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CHANGELOG.md

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Changelog

All notable changes to this project will be documented in this file. See standard-version for commit guidelines.

0.4.3 (2021-02-07)

Features

Bug Fixes

  • example: request user permission before searching webcam devices (9954a52)
  • add missing attributes (683b88f)
  • example: stop disposing gpu_helper (94deaba)
  • example: Unity Editor hangs after exiting play mode (6cc0ed1)
  • correct compilation conditions (b787ee3)
  • standalone executable does not shut down (85c77aa)

0.4.2 (2021-01-30)

Features

  • example: Box Tracking (c6d5560)
  • render pose landmarks (6a26384)
  • render pose roi and detection (026b6c8)
  • example: holistic on CPU, Android and iOS (47ddbdd)
  • sdk: build for windows (aab99a8)

Bug Fixes

  • example: remove stale annotations (61f2041)
  • example: timestamp can be same as the previous one on Windows (411fc68)
  • cannot make ios_arm64 (43e0cba)
  • limit path length for Windows (4838408)
  • made it possible to run editor while on iOS/Android platform target (#37) (b7e3bb7)
  • maybe required to preload (6646d56)
  • patch (box tracking) (8063e6d)
  • use microseconds as a Timestamp value (8e00358)
  • wrong file path (14fc75d)

0.4.1 (2021-01-17)

Features

  • add android_arm64 target (70d46d9)

0.4.0 (2021-01-16)

⚠ BREAKING CHANGES

  • define callbacks as static methods for IL2CPP

Features

  • sdk: GlCalculatorHelper#GetGlContext (3238cf6)

Bug Fixes

  • remove readonly (7fdf71a)

  • suppress C linkage errors (461d019)

  • wait for WebCamTexture to be initialized (8fd204c)

  • define callbacks as static methods for IL2CPP (0172e01)

0.3.0 (2020-12-31)

⚠ BREAKING CHANGES

  • example: pass the input texture name to MediaPipe
  • example: MediaPipe rotates the input image
  • use OpenGL ES on Android

Features

  • example: enable to specify the output texture on Android (18e00a8)
  • example: implement TextureFramePool (9723843)
  • example: pass the input texture name to MediaPipe (7f3628d)
  • example: render external textures directly (ebbf0ed)
  • add Official Demo Graph (7a340f9)
  • use OpenGL ES on Android (a10efce)
  • sdk: add GlTextureBuffer APIs (1643620)
  • sdk: build CalculatorGraphConfig.cs from proto srcs (9e576e2)
  • sdk: CreateDestinationTexture from GpuBuffer (48ba090)
  • sdk: implement EglSurfaceHolder (380a8c5)
  • sdk: implement name related APIs under mediapipe::tool (e967820)

Bug Fixes

  • SIGSEGV when GlTextureBuffer is destroyed (a1e4cc0)

  • example: use FlowLimiterCalculator in OfficialDemoCPU graph (f92d71a)

  • example: MediaPipe rotates the input image (0eda94c)

0.2.2 (2020-12-19)

Features

  • add APIs to initialize GpuResources with the current context (c66d255)
  • add Glog APIs for debugging (085f7cc)
  • implement CalculatorGraph#ObserveOutputStream (fad3ca1)

Bug Fixes

0.2.1 (2020-11-24)

Features

  • sdk: GlContext and GlSyncToken API (79b3e83)
  • sdk: implement GlSyncToken API (9f8435e)
  • sdk: implement GlTextureBuffer API (31d3deb)
  • sdk: implement Timestamp API (f647755)
  • add CalculatorGraph APIs (679c3fb)
  • add GlContext APIs (755a643)
  • handle SIGABRT (ee0c4c3)
  • implement IntPacket (2eea5b2)
  • upgrade MediaPipe(0.8.0) (3b58752)

Bug Fixes

  • add missing dependencies (6524d57)
  • build: fix aar path (6cab320)
  • sdk: correct GpuBufferFormat values (260a048)
  • fails to longjmp sometimes (f884865)
  • ptr is not set (7c6af2f)
  • thread hangs when an error occured in RunInGlContext (388899b)

0.2.0 (2020-10-14)

Features

  • build for Android (d058ddd)
  • example: read local files in UnityEditor env (e0e8795)
  • example: use AssetBundle (25ce035)
  • sdk: implement path resolver for unity (468d444)

Bug Fixes

  • example: wait for the assets to be loaded (4cd0d2e)

0.1.1 (2020-09-27)

Features

  • example: enable to switch graph (2bb63f4)

Bug Fixes

  • example: close the input stream (26038da)