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I think it's just okay to putting comment data as 'metadata' of Snarl container, and giving users to opt-out metadata when required. (e.g. Snarl::strip_metadata(&mut self)
And if #7 (selecting multiple node at once) is once implemented, it'd be possible that creating comment panel with bound size
automatically calculated from selected nodes.
The text was updated successfully, but these errors were encountered:
SnarlViewer may output on-hover pop-up for elements, so user may use it for 2nd style comments.
There's is a plan for groups which will be optional part of Snarl. SnarlViewer will be responsible to populate it with content which again can contain comments.
It'd be nice to
comment
feature is implemented. In Unreal Engine's blueprint editor, there are two comment types:I think it's just okay to putting comment data as 'metadata' of
Snarl
container, and giving users to opt-out metadata when required. (e.g.Snarl::strip_metadata(&mut self)
And if #7 (selecting multiple node at once) is once implemented, it'd be possible that creating comment panel with bound size
automatically calculated from selected nodes.
The text was updated successfully, but these errors were encountered: