diff --git a/android/assets/jsons/Civ V - Gods & Kings/UnitPromotions.json b/android/assets/jsons/Civ V - Gods & Kings/UnitPromotions.json index ec78f30c955ea..6652f019067a7 100644 --- a/android/assets/jsons/Civ V - Gods & Kings/UnitPromotions.json +++ b/android/assets/jsons/Civ V - Gods & Kings/UnitPromotions.json @@ -13,7 +13,7 @@ // Ranged+Siege { "name": "Accuracy I", - "uniques": ["[+15]% Strength "], + "uniques": ["[+15]% Strength ", "[-90]% weight to this choice for AI decisions"], "unitTypes": ["Siege","Archery","Ranged Gunpowder"], "column": 1, "row": 1 @@ -37,7 +37,7 @@ { "name": "Barrage I", - "uniques": ["[+15]% Strength "], + "uniques": ["[+15]% Strength ", "[-90]% weight to this choice for AI decisions"], "unitTypes": ["Siege","Archery","Ranged Gunpowder"], "column": 2, "row": 1 @@ -87,7 +87,7 @@ // Melee, Mounted+Armor { "name": "Shock I", - "uniques": ["[+15]% Strength "], + "uniques": ["[+15]% Strength ", "[-90]% weight to this choice for AI decisions"], "unitTypes": ["Sword","Gunpowder","Mounted","Armored"], "column": 4, "row": 1 @@ -111,7 +111,7 @@ { "name": "Drill I", - "uniques": ["[+15]% Strength "], + "uniques": ["[+15]% Strength ", "[-90]% weight to this choice for AI decisions"], "unitTypes": ["Sword","Gunpowder","Mounted","Armored"], "column": 5, "row": 1 @@ -151,7 +151,7 @@ { "name": "Formation I", "prerequisites": ["Shock II","Drill II"], // G&K also has Accuracy II & Barrage II as possible prerequisites for this, but I couldn't find a source for the unittypes - "uniques": ["[+33]% Strength "], + "uniques": ["[+33]% Strength ", "[-50]% weight to this choice for AI decisions"], "unitTypes": ["Sword","Gunpowder","Mounted"], "column": 7, "row": 2 @@ -192,7 +192,7 @@ { "name": "Medic", "prerequisites": ["Shock I", "Drill I", "Scouting II", "Survivalism II"], - "uniques": ["All adjacent units heal [+5] HP when healing"], + "uniques": ["All adjacent units heal [+5] HP when healing", "[-50]% weight to this choice for AI decisions"], "unitTypes": ["Sword","Gunpowder","Mounted","Scout"], "column": 10, // after scout base "row": 1 @@ -577,7 +577,7 @@ // Mixed { "name": "Cover I", - "uniques": ["[+33]% Strength "], + "uniques": ["[+33]% Strength ", "[-90]% weight to this choice for AI decisions"], "unitTypes": ["Sword","Gunpowder","Archery","Ranged Gunpowder","Siege"], "column": 24, "row": 1