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Ball Saver outlane options removed
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ff authored and ff committed Nov 22, 2024
1 parent 1dfd857 commit 44581c3
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2 changes: 1 addition & 1 deletion DOC/Changes.md
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Expand Up @@ -110,7 +110,7 @@ That means you should try to get these ICs before you order any boards.

### New SW Version V0.22

* A new exception handling system has been implemented. This makes it easier to program machine specific changes while using PinMame. Take a look at the [PinMame How-to](https://github.com/AmokSolderer/APC/blob/master/DOC/PinMame_howto.md#programming-exceptions) page for details
* A new exception handling system has been implemented. This makes it easier to program machine specific changes while using PinMame. Take a look at the [PinMameExceptions](https://github.com/AmokSolderer/APC/blob/master/DOC/PinMameExceptions.md) page for details
* Exception rules for System 7 Pharaoh have been added. Sound files for Pharaoh are also available (Thanks to Grangeomatic)
* Exception rules for System 6 Firepower have been added. Sound files for Firepower are also available (Thanks to Matiou)
* Support for 6 digit numerical displays (System3 - 6) has been added
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5 changes: 1 addition & 4 deletions DOC/Settings.md
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Expand Up @@ -99,10 +99,7 @@ These game settings are only visible if 'Remote Control' is selected as the 'Act
| 3 | PinMame game | - | - | 0 | Numerical setting - [PinMame game number](https://github.com/AmokSolderer/APC/blob/master/DOC/lisyminigames.csv) |
| 4 | Lisy Debug | - | - | 0 | Numerical setting according to the [Controlling Lisy](https://github.com/AmokSolderer/APC/blob/master/DOC/LisyDebug.md) page |
| 5 | Ball Saver | 0 | Off | X | The optional ball saver is not active |
| 5 | | 1 | Right Outlane | - | The ball saver is only active for the right outlane |
| 5 | | 2 | Left Outlane | - | The ball saver is only active for the left outlane |
| 5 | | 3 | Both Oulanes | - | The ball saver is only active for the outlanes |
| 5 | | 4 | General | - | The ball saver is active for all drained balls |
| 5 | | 1 | On | - | The ball saver is active for all drained balls |
| 6 | Ball Saver Time | - | - | 20 | Numerical setting - range 5 - 250 / Active time of the Ball Saver |
| 7 | BG Music | 0 | PinMame default | X | Normal BG music |
| 7 | | 1 | Music snd | - | Uses the MUSIC.SND file as BG music |
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4 changes: 2 additions & 2 deletions USBcontrol.ino
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Expand Up @@ -45,15 +45,15 @@ unsigned int USB_SolTimes[32] = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,

const char TxTUSB_debug[3][17] = {{" OFF "},{" USB "},{" AUDIO "}};
const char TxTUSB_PinMameSound[2][17] = {{" APC "},{" BOARD "}};
const char TXTUSB_BallSave[5][17] = {{" OFF "},{" RIGHT OUTLANE "},{" LEFT OUTLANE "},{" BOTH OUTLANE "},{" GENERAL "}};
const char TXTUSB_BallSave[5][17] = {{" OFF "},{" ON "},{" LEFT OUTLANE "},{" BOTH OUTLANE "},{" GENERAL "}};
const char TxtUSB_Music[2][17] = {{"PINMAMEDEFAULT "},{" MUSICSND "}};

const struct SettingTopic USB_setList[67] = {{"USB WATCHDOG ",HandleBoolSetting,0,0,0}, // defines the game specific settings
{" DEBUG MODE ",HandleTextSetting,&TxTUSB_debug[0][0],0,2},
{"PINMAME SOUND ",HandleTextSetting,&TxTUSB_PinMameSound[0][0],0,1},
{"PINMAME GAME ",HandleNumSetting,0,0,72},
{" LISY DEBUG ",HandleNumSetting,0,1,31},
{" BALL SAVER ",HandleTextSetting,&TXTUSB_BallSave[0][0],0,4},
{" BALL SAVER ",HandleTextSetting,&TXTUSB_BallSave[0][0],0,1},
{"B SAVER TIME ",HandleNumSetting,0,5,250},
{" BG MUSIC ",HandleTextSetting,&TxtUSB_Music[0][0],0,1},
{"SETTING UNUSED ",HandleBoolSetting,0,0,0},
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