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UDP Connection.cpp
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#define WIN32_LEAN_AND_MEAN
#include <thread>
#include <winsock2.h>
#include <iostream>
#include <stdlib.h>
#include <stdio.h>
#include <string.h>
#include <vector>
#include <map>
using namespace std;
#pragma comment (lib,"Ws2_32.lib");
#define DEFAULT_PORT 2007
// default TCP socket type
#define DEFAULT_PROTO SOCK_STREAM
map<string, int> mp;
void Usage(char *progname)
{
;//fprintf(stderr, "Usage: %s -p [protocol] -e [port_num] -i [ip_address]\n", progname);
;//fprintf(stderr, "Where:\n\t- protocol is one of TCP or UDP\n");
;//fprintf(stderr, "\t- port_num is the port to listen on\n");
;//fprintf(stderr, "\t- ip_address is the ip address (in dotted\n");
;//fprintf(stderr, "\t decimal notation) to bind to. But it is not useful here...\n");
;//fprintf(stderr, "\t- Hit Ctrl-C to terminate server program...\n");
;//fprintf(stderr, "\t- The defaults are TCP, 2007 and INADDR_ANY.\n");
WSACleanup();
exit(1);
}
int retur(int argc, vector<char *>&argv)
{
char Buffer[128];
char *ip_address = NULL;
unsigned short port = DEFAULT_PORT;
int retval;
int fromlen;
int i;
int socket_type = DEFAULT_PROTO;
struct sockaddr_in local, from;
WSADATA wsaData;
SOCKET listen_socket, msgsock;
/* Parse arguments, if there are arguments supplied */
if (argc > 1)
{
for (i = 1; i<argc; i++)
{
// switches or options...
if ((argv[i][0] == '-') || (argv[i][0] == '/'))
{
// Change to lower...if any
switch (tolower(argv[i][1]))
{
// if -p or /p
case 'p':
if (!stricmp(argv[i + 1], "TCP"))
socket_type = SOCK_STREAM;
else if (!stricmp(argv[i + 1], "UDP"))
socket_type = SOCK_DGRAM;
else
Usage(argv[0]);
i++;
break;
// if -i or /i, for server it is not so useful...
case 'i':
ip_address = argv[++i];
break;
// if -e or /e
case 'e':
port = atoi(argv[++i]);
break;
// No match...
default:
Usage(argv[0]);
break;
}
}
else
Usage(argv[0]);
}
}
// Request Winsock version 2.2
if ((retval = WSAStartup(0x202, &wsaData)) != 0)
{
;//fprintf(stderr, "Server: WSAStartup() failed with error %d\n", retval);
WSACleanup();
return -1;
}
else
;//printf("Server: WSAStartup() is OK.\n");
if (port == 0)
{
Usage(argv[0]);
}
local.sin_family = AF_INET;
local.sin_addr.s_addr = (!ip_address) ? INADDR_ANY : inet_addr(ip_address);
/* Port MUST be in Network Byte Order */
local.sin_port = htons(port);
// TCP socket
listen_socket = socket(AF_INET, socket_type, 0);
if (listen_socket == INVALID_SOCKET){
;//fprintf(stderr, "Server: socket() failed with error %d\n", WSAGetLastError());
WSACleanup();
return -1;
}
else
;//printf("Server: socket() is OK.\n");
// bind() associates a local address and port combination with the socket just created.
// This is most useful when the application is a
// server that has a well-known port that clients know about in advance.
if (::bind(listen_socket, (struct sockaddr*)&local, sizeof(local)) == SOCKET_ERROR)
{
;//fprintf(stderr, "Server: bind() failed with error %d\n", WSAGetLastError());
WSACleanup();
return -1;
}
else
;//printf("Server: bind() is OK.\n");
// So far, everything we did was applicable to TCP as well as UDP.
// However, there are certain steps that do not work when the server is
// using UDP. We cannot listen() on a UDP socket.
if (socket_type != SOCK_DGRAM)
{
if (listen(listen_socket, 5) == SOCKET_ERROR)
{
;//fprintf(stderr, "Server: listen() failed with error %d\n", WSAGetLastError());
WSACleanup();
return -1;
}
else;
;//printf("Server: listen() is OK.\n");
}
;//printf("Server: %s: I'm listening and waiting connection\non port %d, protocol %s\n", argv[0], port, (socket_type == SOCK_STREAM) ? "TCP" : "UDP");
while (1)
{
fromlen = sizeof(from);
// accept() doesn't make sense on UDP, since we do not listen()
if (socket_type != SOCK_DGRAM)
{
msgsock = accept(listen_socket, (struct sockaddr*)&from, &fromlen);
if (msgsock == INVALID_SOCKET)
{
;//fprintf(stderr, "Server: accept() error %d\n", WSAGetLastError());
WSACleanup();
return -1;
}
else
;//printf("Server: accept() is OK.\n");
;//printf("Server: accepted connection from %s, port %d\n", inet_ntoa(from.sin_addr), htons(from.sin_port));
}
else
msgsock = listen_socket;
// In the case of SOCK_STREAM, the server can do recv() and send() on
// the accepted socket and then close it.
// However, for SOCK_DGRAM (UDP), the server will do recvfrom() and sendto() in a loop.
if (socket_type != SOCK_DGRAM)
retval = recv(msgsock, Buffer, sizeof(Buffer), 0);
else
{
retval = recvfrom(msgsock, Buffer, sizeof(Buffer), 0, (struct sockaddr *)&from, &fromlen);
;//printf("Server: Received datagram from %s\n", inet_ntoa(from.sin_addr));
string s;
for (int i = 1; Buffer[i] != '\0'; i++){
s.push_back(Buffer[i]);
}
if (Buffer[0] == '0'){
if (mp.count(s) > 0)
sprintf(Buffer, "got");
else sprintf(Buffer,"fuckoff");
}
else if (Buffer[0] == '1'){
//cout << "aa ra hai" << endl;
sprintf(Buffer,"got inpt :)");
mp[s] = 1;
}
}
if (retval == SOCKET_ERROR)
{
;//fprintf(stderr, "Server: recv() failed: error %d\n", WSAGetLastError());
closesocket(msgsock);
continue;
}
else
;//printf("Server: recv() is OK.\n");
if (retval == 0)
{
;//printf("Server: Client closed connection.\n");
closesocket(msgsock);
continue;
}
;//printf("Server: Received %d bytes, data \"%s\" from client\n", retval, Buffer);
;//printf("Server: Echoing the same data back to client...\n");
if (socket_type != SOCK_DGRAM)
retval = send(msgsock, Buffer, sizeof(Buffer), 0);
else{
retval = sendto(msgsock, Buffer, sizeof(Buffer), 0, (struct sockaddr *)&from, fromlen);
}
if (retval == SOCKET_ERROR)
{
;//fprintf(stderr, "Server: send() failed: error %d\n", WSAGetLastError());
}
else
;//printf("Server: send() is OK.\n");
if (socket_type != SOCK_DGRAM)
{
;//printf("Server: I'm waiting more connection, try running the client\n");
;//printf("Server: program from the same computer or other computer...\n");
closesocket(msgsock);
}
else
;//printf("Server: UDP server looping back for more requests\n");
continue;
}
return 0;
}
int main()
{
vector<char *> v(5);
v[1] = "-p";
v[2] = "UDP";
v[3] = "-e";
v[4] = "4044";
thread t1(retur, 5, v);
//v[4] = "4045";
//thread t2(retur, 5, v);
t1.join();
//t2.join();
}