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Commands
All Minigame commands are listed on this page, including the set commands. More information is given executing the base command, for example:
/minigame globalloadout
and /minigame set <MinigameName> loadout
Will list aliases and all the sub commands available. As of 1.6, the set commands are not needed. All Minigame changes can be accomplished via the Minigame edit menu or using the Minigame Tool, letting you create Minigames a lot easier.
Command | Syntax | Description | Permission | Alias |
---|---|---|---|---|
create | /minigame create <Minigame> [type] |
Creates a Minigame using the specified name. Optionally, adding the type at the end will set the type of minigame straight up. (Type defaults to SINGLEPLAYER) | minigame.create | N/A |
set | /minigame set <Minigame> <Parameters> ... |
Modifies a Minigame using special parameters for each game type. | N/A | N/A |
join | /minigame join <Minigame> |
Forces you to join a Minigame. Warning: This bypasses betting. | minigame.join | N/A |
start | /minigame start <Minigame> |
Starts a Treasure Hunt Minigame. If the game isn't treasure hunt, it will force start a game begin countdown without waiting for players. | minigame.start | N/A |
stop | /minigame stop <Minigame> |
Stops a currently running Treasure Hunt Minigame. | minigame.stop | N/A |
quit | /minigame quit [Player] |
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/minigame quit ALL [MinigameName] |
Quits the player that issues the command or if a player name is inserted, the named player. | minigame.quit | q | |
revert | /minigame revert |
Reverts the player that issues the command to their last checkpoint or to the start position if none is set. | minigame.revert | r |
hint | /minigame hint [Minigame Name] |
Hints a player to the whereabouts of a treasure hunt treasure. If more than one, the name of the Minigame must be entered. (Will be listed) | minigame.treasure.hint | N/A |
info | /minigame info <Minigame> [Page] |
Gets the information on a Minigame. | minigame.info | N/A |
end | /minigame end [Player] |
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/minigame end
|
Ends the game a player is currently playing. If the game is a team game, the whole team will win. This can also be used to end a specific team from a game, an example is shown in the usage section. | minigame.end | N/A | |
help | /minigame help |
The general help command. | minigame.help | N/A |
list | /minigame list |
Lists all the Minigames. | minigame.list | N/A |
toggletimer | /minigame toggletimer <Minigame> |
Toggles a multiplayer Minigames countdown timer to pause or continue. | minigame.toggletimer | N/A |
delete | /minigame delete <Minigame> |
Deletes a Minigame from existance. It will be gone forever! (A very long time) | minigame.delete | N/A |
partymode | /minigame partymode <true/false> |
Changes party mode state between on and off. | minigame.partymode | pm |
deniedcommand | /minigame deniedcommand add <Command> |
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/minigame deniedcommand remove <Command> |
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/minigame deniedcommand list |
Sets commands to be disabled when playing a Minigame. (eg: home or spawn) | minigame.deniedcommands | deniedcomd deniedcom | |
globalloadout | /minigame globalloadout |
Opens the Loadout edit window for Global Loadouts. These loadouts may be used in any Minigame. | minigame.globalloadout | gloadout loadout |
spectate | /minigame spectate <Minigame> |
Allows a player to force spectate a Minigame. | minigame.spectate | spec |
player | /minigame player <PlayerName> |
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/minigame player list |
Tells you what Minigame a player is playing and other useful information or lists all players currently playing Minigames. | minigame.player | ply pl | |
score | /minigame score get <Player or Team> [Minigame] |
/minigame score set <Player or Team> <NewScore> [Minigame]
/minigame score add <Player or Team> [ExtraPoints] [Minigame]
| Gets, sets or adds to a player's or team's score. The Minigame name is only required if not assigning the score to a player. | minigame.score | N/A |
| teleport | /minigame teleport <Player> <x> <y> <z>
/minigame teleport <Player> Start [id] [team]
/minigame teleport <Player> Checkpoint
/minigame teleport <Player> <Player>
| Teleports a defined player to specific coordinates, another player or a specific Minigame point. Supports the use of ~ in coordinates to teleport them relative to where they are standing.
Eg:
“~`` ``~5`` ``~
” will teleport a player 5 blocks above their current position.
| minigame.teleport | tp |
| edit | /minigame edit
| Lets you edit a Minigame using a neat menu. Clicking on the menu items will allow you to change the settings of the Minigame. | minigame.edit | N/A |
| tool | /minigame tool minigame
/minigame tool start [team]
/minigame tool quit
/minigame tool end
/minigame tool lobby
/minigame tool degenarea
/minigame tool restoreblock
/minigame tool regenarea
/minigame tool select
/minigame tool deselect
| Spawns the Minigame tool for use in setting locations in a Minigame. | minigame.tool | N/A |
| scoreboard | /minigame scoreboard
<asc/desc>[limit] [-p
]
| Displays a scoreboard of the desired Minigame, SQL must be enabled! | minigame.scoreboard | N/A |
| enableall | /minigame enableall [ExcludedMinigame]...
| Enables all Minigames, unless it's added to exclude list. | minigame.enableall | enall |
| disableall | /minigame disableall [ExcludedMinigame]...
| Disables all Minigames, unless it's added to the exclude list. | minigame.disableall | disall |
| save | /minigame save
| Saves a Minigame to disk. | minigame.save | s |
Command | Syntax | Description | Permission | Alias |
---|---|---|---|---|
start |
/minigame set start [player number]
|
/minigame set
start
[player number]
/minigame set
start clear [team colour]
| Sets the start point for the Minigame. Adding a player number sets that specific players start point. | minigame.set.start | N/A |
| end | /minigame set
end
| Sets the ending position for a player when they win a Minigame. | minigame.set.end | N/A |
| quit | /minigame set
quit
| Sets the quitting position of a Minigame to where you are standing. | minigame.set.quit | N/A |
| lobby | /minigame set
lobby
/minigame set
lobby
<canMove/canInteract/teleport>
<playerWait/startWait>
<true/false> | Sets the lobby position of a Minigame to where you are standing. You can also modify lobby settings using this command. | minigame.set.lobby | N/A |
| reward | /minigame set
reward
[Quantity] [Rarity]
/minigame set
reward $
[Rarity]
| Sets the players reward for completing the Minigame for the first time. This can be one item or a randomly selected item added to the rewards, depending on its defined rarity. Possible rarities are: very_common, common, normal, rare and very_rare | minigame.set.reward | N/A |
| reward2 | /minigame set
reward2
[Quantity] [Rarity]
/minigame set
reward2 $
[Rarity]
| Sets the players secondary reward for completing the Minigame after the first time.This can be one item or a randomly selected item added to the rewards, depending on its defined rarity. Possible rarities are: very_common, common, normal, rare and very_rare | minigame.set.reward2 | secondaryreward
sreward |
| type | /minigame set
type
| Sets a Minigames game type. All types can be seen in the parameter section. (also can be used as an alias of preset). | minigame.set.type | N/A |
| floordegenerator | /minigame set
floordegenerator <Parameters...>
| Sets the two corners of a floor to degenerate or clears both of them (if set). The types of degeneration are: “inward”(default), “circle” and “random [%chance]”(Default chance: 15). Optionally, a degeneration time can be set, this defaults to the value set in the main config. | minigame.set.floordegenerator | floord
floordegen |
| maxplayers | /minigame set
maxplayers
| Sets the maximum players allowed to play a multiplayer Minigame. (Default: 4) | minigame.set.maxplayers | N/A |
| minplayers | /minigame set
minplayers
| Sets the minimum players for a multiplayer Minigame. (Default: 2) | minigame.set.minplayers | N/A |
| loadout | /minigame set
loadout
| Opens the Loadout edit window for the desired Minigames Loadouts. | minigame.set.loadout | N/A |
| enabled | /minigame set
enabled
<true/false> | Sets whether the Minigame is enabled or not. (Default: disabled) | minigame.set.enabled | N/A |
| maxradius | /minigame set
maxradius
| Sets the maximum spawn radius for a treasure hunt Minigame in metres. (Default: 1000) | minigame.set.maxradius | N/A |
| mintreasure | /minigame set
mintreasure
| Sets the minimum number of items to spawn in a treasure hunt chest. | minigame.set.mintreasure | N/A |
| maxtreasure | /minigame set
maxtreasure
| Sets the maximum number of items to spawn in a treasure hunt chest. | minigame.set.maxtreasure | N/A |
| flag | /minigame set
flag add
/minigame set
flag remove
/minigame set
flag clear
/minigame set
flag list
| Sets capture flags for SP and Race Minigames. These can be captured with [Flag] Signs. | minigame.set.flag | N/A |
| location | /minigame set
location
| Sets the location name for a treasure hunt Minigame. | minigame.set.location | N/A |
| restoreblock | /minigame set
restoreblock add
/minigame set
restoreblock remove
/minigame set
restoreblock list
/minigame set
restoreblock clear
| Adds, removes, lists or clears all restore blocks in a Minigame. Note: Only needed for blocks a player won't interact with (ie: Dispensers). You must be standing on the block to assign it. | minigame.set.restoreblock | resblock
rblock |
| usepermissions | /minigame set
usepermissions
<true/false> | Sets whether a player needs a specific permission to join a Minigame. Permissions as follows: “minigame.join.” - must be all lower case | minigame.set.usepermissions | useperms |
| minscore | /minigame set
minscore
| Sets the minimum score amount for deathmatch and team deathmatch minigames. (Default: 5) | minigame.set.minscore | N/A |
| maxscore | /minigame set
maxscore
| Sets the maximum score for a deathmatch or team deathmatch Minigame. (Default: 10) | minigame.set.maxscore | N/A |
| timer | /minigame set
timer
[m|h]
| Sets the maximum time length (in seconds) for a Minigame. Adding 'm' or 'h' to the end of the time will use minutes or hours instead. For Teams and Free for All, the highest score at the end of this time wins. | minigame.set.timer | N/A |
| itemdrop | /minigame set
itemdrop player
<true/false>
/minigame set
itemdrop death
<true/false> | Sets whether players can drop items on the ground either after they die or by dropping it themselves. (Both disabled by default) | minigame.set.itemdrop | N/A |
| itempickup | /minigame set
itempickup
<true/false> | Changes whether a player can pickup items when in a Minigame. (Enabled by default) | minigame.set.itempickup | N/A |
| blockbreak | /minigame set
blockbreak
<true/false> | Sets whether players can break blocks in Minigames. These will be reverted when the Minigame ends. (Default: false) | minigame.set.blockbreak | bbreak |
| blockplace | /minigame set
blockplace
<true/false> | Sets whether players can place blocks in Minigames. These will be reverted when the Minigame ends. (Default: false) | minigame.set.blockplace | bplace |
| gamemode | /minigame set
gamemode
| Sets the players gamemode when they join a Minigame. (Default: adventure) | minigame.set.gamemode | gm |
| blockwhitelist | /minigame set
blockwhitelist
<true/false>
/minigame set
blockwhitelist add
/minigame set
blockwhitelist remove
/minigame set
blockwhitelist list
/minigame set
blockwhitelist clear
| Adds, removes and changes whitelist mode on or off (off by default). When off, it is in blacklist mode, meaning the blocks in the list are the only blocks that list can't be placed or destroyed | minigame.set.blockwhitelist | bwl
blockwl |
| blocksdrop | /minigame set
blocksdrop
<true/false> | Sets whether blocks drop item when broken within a Minigame. (Default: true) | minigame.set.blocksdrop | N/A |
| scoretype | /minigame set
scoretype
| Sets the scoring type for a multiplayer Minigame. | minigame.set.scoretype | N/A |
| paintball | /minigame set
paintball
<true/false>
/minigame set
paintball damage
| Sets a Minigame to be in paintball mode. This lets snowballs damage players. (Default: false, default damage: 2) | minigame.set.paintball | N/A |
| storecheckpoints | /minigame set
storecheckpoints
<true/false> | When enabled, if a player quits from a single player Minigame, their checkpoint will be stored so they can join atthat position later. | minigame.set.storecheckpoints | storecp
spc |
| maxheight | /minigame set
maxheight
| Sets the maximum Y height from the start location for a treasure chest to pick its random, however, if there are blocks in the way, it can still move above this height. (Default: 20) | minigame.set.maxheight | N/A |
| preset | /minigame set
preset
/minigame set
preset
info
| Automatically sets up a Minigame using a preset provided. Note: This will not set up any positions for you, you still have to do them yourself. | minigame.set.preset | N/A |
| latejoin | /minigame set
latejoin
<true/false> | Enables a player to join after the game has already started. This can only be used in Multiplayer Minigames. Warning: Do not use this in an LMS Minigame, for obvious reasons. | minigame.set.latejoin | N/A |
| unlimitedammo | /minigame set
unlimitedammo
<true/false> | Allows unlimited snowballs or eggs to be thrown. | minigame.set.unlimitedammo | infammo |
| spectatefly | /minigame set
spectatefly
<true/false> | Enables or disabled spectator fly mode for a Minigame. (Default: false) | minigame.set.spectatefly | specfly |
| randomizechests | /minigame set
randomizechests
<true/false>
/minigame set
randomizechests
| All chests in a Minigame will have their items randomized as soon as a Minigame player opens one. Items will only be randomized once and will be reverted to their default state after the game ends. A new game will result in different items again. The number of items that are set in the chests are defined in this command. (Defaults: false, min: 5, max: 10) | minigame.set.randomizechests | randomisechests
randomchests
rchests |
| regenarea | /minigame set
regenarea
| Sets the regeneration area for a Minigame. This only needs to be used for Minigames that have things like leaf decay, fire, tnt etc. If the Minigame has anything that the player doesn't directly interract with that breaks, this should be used. | minigame.set.regenarea | N/A |
| lives | /minigame set
lives
| Sets the amount of lives a player has in the Minigame. If they run out, they are booted from the game. 0 means unlimited. | minigame.set.lives | N/A |
| defaultwinner | /minigame set
defaultwinner
| Sets which team will win when the timer expires and neither team has won. (Useful for attack/defend modes of CTF) (Default: none). | minigame.set.defaultwinner | defwin |
| allowenderpearls | /minigame set
allowenderpearls
<true / false> | Sets whether players can use enderpearls in a Minigame. | minigame.set.allowenderpearls | N/A |
| starttime | /minigame set
starttime <Time>
| Overrides the default game start timer in the lobby after waiting for players time has expired or maximum players are reached. If time is 0 then the default time is used. (Default: 0) | minigame.set.starttime | N/A |
| multiplayercheckpoints | /minigame set
multiplayercheckpoints
<true/false> | Allows a Minigame to enable Checkpoint usage for multiplayer games (such as Free for All and Teams). | minigame.set.multiplayercheckpoints | mpcheckpoints
mpcp |
| objective | /minigame set
objective
| Sets the objective description for the player to see when they join a Minigame. Typing “null” will remove the objective. | minigame.set.objective | obj |
| gametypename | /minigame set
gametypename
| Sets the name of the game type that displays when a player joins (Replacing “Singleplayer” and “Free For All”). Typing “null” will remove the name. | minigame.set.gametypename | N/A |
| spmaxplayers | /minigame set
spmaxplayers
<true/false> | Sets whether a singleplayer game should have max players or not. (Default: false) | minigame.set.spmaxplayers | N/A |
| displayname | /minigame set
displayname
| Sets the visible name for the Mingiame, unlike the actual name, this can include spaces and special characters. (setting it to “null” will remove the display name.) | minigame.set.displayname | dispname
dname |
| regendelay | /minigame set
regendelay
| Sets the amount of time in seconds the Minigame Regenerator should wait before starting its regen. Useful for TNT explosions that could go off even after the games over. (Default: 0 seconds) | minigame.set.regendelay | N/A |
| region | /minigame set
region select <1/2>
/minigame set
region create
/minigame set
region delete
/minigame set
region modify
| Sets the corners of the area that is being selected
Creates a region using the selected area
Deletes a region
N/A | minigame.set.region | N/A |
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