Skip to content
This repository has been archived by the owner on Aug 28, 2024. It is now read-only.

Commit

Permalink
fix: Do not automagically use True North if player has Right Eye status.
Browse files Browse the repository at this point in the history
  • Loading branch information
RiotNOR committed May 24, 2023
1 parent 4215bad commit 1753cec
Showing 1 changed file with 1 addition and 1 deletion.
2 changes: 1 addition & 1 deletion RotationSolver.Basic/Rotations/CustomRotation_Ability.cs
Original file line number Diff line number Diff line change
Expand Up @@ -264,7 +264,7 @@ protected virtual bool EmergencyAbility(IAction nextGCD, out IAction act)
if (Configuration.PluginConfiguration.GetValue(SettingsCommand.AutoUseTrueNorth)
&& action.EnemyPositional != EnemyPositional.None && action.Target != null)
{
if (action.EnemyPositional != action.Target.FindEnemyPositional() && action.Target.HasPositional())
if (action.EnemyPositional != action.Target.FindEnemyPositional() && action.Target.HasPositional() && !Player.HasStatus(true, StatusID.RightEye))
{
if (TrueNorth.CanUse(out act, CanUseOption.EmptyOrSkipCombo | CanUseOption.OnLastAbility)) return true;
}
Expand Down

0 comments on commit 1753cec

Please sign in to comment.