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feat: new NIN rotation!
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ArchiDog1998 committed Apr 1, 2023
1 parent f5bcbe9 commit 30eb898
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Showing 10 changed files with 184 additions and 153 deletions.
2 changes: 2 additions & 0 deletions RotationSolver.Basic/Data/StatusID.cs
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Expand Up @@ -805,6 +805,8 @@ public enum StatusID : ushort
/// </summary>
Hidden = 614,

Bunshin = 1954,

/// <summary>
/// 天地人
/// </summary>
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1 change: 0 additions & 1 deletion RotationSolver.Basic/Helpers/ConfigurationHelper.cs
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Expand Up @@ -19,7 +19,6 @@ public record PositionalInfo(EnemyPositional Pos, byte[] Tags);
{ActionID.TrickAttack, new(EnemyPositional.Rear, new byte[] { 25 }) },
{ActionID.AeolianEdge,new(EnemyPositional.Rear, new byte[] { 30, 68 }) },
{ActionID.ArmorCrush, new(EnemyPositional.Flank, new byte[] { 30, 66 }) },
{ActionID.Suiton, new(EnemyPositional.Rear, new byte[] { }) },
{ActionID.Gibbet, new(EnemyPositional.Flank , new byte[] { 11 })},
{ActionID.Gallows, new(EnemyPositional.Rear, new byte[] { 11 }) },
{ActionID.Gekko, new(EnemyPositional.Rear , new byte[] { 68, 29, 72 })},
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2 changes: 1 addition & 1 deletion RotationSolver.Basic/Rotations/Basic/NIN_Base.cs
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Expand Up @@ -78,7 +78,7 @@ internal NinAction(ActionID actionID, params IBaseAction[] ninjutsu)
/// </summary>
public static IBaseAction Mug { get; } = new BaseAction(ActionID.Mug)
{
ActionCheck = b => JobGauge.Ninki <= 50,
ActionCheck = b => JobGauge.Ninki <= 60,
};

/// <summary>
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2 changes: 1 addition & 1 deletion RotationSolver.Default/Melee/MNK_Default.cs
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Expand Up @@ -7,7 +7,7 @@ public sealed class MNK_Default : MNK_Base
{
public override string GameVersion => "6.35";

public override string RotationName => "Lunar Solar Opener";
public override string RotationName => "Lunar Solar";

protected override IRotationConfigSet CreateConfiguration()
{
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