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Add missing secret variables in workflow files #324

Add missing secret variables in workflow files

Add missing secret variables in workflow files #324

Triggered via push December 29, 2023 11:40
Status Failure
Total duration 4m 1s
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This run and associated checks have been archived and are scheduled for deletion. Learn more about checks retention
Matrix: build_pal3a_mono_windows
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20 errors and 6 warnings
Build PAL3A for StandaloneWindows
[RoundedFrostedGlassImage] Shader not found: Pal3/RoundedFrostedGlass
Build PAL3A for StandaloneWindows
[RoundedFrostedGlassImage] Shader not found: Pal3/RoundedFrostedGlass
Build PAL3A for StandaloneWindows
[RoundedFrostedGlassImage] Shader not found: Pal3/RoundedFrostedGlass
Build PAL3A for StandaloneWindows
[RoundedFrostedGlassImage] Shader not found: Pal3/RoundedFrostedGlass
Build PAL3A for StandaloneWindows
[RoundedFrostedGlassImage] Shader not found: Pal3/RoundedFrostedGlass
Build PAL3A for StandaloneWindows
Assets/Scripts/Pal3.Game/Actor/Controllers/ActorController.cs(41,17): error CS0246: The type or namespace name 'PlayerInputActions' could not be found (are you missing a using directive or an assembly reference?)
Build PAL3A for StandaloneWindows
Assets/Scripts/Pal3.Game/GameSystems/Caption/CaptionRenderer.cs(34,26): error CS0246: The type or namespace name 'PlayerInputActions' could not be found (are you missing a using directive or an assembly reference?)
Build PAL3A for StandaloneWindows
Assets/Scripts/Pal3.Game/GameSystems/Caption/CaptionRenderer.cs(41,13): error CS0246: The type or namespace name 'PlayerInputActions' could not be found (are you missing a using directive or an assembly reference?)
Build PAL3A for StandaloneWindows
Assets/Scripts/Pal3.Game/Dev/MainMenu.cs(51,26): error CS0246: The type or namespace name 'PlayerInputActions' could not be found (are you missing a using directive or an assembly reference?)
Build PAL3A for StandaloneWindows
Assets/Scripts/Pal3.Game/GameSystems/WorldMap/WorldMapManager.cs(41,26): error CS0246: The type or namespace name 'PlayerInputActions' could not be found (are you missing a using directive or an assembly reference?)
Build PAL3A for StandaloneWindows64
[RoundedFrostedGlassImage] Shader not found: Pal3/RoundedFrostedGlass
Build PAL3A for StandaloneWindows64
[RoundedFrostedGlassImage] Shader not found: Pal3/RoundedFrostedGlass
Build PAL3A for StandaloneWindows64
[RoundedFrostedGlassImage] Shader not found: Pal3/RoundedFrostedGlass
Build PAL3A for StandaloneWindows64
[RoundedFrostedGlassImage] Shader not found: Pal3/RoundedFrostedGlass
Build PAL3A for StandaloneWindows64
[RoundedFrostedGlassImage] Shader not found: Pal3/RoundedFrostedGlass
Build PAL3A for StandaloneWindows64
Assets/Scripts/Pal3.Game/Actor/Controllers/ActorController.cs(41,17): error CS0246: The type or namespace name 'PlayerInputActions' could not be found (are you missing a using directive or an assembly reference?)
Build PAL3A for StandaloneWindows64
Assets/Scripts/Pal3.Game/GameSystems/Caption/CaptionRenderer.cs(34,26): error CS0246: The type or namespace name 'PlayerInputActions' could not be found (are you missing a using directive or an assembly reference?)
Build PAL3A for StandaloneWindows64
Assets/Scripts/Pal3.Game/GameSystems/Caption/CaptionRenderer.cs(41,13): error CS0246: The type or namespace name 'PlayerInputActions' could not be found (are you missing a using directive or an assembly reference?)
Build PAL3A for StandaloneWindows64
Assets/Scripts/Pal3.Game/Dev/MainMenu.cs(51,26): error CS0246: The type or namespace name 'PlayerInputActions' could not be found (are you missing a using directive or an assembly reference?)
Build PAL3A for StandaloneWindows64
Assets/Scripts/Pal3.Game/GameSystems/Dialogue/DialogueManager.cs(57,26): error CS0246: The type or namespace name 'PlayerInputActions' could not be found (are you missing a using directive or an assembly reference?)
Build PAL3A for StandaloneWindows
Library folder does not exist. Consider setting up caching to speed up your workflow, if this is not your first build.
Build PAL3A for StandaloneWindows
Changes were made to the following files and folders:
Build PAL3A for StandaloneWindows
M ProjectSettings/ProjectSettings.asset
Build PAL3A for StandaloneWindows64
Library folder does not exist. Consider setting up caching to speed up your workflow, if this is not your first build.
Build PAL3A for StandaloneWindows64
Changes were made to the following files and folders:
Build PAL3A for StandaloneWindows64
M ProjectSettings/ProjectSettings.asset