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fix: move stuff.
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ArchiDog1998 committed Mar 9, 2024
1 parent 29a1980 commit 20d8cd8
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Showing 10 changed files with 2 additions and 41 deletions.
10 changes: 1 addition & 9 deletions RotationSolver.Basic/Configuration/OtherConfiguration.cs
Original file line number Diff line number Diff line change
@@ -1,4 +1,5 @@
using ECommons.DalamudServices;
using RotationSolver.Basic.Configuration.Timeline;

namespace RotationSolver.Basic.Configuration;

Expand Down Expand Up @@ -30,23 +31,14 @@ public static void Init()
}

Task.Run(() => InitOne(ref DangerousStatus, nameof(DangerousStatus)));

Task.Run(() => InitOne(ref PriorityStatus, nameof(PriorityStatus)));

Task.Run(() => InitOne(ref InvincibleStatus, nameof(InvincibleStatus)));

Task.Run(() => InitOne(ref NoHostileNames, nameof(NoHostileNames)));

Task.Run(() => InitOne(ref NoProvokeNames, nameof(NoProvokeNames)));

Task.Run(() => InitOne(ref AnimationLockTime, nameof(AnimationLockTime)));

Task.Run(() => InitOne(ref HostileCastingArea, nameof(HostileCastingArea)));

Task.Run(() => InitOne(ref HostileCastingTank, nameof(HostileCastingTank)));

Task.Run(() => InitOne(ref BeneficialPositions, nameof(BeneficialPositions)));

Task.Run(() => InitOne(ref RotationSolverRecord, nameof(RotationSolverRecord), false));
}

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5 changes: 0 additions & 5 deletions RotationSolver.Basic/Rotations/Basic/GunbreakerRotation.cs
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Expand Up @@ -143,11 +143,6 @@ protected override bool EmergencyAbility(IAction nextGCD, out IAction? act)
return base.EmergencyAbility(nextGCD, out act);
}

static partial void ModifyRoughDividePvE(ref ActionSetting setting)
{
setting.TargetType = TargetType.Move;
}

/// <inheritdoc/>
[RotationDesc(ActionID.RoughDividePvE)]
protected sealed override bool MoveForwardAbility(out IAction? act)
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5 changes: 0 additions & 5 deletions RotationSolver.Basic/Rotations/Basic/MonkRotation.cs
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Expand Up @@ -98,11 +98,6 @@ static partial void ModifyRiddleOfFirePvE(ref ActionSetting setting)
};
}

static partial void ModifyThunderclapPvE(ref ActionSetting setting)
{
setting.TargetType = TargetType.Move;
}

/// <inheritdoc/>
[RotationDesc(ActionID.ThunderclapPvE)]
protected sealed override bool MoveForwardAbility(out IAction? act)
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5 changes: 0 additions & 5 deletions RotationSolver.Basic/Rotations/Basic/NinjaRotation.cs
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Expand Up @@ -139,11 +139,6 @@ static partial void ModifyKatonPvE(ref ActionSetting setting)
};
}

static partial void ModifyShukuchiPvE(ref ActionSetting setting)
{
setting.TargetType = TargetType.Move;
}

/// <inheritdoc/>
[RotationDesc(ActionID.ShukuchiPvE)]
protected sealed override bool MoveForwardAbility(out IAction? act)
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1 change: 0 additions & 1 deletion RotationSolver.Basic/Rotations/Basic/ReaperRotation.cs
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Expand Up @@ -183,7 +183,6 @@ static partial void ModifyHarpePvE(ref ActionSetting setting)
static partial void ModifyHellsIngressPvE(ref ActionSetting setting)
{
setting.StatusProvide = [StatusID.EnhancedHarpe, StatusID.Bind];
setting.TargetType = TargetType.Move;
}

static partial void ModifyHellsEgressPvE(ref ActionSetting setting)
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5 changes: 0 additions & 5 deletions RotationSolver.Basic/Rotations/Basic/RedMageRotation.cs
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Expand Up @@ -141,11 +141,6 @@ protected sealed override bool HealSingleGCD(out IAction? act)
return base.HealSingleGCD(out act);
}

static partial void ModifyCorpsacorpsPvE(ref ActionSetting setting)
{
setting.TargetType = TargetType.Move;
}

/// <inheritdoc/>
[RotationDesc(ActionID.CorpsacorpsPvE)]
protected sealed override bool MoveForwardAbility(out IAction? act)
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5 changes: 0 additions & 5 deletions RotationSolver.Basic/Rotations/Basic/SageRotation.cs
Original file line number Diff line number Diff line change
Expand Up @@ -124,11 +124,6 @@ static partial void ModifyPepsisPvE(ref ActionSetting setting)
};
}

static partial void ModifyIcarusPvE(ref ActionSetting setting)
{
setting.TargetType = TargetType.Move;
}

/// <inheritdoc/>
[RotationDesc(ActionID.IcarusPvE)]
protected sealed override bool MoveForwardAbility(out IAction? act)
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1 change: 0 additions & 1 deletion RotationSolver.Basic/Rotations/Basic/SamuraiRotation.cs
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Expand Up @@ -148,7 +148,6 @@ static partial void ModifyHissatsuShintenPvE(ref ActionSetting setting)

static partial void ModifyHissatsuGyotenPvE(ref ActionSetting setting)
{
setting.TargetType = TargetType.Move;
setting.ActionCheck = () => Kenki >= 10;
}

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5 changes: 0 additions & 5 deletions RotationSolver.Basic/Rotations/Basic/WarriorRotation.cs
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Expand Up @@ -120,11 +120,6 @@ static partial void ModifyChaoticCyclonePvP(ref ActionSetting setting)
setting.StatusNeed = [StatusID.NascentChaos_1992];
}

static partial void ModifyOnslaughtPvE(ref ActionSetting setting)
{
setting.TargetType = TargetType.Move;
}

/// <inheritdoc/>
protected override bool EmergencyAbility(IAction nextGCD, out IAction? act)
{
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1 change: 1 addition & 0 deletions RotationSolver/Updaters/ActionUpdater.cs
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Expand Up @@ -70,6 +70,7 @@ internal static IBaseAction? NextGCDAction
}
}
}

internal static IAction? WrongAction { get; set; }
static readonly Random _wrongRandom = new();

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