diff --git a/android/assets/jsons/translations/Russian.properties b/android/assets/jsons/translations/Russian.properties index 5a991020b29d0..a5933e5d2734d 100644 --- a/android/assets/jsons/translations/Russian.properties +++ b/android/assets/jsons/translations/Russian.properties @@ -986,46 +986,46 @@ Your citizens are revolting due to very high unhappiness! = # Possible HP loss loss when attacking, e.g. (-5 HP) # Requires translation! -([amount] HP) = +([amount] HP) = ([amount] ОЗ) # Battle actions # Requires translation! -has attacked = +has attacked = атаковал # Requires translation! -has raided = +has raided = разграбил # Requires translation! -has captured = +has captured = захватил # Requires translation! -has destroyed = +has destroyed = уничтожил # Requires translation! -has intercepted = +has intercepted = перехватил # Requires translation! -has destroyed the defence of = +has destroyed the defence of = уничтожил защиту # Requires translation! -has intercepted and destroyed = +has intercepted and destroyed = перехватил и уничтожил # Enemy types # Requires translation! -An enemy [unit] = +An enemy [unit] = [unit] врага # Requires translation! -Enemy city [cityName] = +Enemy city [cityName] = Вражеский город [cityName] # Our types # Requires translation! -our [unit] = +our [unit] = наш [unit] # cityName is a single word, no need for translation # New translation format (possible hp loss is "bundled into" the unit/city name) # Requires translation! -[enemyCombatant] [battleAction] [ourCombatant] = +[enemyCombatant] [battleAction] [ourCombatant] = [enemyCombatant] [battleAction] [ourCombatant] # Requires translation! -[ourType] [battleAction] an enemy [unit] = +[ourType] [battleAction] an enemy [unit] = [ourType] [battleAction] [unit] врага # Interceptor types # Requires translation! -an unknown interceptor = +an unknown interceptor = неизвестный перехватчик # Requires translation! -an intercepting [interceptorName] = +an intercepting [interceptorName] = перехватчик [interceptorName] # Requires translation! Our [attackerName] [battleAction] an intercepting [interceptorType] =