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[Bug] in dungeons, sometimes markers do not go away #85

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scooterboo opened this issue Feb 9, 2024 · 1 comment
Open

[Bug] in dungeons, sometimes markers do not go away #85

scooterboo opened this issue Feb 9, 2024 · 1 comment
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ScriptSystem Needs changes or additions on the script system Visual bug Only a visual bug, that doesn't affect gameplay itself

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@scooterboo
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scooterboo commented Feb 9, 2024

Describe the bug
Low priority and visual only, but sometimes in dungeons the markers that tell you to go to the next door do not go away once you enter the door.

How to replicate:
I'm seeing this in Crash Course, but I've seen it in plenty of dungeons.

Notes:
Should be pretty easy to find the dungeon's group that's dedicated to markers and figure out what's going on here.

Which branch did you use?
multi_proto
Grasscutter version: 1.4.4-dev-59e2d2b4
Lua: LuaJ and to a lesser extent in JNLua

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image

@scooterboo scooterboo added the bug Something isn't working label Feb 9, 2024
@Hartie95 Hartie95 added ScriptSystem Needs changes or additions on the script system Visual bug Only a visual bug, that doesn't affect gameplay itself and removed bug Something isn't working labels Feb 11, 2024
@scooterboo
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Check if Anime-Game-Servers/AnimeGamesLua#33 fixed this.
My PR notes in Grasscutters#2348 say that dungeon markers are sometimes CYLINDER region type.

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Labels
ScriptSystem Needs changes or additions on the script system Visual bug Only a visual bug, that doesn't affect gameplay itself
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