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fix: time fixed.
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ArchiDog1998 committed Feb 26, 2024
1 parent 9c060b1 commit 01fbd83
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Showing 7 changed files with 9 additions and 9 deletions.
4 changes: 2 additions & 2 deletions Resources/RotationSolverRecord.json
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@@ -1,5 +1,5 @@
{
"ClickingCount": 84660,
"SayingHelloCount": 74,
"ClickingCount": 86231,
"SayingHelloCount": 75,
"SaidUsers": []
}
2 changes: 1 addition & 1 deletion RotationSolver.Basic/Actions/ActionCooldownInfo.cs
Original file line number Diff line number Diff line change
Expand Up @@ -50,7 +50,7 @@ namespace RotationSolver.Basic.Actions;
/// <summary>
///
/// </summary>
public float RecastTimeRemainOneCharge => RecastTimeRemainOneChargeRaw - DataCenter.WeaponRemain;
public float RecastTimeRemainOneCharge => RecastTimeRemainOneChargeRaw + DataCenter.WeaponRemain;

float RecastTimeRemainOneChargeRaw => RecastTimeRemain % RecastTimeOneChargeRaw;

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4 changes: 2 additions & 2 deletions RotationSolver.Basic/Rotations/Basic/BlackMageRotation.cs
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Expand Up @@ -56,7 +56,7 @@ partial class BlackMageRotation
/// <summary>
///
/// </summary>
public static float EnochianTime => EnochianTimeRaw - DataCenter.WeaponRemain;
public static float EnochianTime => EnochianTimeRaw + DataCenter.WeaponRemain;

/// <summary>
///
Expand All @@ -79,7 +79,7 @@ protected static bool EnchinaEndAfterGCD(uint gcdCount = 0, float offset = 0)
/// <summary>
///
/// </summary>
protected static float ElementTime => ElementTimeRaw - DataCenter.WeaponRemain;
protected static float ElementTime => ElementTimeRaw + DataCenter.WeaponRemain;

/// <summary>
///
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2 changes: 1 addition & 1 deletion RotationSolver.Basic/Rotations/Basic/DragoonRotation.cs
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Expand Up @@ -23,7 +23,7 @@ partial class DragoonRotation
/// <summary>
///
/// </summary>
public static float LOTDTime => LOTDTimeRaw - DataCenter.WeaponRemain;
public static float LOTDTime => LOTDTimeRaw + DataCenter.WeaponRemain;

/// <summary>
///
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2 changes: 1 addition & 1 deletion RotationSolver.Basic/Rotations/Basic/MachinistRotation.cs
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Expand Up @@ -26,7 +26,7 @@ partial class MachinistRotation
/// <summary>
///
/// </summary>
public static float OverheatTime => OverheatTimeRemainingRaw - DataCenter.WeaponRemain;
public static float OverheatTime => OverheatTimeRemainingRaw + DataCenter.WeaponRemain;

/// <summary>
///
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2 changes: 1 addition & 1 deletion RotationSolver.Basic/Rotations/Basic/ScholarRotation.cs
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Expand Up @@ -21,7 +21,7 @@ partial class ScholarRotation
/// <summary>
///
/// </summary>
public static float SeraphTime => SeraphTimeRaw - DataCenter.WeaponRemain;
public static float SeraphTime => SeraphTimeRaw + DataCenter.WeaponRemain;
#endregion
private sealed protected override IBaseAction Raise => ResurrectionPvE;

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2 changes: 1 addition & 1 deletion RotationSolver.Basic/Rotations/Basic/WhiteMageRotation.cs
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Expand Up @@ -21,7 +21,7 @@ partial class WhiteMageRotation
/// <summary>
///
/// </summary>
public static float LilyTime => LilyTimeRaw - DataCenter.WeaponRemain;
public static float LilyTime => LilyTimeRaw + DataCenter.WeaponRemain;

/// <summary>
///
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