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Original file line number | Diff line number | Diff line change |
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@@ -0,0 +1,98 @@ | ||
package adventofcode | ||
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import ( | ||
"strconv" | ||
"strings" | ||
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"golang.org/x/exp/slices" | ||
) | ||
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func day18Part1(input []string) int { | ||
// prepare a grid as input, lets assume maximum length is 500 | ||
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var ( | ||
gridRow = 1000 | ||
gridColumn = 1000 | ||
startX = 300 | ||
startY = 300 | ||
) | ||
matrix := make([][]byte, gridRow) | ||
for i := 0; i < len(matrix); i++ { | ||
matrix[i] = make([]byte, gridColumn) | ||
} | ||
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matrix[startX][startY] = '#' | ||
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for _, line := range input { | ||
parsedInput := strings.Fields(line) | ||
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// do not need to handle trench color in p1 | ||
dir := parsedInput[0] | ||
length, _ := strconv.Atoi(parsedInput[1]) | ||
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for i := 0; i < length; i++ { | ||
switch dir { | ||
case "R": | ||
startY += 1 | ||
case "D": | ||
startX += 1 | ||
case "U": | ||
startX -= 1 | ||
case "L": | ||
startY -= 1 | ||
} | ||
matrix[startX][startY] = '#' | ||
} | ||
} | ||
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// Next need to dig out the interior area | ||
index := 1 | ||
indexArray := []byte{} | ||
for i := 0; i < len(matrix); i++ { | ||
for j := 0; j < len(matrix[0]); j++ { | ||
if matrix[i][j] == 0 { | ||
if traverse18(matrix, byte(index), i, j) { | ||
indexArray = append(indexArray, byte(index)) | ||
} | ||
index += 1 | ||
} | ||
} | ||
} | ||
// we have filled all the array we want, now recalculate | ||
res := 0 | ||
for i := 0; i < len(matrix); i++ { | ||
for j := 0; j < len(matrix[0]); j++ { | ||
if matrix[i][j] == '#' || slices.Contains(indexArray, matrix[i][j]) { | ||
res += 1 | ||
} | ||
} | ||
} | ||
return res | ||
} | ||
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// bool will return whether it's inside the trench or outside | ||
func traverse18(grid [][]byte, ch byte, x int, y int) bool { | ||
if x < 0 || x > len(grid)-1 || y < 0 || y > len(grid[0])-1 { | ||
return false | ||
} | ||
if (grid[x][y]) == '#' { | ||
return true | ||
} | ||
// this has been visited in the past | ||
if grid[x][y] != 0 { | ||
return true | ||
} | ||
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// mark this has been visited | ||
grid[x][y] = ch | ||
isInsideTrench := true | ||
indexes := []location{location{-1, 0}, location{1, 0}, location{0, -1}, location{0, 1}} | ||
for _, idx := range indexes { | ||
// well, should traverse firstly and then judge | ||
// if use isInsideTrench && traverse18(grid, ch, x+idx.x, y+idx.y) | ||
// then many directions won't be explored, still work but cause a waste of time | ||
isInsideTrench = traverse18(grid, ch, x+idx.x, y+idx.y) && isInsideTrench | ||
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} | ||
return isInsideTrench | ||
} |
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