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NodeActionFormData.md

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NodeActionFormData

Properties

Name Type Description Notes
Force Pointer to bool Should ignore master unavailability and proceed with the node action [optional]
NodeAction string Action to perform on the node.

Methods

NewNodeActionFormData

func NewNodeActionFormData(nodeAction string, ) *NodeActionFormData

NewNodeActionFormData instantiates a new NodeActionFormData object This constructor will assign default values to properties that have it defined, and makes sure properties required by API are set, but the set of arguments will change when the set of required properties is changed

NewNodeActionFormDataWithDefaults

func NewNodeActionFormDataWithDefaults() *NodeActionFormData

NewNodeActionFormDataWithDefaults instantiates a new NodeActionFormData object This constructor will only assign default values to properties that have it defined, but it doesn't guarantee that properties required by API are set

GetForce

func (o *NodeActionFormData) GetForce() bool

GetForce returns the Force field if non-nil, zero value otherwise.

GetForceOk

func (o *NodeActionFormData) GetForceOk() (*bool, bool)

GetForceOk returns a tuple with the Force field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.

SetForce

func (o *NodeActionFormData) SetForce(v bool)

SetForce sets Force field to given value.

HasForce

func (o *NodeActionFormData) HasForce() bool

HasForce returns a boolean if a field has been set.

GetNodeAction

func (o *NodeActionFormData) GetNodeAction() string

GetNodeAction returns the NodeAction field if non-nil, zero value otherwise.

GetNodeActionOk

func (o *NodeActionFormData) GetNodeActionOk() (*string, bool)

GetNodeActionOk returns a tuple with the NodeAction field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.

SetNodeAction

func (o *NodeActionFormData) SetNodeAction(v string)

SetNodeAction sets NodeAction field to given value.

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