDCompositionVisualDebug IDCompositionVisualDebug;
typedef interface IDCompositionDevice3 IDCompositionDevice3;
typedef interface IDCompositionVisual3 IDCompositionVisual3;
#define IUNKNOWN_METHODS \
STDMETHOD(QueryInterface)(THIS_ REFIID riid, void **ppvObject); \
STDMETHOD_(ULONG, AddRef)(THIS); \
STDMETHOD_(ULONG, Release)(THIS);
#undef INTERFACE
#define INTERFACE IDCompositionDevice
DECLARE_INTERFACE(IDCompositionDevice)
{
IUNKNOWN_METHODS
STDMETHOD(Commit)(THIS);
STDMETHOD(WaitForCommitCompletion)(THIS);
STDMETHOD(GetFrameStatistics)(THIS_ DCOMPOSITION_FRAME_STATISTICS *statistics);
STDMETHOD(CreateTargetForHwnd)(THIS_ HWND hwnd, BOOL topmost, IDCompositionTarget **target);
STDMETHOD(CreateVisual)(THIS_ IDCompositionVisual **visual);
STDMETHOD(CreateSurface)(THIS_ UINT width, UINT height, DXGI_FORMAT pixelFormat, DXGI_ALPHA_MODE alphaMode, IDCompositionSurface **surface);
STDMETHOD(CreateVirtualSurface)(THIS_ UINT initialWidth, UINT initialHeight, DXGI_FORMAT pixelFormat, DXGI_ALPHA_MODE alphaMode, IDCompositionVirtualSurface **virtualSurface);
STDMETHOD(CreateSurfaceFromHandle)(THIS_ HANDLE handle, IUnknown **surface);
STDMETHOD(CreateSurfaceFromHwnd)(THIS_ HWND hwnd, IUnknown **surface);
STDMETHOD(CreateTranslateTransform)(THIS_ IDCompositionTranslateTransform **translateTransform);
STDMETHOD(CreateScaleTransform)(THIS_ IDCompositionScaleTransform **scaleTransform);
STDMETHOD(CreateRotateTransform)(THIS_ IDCompositionRotateTransform **rotateTransform);
STDMETHOD(CreateSkewTransform)(THIS_ IDCompositionSkewTransform **skewTransform);
STDMETHOD(CreateMatrixTransform)(THIS_ IDCompositionMatrixTransform **matrixTransform);
STDMETHOD(CreateTransformGroup)(THIS_ IDCompositionTransform **transforms, UINT elements, IDCompositionTransform **transformGroup);
STDMETHOD(CreateTranslateTransform3D)(THIS_ IDCompositionTranslateTransform3D **translateTransform3D);
STDMETHOD(CreateScaleTransform3D)(THIS_ IDCompositionScaleTransform3D **scaleTransform3D);
STDMETHOD(CreateRotateTransform3D)(THIS_ IDCompositionRotateTransform3D **rotateTransform3D);
STDMETHOD(CreateMatrixTransform3D)(THIS_ IDCompositionMatrixTransform3D **matrixTransform3D);
STDMETHOD(CreateTransform3DGroup)(THIS_ IDCompositionTransform3D **transforms3D, UINT elements, IDCompositionTransform3D **transform3DGroup);
STDMETHOD(CreateEffectGroup)(THIS_ IDCompositionEffectGroup **effectGroup);
STDMETHOD(CreateRectangleClip)(THIS_ IDCompositionRectangleClip **clip);
STDMETHOD(CreateAnimation)(THIS_ IDCompositionAnimation **animation);
STDMETHOD(CheckDeviceState)(THIS_ BOOL *pfValid);
};
#define IDCompositionVisual_METHODS \
STDMETHOD(SetOffsetX1)(THIS_ IDCompositionAnimation*); \
STDMETHOD(SetOffsetX2)(THIS_ float); \
STDMETHOD(SetOffsetY1)(THIS_ IDCompositionAnimation*); \
STDMETHOD(SetOffsetY2)(THIS_ float); \
STDMETHOD(SetTransform1)(THIS_ IDCompositionTransform*); \
STDMETHOD(SetTransform2)(THIS_ D2D_MATRIX_3X2_F*); \
STDMETHOD(SetTransformParent)(THIS_ IDCompositionVisual*); \
STDMETHOD(SetEffect)(THIS_ IDCompositionEffect*); \
STDMETHOD(SetBitmapInterpolationMode)(THIS_ enum DCOMPOSITION_BITMAP_INTERPOLATION_MODE); \
STDMETHOD(SetBorderMode)(THIS_ enum DCOMPOSITION_BORDER_MODE); \
STDMETHOD(SetClip1)(THIS_ IDCompositionClip*); \
STDMETHOD(SetClip2)(THIS_ D2D_RECT_F*); \
STDMETHOD(SetContent)(THIS_ IUnknown*); \
STDMETHOD(AddVisual)(THIS_ IDCompositionVisual*,BOOL,IDCompositionVisual*); \
STDMETHOD(RemoveVisual)(THIS_ IDCompositionVisual*); \
STDMETHOD(RemoveAllVisuals)(THIS); \
STDMETHOD(SetCompositeMode)(THIS_ enum DCOMPOSITION_COMPOSITE_MODE);
#undef INTERFACE
#define INTERFACE IDCompositionVisual
DECLARE_INTERFACE(IDCompositionVisual)
{
IUNKNOWN_METHODS
IDCompositionVisual_METHODS
};
#undef INTERFACE
#define INTERFACE IDCompositionTarget
DECLARE_INTERFACE(IDCompositionTarget)
{
IUNKNOWN_METHODS
STDMETHOD(SetRoot)(THIS_ IDCompositionVisual*);
};
#define IDCompositionDevice2_METHODS \
STDMETHOD(Commit)(THIS); \
STDMETHOD(WaitForCommitCompletion)(THIS); \
STDMETHOD(GetFrameStatistics)(THIS_ DCOMPOSITION_FRAME_STATISTICS *statistics); \
STDMETHOD(CreateVisual)(THIS_ IDCompositionVisual2 **visual); \
STDMETHOD(CreateSurfaceFactory)(THIS_ IUnknown *renderingDevice, IDCompositionSurfaceFactory **surfaceFactory); \
STDMETHOD(CreateSurface)(THIS_ UINT width, UINT height, DXGI_FORMAT pixelFormat, DXGI_ALPHA_MODE alphaMode, IDCompositionSurface **surface); \
STDMETHOD(CreateVirtualSurface)(THIS_ UINT initialWidth, UINT initialHeight, DXGI_FORMAT pixelFormat, DXGI_ALPHA_MODE alphaMode, IDCompositionVirtualSurface **virtualSurface); \
STDMETHOD(CreateTranslateTransform)(THIS_ IDCompositionTranslateTransform **translateTransform); \
STDMETHOD(CreateScaleTransform)(THIS_ IDCompositionScaleTransform **scaleTransform); \
STDMETHOD(CreateRotateTransform)(THIS_ IDCompositionRotateTransform **rotateTransform); \
STDMETHOD(CreateSkewTransform)(THIS_ IDCompositionSkewTransform **skewTransform); \
STDMETHOD(CreateMatrixTransform)(THIS_ IDCompositionMatrixTransform **matrixTransform); \
STDMETHOD(CreateTransformGroup)(THIS_ IDCompositionTransform **transforms, UINT elements, IDCompositionTransform **transformGroup); \
STDMETHOD(CreateTranslateTransform3D)(THIS_ IDCompositionTranslateTransform3D **translateTransform3D); \
STDMETHOD(CreateScaleTransform3D)(THIS_ IDCompositionScaleTransform3D **scaleTransform3D); \
STDMETHOD(CreateRotateTransform3D)(THIS_ IDCompositionRotateTransform3D **rotateTransform3D); \
STDMETHOD(CreateMatrixTransform3D)(THIS_ IDCompositionMatrixTransform3D **matrixTransform3D); \
STDMETHOD(CreateTransform3DGroup)(THIS_ IDCompositionTransform3D **transforms3D, UINT elements, IDCompositionTransform3D **transform3DGroup); \
STDMETHOD(CreateEffectGroup)(THIS_ IDCompositionEffectGroup **effectGroup); \
STDMETHOD(CreateRectangleClip)(THIS_ IDCompositionRectangleClip **clip); \
STDMETHOD(CreateAnimation)(THIS_ IDCompositionAnimation **animation);
#undef INTERFACE
#define INTERFACE IDCompositionDesktopDevice
DECLARE_INTERFACE(IDCompositionDesktopDevice)
{
IUNKNOWN_METHODS
IDCompositionDevice2_METHODS
STDMETHOD(CreateTargetForHwnd)(THIS_ HWND hwnd, BOOL topmost, IDCompositionTarget **target);
STDMETHOD(CreateSurfaceFromHandle)(THIS_ HANDLE handle, IUnknown **surface);
STDMETHOD(CreateSurfaceFromHwnd)(THIS_ HWND hwnd, IUnknown **surface);
};
#undef INTERFACE
#define INTERFACE IDCompositionVisual2
DECLARE_INTERFACE(IDCompositionVisual2)
{
IUNKNOWN_METHODS
IDCompositionVisual_METHODS
STDMETHOD(SetOpacityMode)(THIS_ enum DCOMPOSITION_OPACITY_MODE mode);
STDMETHOD(SetBackFaceVisibility)(THIS_ enum DCOMPOSITION_BACKFACE_VISIBILITY visibility);
};
#undef INTERFACE
#define INTERFACE IDCompositionDevice3
DECLARE_INTERFACE(IDCompositionDevice3)
{
IUNKNOWN_METHODS
IDCompositionDevice2_METHODS
STDMETHOD(CreateGaussianBlurEffect)(THIS_ IDCompositionGaussianBlurEffect **gaussianBlurEffect);
STDMETHOD(CreateBrightnessEffect)(THIS_ IDCompositionBrightnessEffect **brightnessEffect);
STDMETHOD(CreateColorMatrixEffect)(THIS_ IDCompositionColorMatrixEffect **colorMatrixEffect);
STDMETHOD(CreateShadowEffect)(THIS_ IDCompositionShadowEffect **shadowEffect);
STDMETHOD(CreateHueRotationEffect)(THIS_ IDCompositionHueRotationEffect **hueRotationEffect);
STDMETHOD(CreateSaturationEffect)(THIS_ IDCompositionSaturationEffect **saturationEffect);
STDMETHOD(CreateTurbulenceEffect)(THIS_ IDCompositionTurbulenceEffect **turbulenceEffect);
STDMETHOD(CreateLinearTransferEffect)(THIS_ IDCompositionLinearTransferEffect **linearTransferEffect);
STDMETHOD(CreateTableTransferEffect)(THIS_ IDCompositionTableTransferEffect **tableTransferEffect);
STDMETHOD(CreateCompositeEffect)(THIS_ IDCompositionCompositeEffect **compositeEffect);
STDMETHOD(CreateBlendEffect)(THIS_ IDCompositionBlendEffect **blendEffect);
STDMETHOD(CreateArithmeticCompositeEffect)(THIS_ IDCompositionArithmeticCompositeEffect **arithmeticCompositeEffect);
STDMETHOD(CreateAffineTransform2DEffect)(THIS_ IDCompositionAffineTransform2DEffect **affineTransform2dEffect);
};
#include <windows.system.h>
typedef IDispatcherQueue *PDISPATCHERQUEUE;
typedef IDispatcherQueueController *PDISPATCHERQUEUECONTROLLER;
enum DISPATCHERQUEUE_THREAD_APARTMENTTYPE {
DQTAT_COM_NONE = 0,
DQTAT_COM_ASTA = 1,
DQTAT_COM_STA = 2
};
enum DISPATCHERQUEUE_THREAD_TYPE {
DQTYPE_THREAD_DEDICATED = 1,
DQTYPE_THREAD_CURRENT = 2
};
struct DispatcherQueueOptions {
DWORD dwSize;
enum DISPATCHERQUEUE_THREAD_TYPE threadType;
enum DISPATCHERQUEUE_THREAD_APARTMENTTYPE apartmentType;
};
EXTERN_C HRESULT WINAPI CreateDispatcherQueueController(struct DispatcherQueueOptions options, PDISPATCHERQUEUECONTROLLER *dispatcherQueueController);
#include <windows.ui.composition.h>
typedef interface IDesktopWindowTarget IDesktopWindowTarget;
const WCHAR InterfaceName_Windows_UI_Composition_Desktop_IDesktopWindowTarget[] = L"Windows.UI.Composition.Desktop.IDesktopWindowTarget";
typedef struct IDesktopWindowTargetVtbl
{
HRESULT (STDMETHODCALLTYPE *QueryInterface)(IDesktopWindowTarget *This,
REFIID riid,
void **ppvObject);
ULONG (STDMETHODCALLTYPE *AddRef)(IDesktopWindowTarget *This);
ULONG (STDMETHODCALLTYPE *Release)(IDesktopWindowTarget *This);
HRESULT (STDMETHODCALLTYPE *GetIids)(IDesktopWindowTarget *This,
ULONG *iidCount,
IID **iids);
HRESULT (STDMETHODCALLTYPE *GetRuntimeClassName)(IDesktopWindowTarget *This,
HSTRING *className);
HRESULT (STDMETHODCALLTYPE *GetTrustLevel)(IDesktopWindowTarget *This,
TrustLevel *trustLevel);
HRESULT (STDMETHODCALLTYPE *get_IsTopmost)(IDesktopWindowTarget *This,
boolean *value);
} IDesktopWindowTargetVtbl;
interface IDesktopWindowTarget
{
CONST_VTBL struct IDesktopWindowTargetVtbl *lpVtbl;
};
#define IDesktopWindowTarget_QueryInterface(This, riid, ppvObject) \
((This)->lpVtbl->QueryInterface(This, riid, ppvObject))
#define IDesktopWindowTarget_AddRef(This) \
((This)->lpVtbl->AddRef(This))
#define IDesktopWindowTarget_Release(This) \
((This)->lpVtbl->Release(This))
#define IDesktopWindowTarget_GetIids(This, iidCount, iids) \
((This)->lpVtbl->GetIids(This, iidCount, iids))
#define IDesktopWindowTarget_GetRuntimeClassName(This, className) \
((This)->lpVtbl->GetRuntimeClassName(This, className))
#define IDesktopWindowTarget_GetTrustLevel(This, trustLevel) \
((This)->lpVtbl->GetTrustLevel(This, trustLevel))
#define IDesktopWindowTarget_get_IsTopmost(This, value) \
((This)->lpVtbl->get_IsTopmost(This, value))
const IID IID_IDesktopWindowTarget = { 0x6329d6ca, 0x3366, 0x490e, { 0x9d, 0xb3, 0x25, 0x31, 0x29, 0x29, 0xac, 0x51 } };
#undef INTERFACE
#define INTERFACE ICompositorDesktopInterop
typedef interface INTERFACE INTERFACE;
DECLARE_INTERFACE(ICompositorDesktopInterop)
{
IUNKNOWN_METHODS
STDMETHOD(CreateDesktopWindowTarget)(THIS_ HWND hwndTarget, BOOL isTopmost, IDesktopWindowTarget **result);
STDMETHOD(EnsureOnThread)(THIS_ DWORD threadId);
};
const IID IID_ICompositorDesktopInterop = { 0x29e691fa, 0x4567, 0x4dca, { 0xb3, 0x19, 0xd0, 0xf2, 0x07, 0xeb, 0x68, 0x07 } };
#undef INTERFACE
#define INTERFACE ICompositorInterop
typedef interface INTERFACE INTERFACE;
DECLARE_INTERFACE(ICompositorInterop)
{
IUNKNOWN_METHODS
STDMETHOD(CreateCompositionSurfaceForHandle)(THIS_ HANDLE swapChain, ICompositionSurface **result);
STDMETHOD(CreateCompositionSurfaceForSwapChain)(THIS_ IUnknown *swapChain, ICompositionSurface **result);
STDMETHOD(CreateGraphicsDevice)(THIS_ IUnknown *renderingDevice, ICompositionGraphicsDevice **result);
};
const IID IID_ICompositorInterop = { 0x25297d5c, 0x3ad4, 0x4c9c, { 0xb5, 0xcf, 0xe3, 0x6a, 0x38, 0x51, 0x23, 0x30 } };
typedef interface IVisual2 IVisual2;
const WCHAR InterfaceName_Windows_UI_Composition_IVisual2[] = L"Windows.UI.Composition.IVisual2";
typedef struct IVisual2Vtbl
{
HRESULT (STDMETHODCALLTYPE* QueryInterface)(IVisual2* This,
REFIID riid,
void** ppvObject);
ULONG (STDMETHODCALLTYPE* AddRef)(IVisual2* This);
ULONG (STDMETHODCALLTYPE* Release)(IVisual2* This);
HRESULT (STDMETHODCALLTYPE* GetIids)(IVisual2* This,
ULONG* iidCount,
IID** iids);
HRESULT (STDMETHODCALLTYPE* GetRuntimeClassName)(IVisual2* This,
HSTRING* className);
HRESULT (STDMETHODCALLTYPE* GetTrustLevel)(IVisual2* This,
TrustLevel* trustLevel);
HRESULT (STDMETHODCALLTYPE* get_ParentForTransform)(IVisual2* This,
IVisual** value);
HRESULT (STDMETHODCALLTYPE* put_ParentForTransform)(IVisual2* This,
IVisual* value);
HRESULT (STDMETHODCALLTYPE* get_RelativeOffsetAdjustment)(IVisual2* This,
struct __x_ABI_CWindows_CFoundation_CNumerics_CVector3* value);
HRESULT (STDMETHODCALLTYPE* put_RelativeOffsetAdjustment)(IVisual2* This,
struct __x_ABI_CWindows_CFoundation_CNumerics_CVector3 value);
HRESULT (STDMETHODCALLTYPE* get_RelativeSizeAdjustment)(IVisual2* This,
struct __x_ABI_CWindows_CFoundation_CNumerics_CVector2* value);
HRESULT (STDMETHODCALLTYPE* put_RelativeSizeAdjustment)(IVisual2* This,
struct __x_ABI_CWindows_CFoundation_CNumerics_CVector2 value);
} IVisual2Vtbl;
interface IVisual2
{
CONST_VTBL struct IVisual2Vtbl* lpVtbl;
};
#define IVisual2_QueryInterface(This, riid, ppvObject) \
((This)->lpVtbl->QueryInterface(This, riid, ppvObject))
#define IVisual2_AddRef(This) \
((This)->lpVtbl->AddRef(This))
#define IVisual2_Release(This) \
((This)->lpVtbl->Release(This))
#define IVisual2_GetIids(This, iidCount, iids) \
((This)->lpVtbl->GetIids(This, iidCount, iids))
#define IVisual2_GetRuntimeClassName(This, className) \
((This)->lpVtbl->GetRuntimeClassName(This, className))
#define IVisual2_GetTrustLevel(This, trustLevel) \
((This)->lpVtbl->GetTrustLevel(This, trustLevel))
#define IVisual2_get_ParentForTransform(This, value) \
((This)->lpVtbl->get_ParentForTransform(This, value))
#define IVisual2_put_ParentForTransform(This, value) \
((This)->lpVtbl->put_ParentForTransform(This, value))
#define IVisual2_get_RelativeOffsetAdjustment(This, value) \
((This)->lpVtbl->get_RelativeOffsetAdjustment(This, value))
#define IVisual2_put_RelativeOffsetAdjustment(This, value) \
((This)->lpVtbl->put_RelativeOffsetAdjustment(This, value))
#define IVisual2_get_RelativeSizeAdjustment(This, value) \
((This)->lpVtbl->get_RelativeSizeAdjustment(This, value))
#define IVisual2_put_RelativeSizeAdjustment(This, value) \
((This)->lpVtbl->put_RelativeSizeAdjustment(This, value))
const IID IID_IVisual2 = { 0x3052b611, 0x56c3, 0x4c3e, { 0x8b, 0xf3, 0xf6, 0xe1, 0xad, 0x47, 0x3f, 0x06 } };
#include <windows.foundation.metadata.h>
#endif