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fix: manual aoe check fixed.
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ArchiDog1998 committed Feb 23, 2024
1 parent e76e968 commit 731f4ba
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Showing 2 changed files with 2 additions and 2 deletions.
2 changes: 1 addition & 1 deletion Resources/RotationSolverRecord.json
Original file line number Diff line number Diff line change
@@ -1,5 +1,5 @@
{
"ClickingCount": 70096,
"ClickingCount": 70222,
"SayingHelloCount": 60,
"SaidUsers": []
}
2 changes: 1 addition & 1 deletion RotationSolver.Basic/Actions/ActionTargetInfo.cs
Original file line number Diff line number Diff line change
Expand Up @@ -222,7 +222,7 @@ private readonly bool CheckTimeToKill(GameObject gameObject)
else
{
var effects = GetAffects(t, canAffects).ToArray();
if(effects.Length >= _action.Config.AoeCount)
if (effects.Length >= _action.Config.AoeCount || skipAoeCheck)
{
return new(t, effects, t.Position);
}
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