Minor tweak #327
build-pal3a-mono-android.yml
on: push
Matrix: build_pal3a_mono_android
Annotations
10 warnings
Build PAL3A for Android
Changes were made to the following files and folders:
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Build PAL3A for Android
M ProjectSettings/ProjectSettings.asset
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Build PAL3A for Android
PlayerSettings->Active Input Handling is set to Both, this is unsupported on Android and might cause issues with input and application performance. Please choose only one active input handling.
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Build PAL3A for Android
Warning! Using more than 1 pixel lights on a mobile device may decrease performance severely. You can change the mobile quality settings in 'Project Settings -> Quality Settings'.
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Build PAL3A for Android
Shader warning in 'Hidden/PostProcessing/Uber': Unrecognized renderer for #pragma exclude_renderers: webgpu at line 278 (on webgpu)
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Build PAL3A for Android
Shader warning in 'Hidden/PostProcessing/Uber': Unrecognized renderer for #pragma only_renderers: webgpu at line 293 (on webgpu)
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Build PAL3A for Android
Shader warning in 'Hidden/PostProcessing/FinalPass': Unrecognized renderer for #pragma exclude_renderers: webgpu at line 102 (on webgpu)
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Build PAL3A for Android
Shader warning in 'Hidden/PostProcessing/FinalPass': Unrecognized renderer for #pragma exclude_renderers: webgpu at line 118 (on webgpu)
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Build PAL3A for Android
Shader warning in 'Hidden/PostProcessing/FinalPass': Unrecognized renderer for #pragma only_renderers: webgpu at line 150 (on webgpu)
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Build PAL3A for Android
Library/Bee/artifacts/Android/Manifest/IntermediateLauncherManifestDiag.txt: Unity is trying to add element uses-permission#android.permission.INTERNET but it is already declared by the user in Assets/Plugins/Android/AndroidManifest.xml.
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Artifacts
Produced during runtime
Name | Size | |
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PAL3A-Mono-Android
Expired
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34.7 MB |
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