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Adds Random Float and Random Color nodes #1330

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107 changes: 107 additions & 0 deletions libraries/stdlib/stdlib_defs.mtlx
Original file line number Diff line number Diff line change
Expand Up @@ -1024,6 +1024,113 @@
<output name="out" type="float" />
</nodedef>

<!--
Node: <randomfloat>
Produces a randomized float, based on an 'input' signal and 'seed' value.
-->
<nodedef name="ND_randomfloat_float" node="randomfloat" nodegroup="procedural">
<input name="in" type="float" uiname="Input" value="0.0" doc="Initial randomization seed." />
<input name="min" type="float" uiname="Minimum" value="0.0" doc="The minimum output value." />
<input name="max" type="float" uiname="Maximum" value="1.0" doc="The maximum output value." />
<input name="seed" type="float" uiname="Seed" value="0.0" doc="Additional seed offset." />
<output name="out" type="float" />
</nodedef>
<nodedef name="ND_randomfloat_integer" node="randomfloat" nodegroup="procedural">
<input name="in" type="integer" uiname="Input" value="0" />
<input name="min" type="float" uiname="Minimum" value="0.0" />
<input name="max" type="float" uiname="Maximum" value="1.0" />
<input name="seed" type="float" uiname="Seed" value="0.0" />
<output name="out" type="float" />
</nodedef>

<!--
Node: <randomvector>
Produces a randomized vector2, vector3, or vector4, based on an 'input' signal and 'seed' value.
-->
<nodedef name="ND_randomvector_float_vector2" node="randomvector" nodegroup="procedural">
<input name="in" type="float" uiname="Input" value="0.0" doc="Initial randomization seed." />
<input name="min" type="vector2" uiname="Minimum" value="0.0, 0.0" doc="The minimum output value." />
<input name="max" type="vector2" uiname="Maximum" value="1.0, 1.0" doc="The maximum output value." />
<input name="seed" type="float" uiname="Seed" value="0.0" doc="Additional seed offset." />
<input name="normalize" type="boolean" uiname="Normalize" value="false" doc="Normalize the output vector." />
<output name="out" type="vector2" />
</nodedef>
<nodedef name="ND_randomvector_integer_vector2" node="randomvector" nodegroup="procedural">
<input name="in" type="integer" uiname="Input" value="0" doc="Initial randomization seed." />
<input name="min" type="vector2" uiname="Minimum" value="0.0, 0.0" doc="The minimum output value." />
<input name="max" type="vector2" uiname="Maximum" value="1.0, 1.0" doc="The maximum output value." />
<input name="seed" type="float" uiname="Seed" value="0.0" doc="Additional seed offset." />
<input name="normalize" type="boolean" uiname="Normalize" value="false" doc="Normalize the output vector." />
<output name="out" type="vector2" />
</nodedef>
<nodedef name="ND_randomvector_float_vector3" node="randomvector" nodegroup="procedural">
<input name="in" type="float" uiname="Input" value="0.0" doc="Initial randomization seed." />
<input name="min" type="vector3" uiname="Minimum" value="0.0, 0.0, 0.0" doc="The minimum output value." />
<input name="max" type="vector3" uiname="Maximum" value="1.0, 1.0, 1.0" doc="The maximum output value." />
<input name="seed" type="float" uiname="Seed" value="0.0" doc="Additional seed offset." />
<input name="normalize" type="boolean" uiname="Normalize" value="false" doc="Normalize the output vector." />
<output name="out" type="vector3" />
</nodedef>
<nodedef name="ND_randomvector_integer_vector3" node="randomvector" nodegroup="procedural">
<input name="in" type="integer" uiname="Input" value="0" doc="Initial randomization seed." />
<input name="min" type="vector3" uiname="Minimum" value="0.0, 0.0, 0.0" doc="The minimum output value." />
<input name="max" type="vector3" uiname="Maximum" value="1.0, 1.0, 1.0" doc="The maximum output value." />
<input name="seed" type="float" uiname="Seed" value="0.0" doc="Additional seed offset." />
<input name="normalize" type="boolean" uiname="Normalize" value="false" doc="Normalize the output vector." />
<output name="out" type="vector3" />
</nodedef>
<nodedef name="ND_randomvector_float_vector4" node="randomvector" nodegroup="procedural">
<input name="in" type="float" uiname="Input" value="0.0" doc="Initial randomization seed." />
<input name="min" type="vector4" uiname="Minimum" value="0.0, 0.0, 0.0, 0.0" doc="The minimum output value." />
<input name="max" type="vector4" uiname="Maximum" value="1.0, 1.0, 1.0, 1.0" doc="The maximum output value." />
<input name="seed" type="float" uiname="Seed" value="0.0" doc="Additional seed offset." />
<input name="normalize" type="boolean" uiname="Normalize" value="false" doc="Normalize the output vector." />
<output name="out" type="vector4" />
</nodedef>
<nodedef name="ND_randomvector_integer_vector4" node="randomvector" nodegroup="procedural">
<input name="in" type="integer" uiname="Input" value="0" doc="Initial randomization seed." />
<input name="min" type="vector4" uiname="Minimum" value="0.0, 0.0, 0.0, 0.0" doc="The minimum output value." />
<input name="max" type="vector4" uiname="Maximum" value="1.0, 1.0, 1.0, 1.0" doc="The maximum output value." />
<input name="seed" type="float" uiname="Seed" value="0.0" doc="Additional seed offset." />
<input name="normalize" type="boolean" uiname="Normalize" value="false" doc="Normalize the output vector." />
<output name="out" type="vector4" />
</nodedef>
<nodedef name="ND_randomvector_vector4_vector4" node="randomvector" nodegroup="procedural">
<input name="in" type="vector4" uiname="Input" value="0.0, 0.0, 0.0, 0.0" doc="Initial randomization seed." />
<input name="min" type="vector4" uiname="Minimum" value="0.0, 0.0, 0.0, 0.0" doc="The minimum output value." />
<input name="max" type="vector4" uiname="Maximum" value="1.0, 1.0, 1.0, 1.0" doc="The maximum output value." />
<input name="seed" type="float" uiname="Seed" value="0.0" doc="Additional seed offset." />
<input name="normalize" type="boolean" uiname="Normalize" value="false" doc="Normalize the output vector." />
<output name="out" type="vector4" />
</nodedef>

<!--
Node: <randomcolor>
Produces a randomized RGB color, based on an 'input' signal and 'seed' value.
-->
<nodedef name="ND_randomcolor_float_color3" node="randomcolor" nodegroup="procedural3d">
<input name="in" type="float" uiname="Input" uisoftmin="0.0" uisoftmax="10.0" value="0.0" />
<input name="huelow" type="float" uiname="Hue Low" uisoftmin="0.0" uisoftmax="1.0" value="0" />
<input name="huehigh" type="float" uiname="Hue High" uisoftmin="0.0" uisoftmax="1.0" value="1" />
<input name="saturationlow" type="float" uiname="Saturation Low" uisoftmin="0.0" uisoftmax="1.0" value="0.825" />
<input name="saturationhigh" type="float" uiname="Saturation High" uisoftmin="0.0" uisoftmax="1.0" value="1" />
<input name="gammalow" type="float" uiname="Gamma Low" uisoftmin="0.0" uisoftmax="3.0" value="1" />
<input name="gammahigh" type="float" uiname="Gamma High" uisoftmin="0.0" uisoftmax="3.0" value="1" />
<input name="seed" type="float" uiname="Seed" value="0" />
<output name="out" type="color3" />
</nodedef>
<nodedef name="ND_randomcolor_integer_color3" node="randomcolor" nodegroup="procedural3d">
<input name="in" type="integer" uiname="Input" uisoftmin="0" uisoftmax="10" value="0" />
<input name="huelow" type="float" uiname="Hue Low" uisoftmin="0.0" uisoftmax="1.0" value="0" />
<input name="huehigh" type="float" uiname="Hue High" uisoftmin="0.0" uisoftmax="1.0" value="1" />
<input name="saturationlow" type="float" uiname="Saturation Low" uisoftmin="0.0" uisoftmax="1.0" value="0.825" />
<input name="saturationhigh" type="float" uiname="Saturation High" uisoftmin="0.0" uisoftmax="1.0" value="1" />
<input name="gammalow" type="float" uiname="Gamma Low" uisoftmin="0.0" uisoftmax="3.0" value="1" />
<input name="gammahigh" type="float" uiname="Gamma High" uisoftmin="0.0" uisoftmax="3.0" value="1" />
<input name="seed" type="float" uiname="Seed" value="0" />
<output name="out" type="color3" />
</nodedef>

<!--
Node: <checkerboard>
A 2D checkerboard pattern.
Expand Down
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