Implement forced 2D texture extraction. #215
Merged
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Add additional parameters to optionally force texture calculation to 2D. This is enabled by setting parameter
force2Dextraction
to True. Then, all angles moving across 'slices' are removed. The dimension which specifies the slice is defined inforce2Ddimension
. For example, if enabled and dimension is 0, texture is extracted only in the xy-plane (with dimension 0 specifying the 'z' dimension as slice-dimension). Forced 2D extraction is switched off by default.Additionally, enable specifying custom distances between center voxel and neighbors. These distances are specified in the
distances
parameter as a list of integers. By defaultdisances = [1]
.