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Support transmission in translation from Standard Surface to glTF PBR #2027

29 changes: 25 additions & 4 deletions libraries/bxdf/translation/standard_surface_to_gltf_pbr.mtlx
Original file line number Diff line number Diff line change
Expand Up @@ -76,12 +76,18 @@
</dotproduct>

<!-- Metallic roughness -->
<ifequal name="base_color" type="color3">
<ifequal name="no_transmission_base_color" type="color3">
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<input name="value1" type="float" nodename="hasCoatColor" />
<input name="value2" type="float" value="0" />
<input name="in1" type="color3" nodename="scaledBaseColor" />
<input name="in2" type="color3" nodename="mixedBaseColor" />
</ifequal>
<ifgreater name="base_color" type="color3">
<input name="value1" type="float" interfacename="transmission" />
<input name="value2" type="float" value="0" />
<input name="in1" type="color3" nodename="transmission_in_effect_base_color" />
<input name="in2" type="color3" nodename="no_transmission_base_color" />
</ifgreater>
<dot name="metallic" type="float">
<input name="in" type="float" interfacename="metalness" />
</dot>
Expand All @@ -96,9 +102,24 @@
<dot name="thickness" type="float">
<input name="in" type="float" interfacename="transmission_depth" />
</dot>
<dot name="attenuation_color" type="color3">
<input name="in" type="color3" interfacename="transmission_color" />
</dot>
<ifgreater name="transmission_in_effect_attenuation_color" type="color3">
<input name="value1" type="float" interfacename="transmission_depth" />
<input name="value2" type="float" value="0" />
<input name="in1" type="color3" interfacename="transmission_color" />
<input name="in2" type="color3" value="1, 1, 1" />
</ifgreater>
<ifgreater name="attenuation_color" type="color3">
<input name="value1" type="float" interfacename="transmission" />
<input name="value2" type="float" value="0" />
<input name="in1" type="color3" nodename="transmission_in_effect_attenuation_color" />
<input name="in2" type="color3" value="1, 1, 1" />
</ifgreater>
<ifgreater name="transmission_in_effect_base_color" type="color3">
<input name="value1" type="float" interfacename="transmission_depth" />
<input name="value2" type="float" value="0" />
<input name="in1" type="color3" value="1, 1, 1" />
<input name="in2" type="color3" interfacename="transmission_color" />
</ifgreater>

<!-- Sheen -->
<multiply name="sheen_color" type="color3">
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37 changes: 37 additions & 0 deletions source/MaterialXTest/MaterialXGenShader/GenShader.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -141,6 +141,43 @@ TEST_CASE("GenShader: Shader Translation", "[translate]")
}
}

TEST_CASE("GenShader: Gltf Transmission Translation", "[translate]")
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{
mx::FileSearchPath searchPath = mx::getDefaultDataSearchPath();
mx::ShaderTranslatorPtr shaderTranslator = mx::ShaderTranslator::create();

mx::FilePath testPath = searchPath.find("resources/Materials/Examples/StandardSurface");

mx::FilePath mtlxFile{"standard_surface_glass.mtlx"};
mx::DocumentPtr doc = mx::createDocument();
loadLibraries({ "libraries/targets", "libraries/stdlib", "libraries/pbrlib", "libraries/bxdf" }, searchPath, doc);

mx::readFromXmlFile(doc, testPath / mtlxFile, searchPath);
mtlxFile.removeExtension();

bool translated = false;
try
{
shaderTranslator->translateAllMaterials(doc, "gltf_pbr");
translated = true;
}
catch (mx::Exception &e)
{
std::cout << "Failed translating: " << (testPath / mtlxFile).asString() << ": " << e.what() << std::endl;
}
REQUIRE(translated);

std::string validationErrors;
bool valid = doc->validate(&validationErrors);
if (!doc->validate(&validationErrors))
{
std::cout << "Shader translation of " << (testPath / mtlxFile).asString() << " failed" << std::endl;
std::cout << "Validation errors: " << validationErrors << std::endl;
}
REQUIRE(valid);

}

TEST_CASE("GenShader: Transparency Regression Check", "[genshader]")
{
mx::FileSearchPath searchPath = mx::getDefaultDataSearchPath();
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