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Crash in ep5 with gap effect [spoiler] #93
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We had another report of the same crash. here are their log files. They were using the normal script with the experimental engine/exe.
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Another report of this issue on the Experimental EXE:
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Since I couldn't reproduce it on my end, I asked the user to try some things. The following still crashed: Adding a mcl textoff
+mcl l,0
ut_mld l,":b;sprites\gap\1\gap_a11_warai3.png",80 Using lsp instead of ut_mld and using sprite slot 801:
commenting out the bg commands and last ld command:
Commenting out just the animation part prevented the crash
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I forgot to read my own comment from earlier about the missing I made the following changes, which worked:
I set the waittimer to 30 which results in a choppy animation, just to be on the safe side, since I'm not sure if setting it too low results in the waittimer having no effect at all. ut_mld l,":b;sprites\gap\1\gap_a11_warai3.png",80
wait 500
- mov %Free2,5
- for %Free1 = 1 to 32
+ mov %Free2,20
+ for %Free1 = 1 to 11
+ resettimer
msp msp_l,0,%Free2
print 1
- inc %Free2
+ add %Free2,4
+ waittimer 30
next
se1 52
mcl l,0
+print 1
bg black,28
bg new_g1f_s1bp,0
_ld r,":b;sprites\bea\1\bea_a11_majime4.png",22
advsetwindow "-1"
These changes have not yet been put into the script(s). Also, there may be more animations like this in the answer arcs. I'm undecided whether I should try to fix them as well, as I don't think we've had reported crashes on those yet.
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We had a crash reported at this scene in episode 5:
Gaap says this, drops to the bottom of the screen (obviously meant to represent her putting a hole under herself) and then the application crashes. I can't seem to get past it. Any tips?
These are the text files the pinned messages said to post after having it crash in debug mode. I'm running it on Windows, and the laptop I'm using is an ROG Strix, if that's the name I should be looking for.
stderr(3).zip
I thought this was due to the animation effect not having any delay in it. But with this code:
it still crashes
This version ended up fixing it
(the mcl is to clear a sprite from earlier)
Most (some?) of the for loop animations in the game look like this:
Ideally, I'd go through and fix all the for loop animations to insert the wait. However it is strange that most people can play the game without crashing, even without the delay in for loop animations. BUt due to the above I don't think this is the real problem
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