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Artur Zubilewicz edited this page May 18, 2018
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Here are some useful links:
- LibGDX Official Website
- LibGDX wiki
- LibGDX simple game tutorial
- deWiTTERS Game Loop in LibGDX
- No game loop :(
- Projection Matrix and How to move our map!
- Basic Camera repository
- How to organize stages and textures
- In IntellIJ press
File > Settings > Appearance & Behaviour > System Settings > Android SDK > Android SDK Location > Edit > Next > OK
to install Android SDK - For new project (Project Setup Gradle):
- Download LibGDX project setup tool
- Go to download directory and run
java -jar ./gdx-setup.jar
- Enter Android SDK location (from the first step)
- Generate
- Import project into IntellIJ by selecting
build.gradle
from the project directory (Gradle and Intellij IDEA) - Check
Use auto-import
and uncheckCreate separate module per source set
and press OK - Don't update Gradle or Gradle plugin when asked!
- Pattern for menu and submenus
- How should I structure my menu / game loop?
- What is the best way to make a main menu system?
- How to design a multi-step game menu system?
- Shared State
- Great example of FMS in libGDX + repository
- Abstract Singletons? and Safe Publication and Safe Initialization in Java (Singleton factory)
- Finite-State Machine
- GameState management hierarchical FSM vs stack based FSM
- Event-driven finite-state-machine
- State Machines for Event-Driven Systems
- Should game objects draw themselves?, Should actors in a game be responsible for drawing themselves? and Should game objects render themselves, or should an object manager render them?
- Bfxr and Sfxr - retro music generators
- Epidemic Sound