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fix: add a testing blu rotation but is not pulic, too limited.
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Original file line number | Diff line number | Diff line change |
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@@ -1115,4 +1115,6 @@ internal enum StatusID : ushort | |
MightyGuard = 1719, | ||
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IceSpikes = 1307, | ||
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RespellingSpray = 556, | ||
} |
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Original file line number | Diff line number | Diff line change |
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@@ -0,0 +1,47 @@ | ||
using RotationSolver.Actions; | ||
using RotationSolver.Commands; | ||
using RotationSolver.Data; | ||
using RotationSolver.Helpers; | ||
using RotationSolver.Rotations.Basic; | ||
using RotationSolver.Updaters; | ||
#if DEBUG | ||
namespace RotationSolver.Rotations.RangedMagicial.BLU; | ||
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internal class BLU_25 : BLU_Base | ||
{ | ||
public override string GameVersion => "6.3"; | ||
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public override string RotationName => "25"; | ||
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private protected override bool AttackAbility(byte abilitiesRemaining, out IAction act) | ||
{ | ||
act = null; | ||
return false; | ||
} | ||
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private protected override bool GeneralGCD(out IAction act) | ||
{ | ||
if (TripleTrident.OnSlot && TripleTrident.RightType && TripleTrident.WillHaveOneChargeGCD(OnSlotCount(Whistle, Tingle), 0)) | ||
{ | ||
if (Whistle.CanUse(out act)) return true; | ||
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if (!Player.HasStatus(true, StatusID.Tingling) | ||
&& Tingle.CanUse(out act, mustUse: true)) return true; | ||
if (Offguard.CanUse(out act)) return true; | ||
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if (TripleTrident.CanUse(out act, mustUse: true)) return true; | ||
} | ||
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if (SonicBoom.CanUse(out act)) return true; | ||
if (DrillCannons.CanUse(out act, mustUse: true)) return true; | ||
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return false; | ||
} | ||
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private protected override bool HealAreaGCD(out IAction act) | ||
{ | ||
if (WhiteWind.CanUse(out act, mustUse: true)) return true; | ||
return base.HealAreaGCD(out act); | ||
} | ||
} | ||
#endif |
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