Name | Type | Description | Notes |
---|---|---|---|
Force | Pointer to bool | Should ignore master unavailability and proceed with the node action | [optional] |
NodeAction | string | Action to perform on the node. |
func NewNodeActionFormData(nodeAction string, ) *NodeActionFormData
NewNodeActionFormData instantiates a new NodeActionFormData object This constructor will assign default values to properties that have it defined, and makes sure properties required by API are set, but the set of arguments will change when the set of required properties is changed
func NewNodeActionFormDataWithDefaults() *NodeActionFormData
NewNodeActionFormDataWithDefaults instantiates a new NodeActionFormData object This constructor will only assign default values to properties that have it defined, but it doesn't guarantee that properties required by API are set
func (o *NodeActionFormData) GetForce() bool
GetForce returns the Force field if non-nil, zero value otherwise.
func (o *NodeActionFormData) GetForceOk() (*bool, bool)
GetForceOk returns a tuple with the Force field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.
func (o *NodeActionFormData) SetForce(v bool)
SetForce sets Force field to given value.
func (o *NodeActionFormData) HasForce() bool
HasForce returns a boolean if a field has been set.
func (o *NodeActionFormData) GetNodeAction() string
GetNodeAction returns the NodeAction field if non-nil, zero value otherwise.
func (o *NodeActionFormData) GetNodeActionOk() (*string, bool)
GetNodeActionOk returns a tuple with the NodeAction field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.
func (o *NodeActionFormData) SetNodeAction(v string)
SetNodeAction sets NodeAction field to given value.