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build-pal3a-mono-windows.yml
on: push
Matrix: build_pal3a_mono_windows
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20 errors and 6 warnings
Build PAL3A for StandaloneWindows
[RoundedFrostedGlassImage] Shader not found: Pal3/RoundedFrostedGlass
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Build PAL3A for StandaloneWindows
[RoundedFrostedGlassImage] Shader not found: Pal3/RoundedFrostedGlass
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Build PAL3A for StandaloneWindows
[RoundedFrostedGlassImage] Shader not found: Pal3/RoundedFrostedGlass
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Build PAL3A for StandaloneWindows
[RoundedFrostedGlassImage] Shader not found: Pal3/RoundedFrostedGlass
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Build PAL3A for StandaloneWindows
[RoundedFrostedGlassImage] Shader not found: Pal3/RoundedFrostedGlass
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Build PAL3A for StandaloneWindows
Assets/Scripts/Pal3.Game/Actor/Controllers/ActorController.cs(41,17): error CS0246: The type or namespace name 'PlayerInputActions' could not be found (are you missing a using directive or an assembly reference?)
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Build PAL3A for StandaloneWindows
Assets/Scripts/Pal3.Game/GameSystems/Caption/CaptionRenderer.cs(34,26): error CS0246: The type or namespace name 'PlayerInputActions' could not be found (are you missing a using directive or an assembly reference?)
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Build PAL3A for StandaloneWindows
Assets/Scripts/Pal3.Game/GameSystems/Caption/CaptionRenderer.cs(41,13): error CS0246: The type or namespace name 'PlayerInputActions' could not be found (are you missing a using directive or an assembly reference?)
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Build PAL3A for StandaloneWindows
Assets/Scripts/Pal3.Game/GameSystems/Dialogue/DialogueManager.cs(57,26): error CS0246: The type or namespace name 'PlayerInputActions' could not be found (are you missing a using directive or an assembly reference?)
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Build PAL3A for StandaloneWindows
Assets/Scripts/Pal3.Game/Camera/CameraManager.cs(101,26): error CS0246: The type or namespace name 'PlayerInputActions' could not be found (are you missing a using directive or an assembly reference?)
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Build PAL3A for StandaloneWindows64
[RoundedFrostedGlassImage] Shader not found: Pal3/RoundedFrostedGlass
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Build PAL3A for StandaloneWindows64
[RoundedFrostedGlassImage] Shader not found: Pal3/RoundedFrostedGlass
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Build PAL3A for StandaloneWindows64
[RoundedFrostedGlassImage] Shader not found: Pal3/RoundedFrostedGlass
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Build PAL3A for StandaloneWindows64
[RoundedFrostedGlassImage] Shader not found: Pal3/RoundedFrostedGlass
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Build PAL3A for StandaloneWindows64
[RoundedFrostedGlassImage] Shader not found: Pal3/RoundedFrostedGlass
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Build PAL3A for StandaloneWindows64
Assets/Scripts/Pal3.Game/Actor/Controllers/ActorController.cs(41,17): error CS0246: The type or namespace name 'PlayerInputActions' could not be found (are you missing a using directive or an assembly reference?)
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Build PAL3A for StandaloneWindows64
Assets/Scripts/Pal3.Game/GameSystems/Caption/CaptionRenderer.cs(34,26): error CS0246: The type or namespace name 'PlayerInputActions' could not be found (are you missing a using directive or an assembly reference?)
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Build PAL3A for StandaloneWindows64
Assets/Scripts/Pal3.Game/GameSystems/Caption/CaptionRenderer.cs(41,13): error CS0246: The type or namespace name 'PlayerInputActions' could not be found (are you missing a using directive or an assembly reference?)
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Build PAL3A for StandaloneWindows64
Assets/Scripts/Pal3.Game/Dev/MainMenu.cs(51,26): error CS0246: The type or namespace name 'PlayerInputActions' could not be found (are you missing a using directive or an assembly reference?)
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Build PAL3A for StandaloneWindows64
Assets/Scripts/Pal3.Game/Camera/CameraManager.cs(101,26): error CS0246: The type or namespace name 'PlayerInputActions' could not be found (are you missing a using directive or an assembly reference?)
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Build PAL3A for StandaloneWindows
Library folder does not exist.
Consider setting up caching to speed up your workflow,
if this is not your first build.
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Build PAL3A for StandaloneWindows
Changes were made to the following files and folders:
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Build PAL3A for StandaloneWindows
M ProjectSettings/ProjectSettings.asset
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Build PAL3A for StandaloneWindows64
Library folder does not exist.
Consider setting up caching to speed up your workflow,
if this is not your first build.
|
Build PAL3A for StandaloneWindows64
Changes were made to the following files and folders:
|
Build PAL3A for StandaloneWindows64
M ProjectSettings/ProjectSettings.asset
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