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fix: add a animation lock to check.
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ArchiDog1998 committed Apr 19, 2023
1 parent 8189846 commit 4b5c711
Showing 1 changed file with 3 additions and 1 deletion.
4 changes: 3 additions & 1 deletion RotationSolver/UI/RotationConfigWindow_Debug.cs
Original file line number Diff line number Diff line change
@@ -1,4 +1,5 @@
using FFXIVClientStructs.FFXIV.Client.Game.Fate;
using FFXIVClientStructs.FFXIV.Client.Game;
using FFXIVClientStructs.FFXIV.Client.Game.Fate;
using RotationSolver.Updaters;

namespace RotationSolver.UI;
Expand Down Expand Up @@ -47,6 +48,7 @@ private unsafe void DrawStatus()
}
ImGui.Text("TerritoryType: " + DataCenter.TerritoryContentType.ToString());
ImGui.Text("DPSTaken: " + DataCenter.DPSTaken.ToString());
ImGui.Text("AnimationLock: " + (*(float*)((IntPtr)ActionManager.Instance() + 0x8)).ToString());

ImGui.Text("Have pet: " + DataCenter.HasPet.ToString());
ImGui.Text("Hostile Near Count: " + DataCenter.NumberOfHostilesInRange.ToString());
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