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fix: changed the drk to balance.
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ArchiDog1998 committed Apr 8, 2023
1 parent 4496afb commit 098f3ad
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Showing 2 changed files with 5 additions and 188 deletions.
9 changes: 5 additions & 4 deletions RotationSolver.Default/Tank/DRK_Balance.cs
Original file line number Diff line number Diff line change
Expand Up @@ -2,19 +2,20 @@ namespace RotationSolver.Balance.Tank;


[RotationDesc(ActionID.BloodWeapon, ActionID.Delirium)]
[SourceCode("https://github.com/ArchiDog1998/RotationSolver/blob/main/RotationSolver.Default/Tank/DRK_Default.cs")]
[SourceCode("https://github.com/ArchiDog1998/RotationSolver/blob/main/RotationSolver.Default/Tank/DRK_Balance.cs")]
[LinkDescription("https://www.thebalanceffxiv.com/img/jobs/drk/drk_standard_6.2_v1.png")]
public sealed class DRK_Balance : DRK_Base
{
public override string GameVersion => "6.31";

public override string RotationName => "Balance";

protected override bool CanHealSingleAbility => false;
public override string Description => "Special thanks to Nore for fixing the rotation.";

private static bool InDeliruim => !Delirium.EnoughLevel || Delirium.IsCoolingDown && Delirium.ElapsedOneChargeAfterGCD(1) && !Delirium.ElapsedOneChargeAfterGCD(7);
protected override bool CanHealSingleAbility => false;

private static bool InTwoMinBurst => BloodWeapon.IsCoolingDown && Delirium.IsCoolingDown && (LivingShadow.IsCoolingDown && !(LivingShadow.ElapsedAfter(20)));
private static bool InTwoMinBurst => BloodWeapon.IsCoolingDown && Delirium.IsCoolingDown
&& LivingShadow.IsCoolingDown && !LivingShadow.ElapsedAfter(20);

private static bool CombatLess => CombatElapsedLess(3);

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184 changes: 0 additions & 184 deletions RotationSolver.Default/Tank/DRK_Default.cs

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