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I've managed to find another strange issue during my testing. See the image below. Black line is the original polygon. Green is the polygon with a positive offset and red is the polygon with a negative offset.
You can see that there are some random, like 3 or 4 point, polygons from the offsets. Some of them are really bizarre, like one from the negative offset lies outside the original polygon:
Here is the C++ code I've used for testing: test.txt
I've also tested on an older d3fbd4a commit and it doesn't seem to have this issue there, so this seems to be related to a relatively recent change.
The text was updated successfully, but these errors were encountered:
Hello,
I've managed to find another strange issue during my testing. See the image below. Black line is the original polygon. Green is the polygon with a positive offset and red is the polygon with a negative offset.
You can see that there are some random, like 3 or 4 point, polygons from the offsets. Some of them are really bizarre, like one from the negative offset lies outside the original polygon:
Here is the C++ code I've used for testing: test.txt
I've also tested on an older d3fbd4a commit and it doesn't seem to have this issue there, so this seems to be related to a relatively recent change.
The text was updated successfully, but these errors were encountered: