Map canvas image quad to another using bilinear interpolation or 3D perspective transformation
This package is Shaun Lebron's article adaptation for NPM https://observablehq.com/@shaunlebron/texture-drawing-for-html-canvas
Node.js environment
import { createCanvas, loadImage } from 'canvas';
import { drawArbitraryQuadImage, FILL_METHOD } from 'canvas-arbitrary-quads';
const canvas = createCanvas(256, 256);
const ctx = canvas.getContext('2d');
const srcPoints = [
{ x: 0, y: 0 },
{ x: 0, y: 255 },
{ x: 255, y: 255 },
{ x: 255, y: 0 },
];
const dstPoints = [
{ x: 128, y: 64 },
{ x: 255, y: 128 },
{ x: 128, y: 192 },
{ x: 0, y: 128 },
];
loadImage('PATH_TO_IMAGE').then(image => {
drawArbitraryQuadImage(ctx, image, srcPoints, dstPoints, FILL_METHOD.BILINEAR);
console.log(canvas.toDataURL());
});