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fix: make drawing faster.
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ArchiDog1998 committed Feb 26, 2024
1 parent b8a5f9a commit ad5c209
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Showing 6 changed files with 56 additions and 7 deletions.
5 changes: 4 additions & 1 deletion RotationSolver.Basic/Configuration/Configs.cs
Original file line number Diff line number Diff line change
Expand Up @@ -424,7 +424,10 @@ public const string

[UI("Drawing smoothness.", Parent = nameof(UseOverlayWindow))]
[Range(0.005f, 0.05f, ConfigUnitType.Yalms, 0.001f)]
public float SampleLength { get; set; } = 0.2f;
public float SampleLength { get; set; } = 1;

[ConditionBool, UI("Use tasks for making the overlay window faster.", Parent = nameof(UseOverlayWindow))]
private static readonly bool _useTasksForOverlay = false;

[UI("The angle of your vision cone", Parent = nameof(OnlyAttackInVisionCone))]
[Range(0, 90, ConfigUnitType.Degree, 0.02f)]
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47 changes: 45 additions & 2 deletions RotationSolver/Localization/Localization.json
Original file line number Diff line number Diff line change
Expand Up @@ -102,7 +102,6 @@
"RotationSolver.Basic.Configuration.Conditions.ActionCondition": "Action Condition",
"RotationSolver.Basic.Configuration.Conditions.TraitCondition": "Trait Condition",
"RotationSolver.Basic.Configuration.Conditions.TargetCondition": "Target Condition",
"RotationSolver.Basic.Configuration.Conditions.RotationCondition": "RotationSolver.Basic.Configuration.Conditions.RotationCondition",
"RotationSolver.Basic.Configuration.Conditions.NamedCondition": "Named Condition",
"RotationSolver.Basic.Configuration.Conditions.TerritoryCondition": "Territory Condition",
"RotationSolver.Data.UiString.ActionSequencer_FromClipboard": "From Clipboard",
Expand Down Expand Up @@ -264,5 +263,49 @@
"StateIconHeightName": "State icon height",
"StateIconSizeName": "State icon size",
"TargetIconSizeName": "The size of the next ability that will be used icon.",
"ShowTargetTimeToKillName": "Show the target's time to kill."
"ShowTargetTimeToKillName": "Show the target's time to kill.",
"UseTasksForOverlayName": "Use tasks for making the overlay window faster.",
"RotationSolver.Data.UiString.ActionSequencer_Offset_Description": "Delay its turning.",
"RotationSolver.Data.UiString.ConfigWindow_Actions_Copy": "Copy to Clipboard",
"RotationSolver.Basic.Configuration.Conditions.ComboConditionType.Bool": "Boolean",
"RotationSolver.Basic.Configuration.Conditions.ComboConditionType.Integer": "Byte",
"RotationSolver.Basic.Configuration.Conditions.ComboConditionType.Float": "Float",
"RotationSolver.Basic.Configuration.Conditions.ComboConditionType.Last": "Last",
"RotationSolver.Data.UiString.ConfigWindow_Actions_MemberName": "Member Name",
"RotationSolver.Basic.Attributes.ConfigUnitType.None": "None",
"RotationSolver.Basic.Rotations.Basic.SageRotation.Single AddersgallTime": "Single AddersgallTime",
"RotationSolver.Basic.Rotations.CustomRotation.Single PartyMembersMinHP": "Min HP in party members.",
"RotationSolver.Basic.Rotations.CustomRotation.Single PartyMembersAverHP": "Average HP in party members.",
"RotationSolver.Basic.Rotations.CustomRotation.Single AverageTimeToKill": "Average time to kill",
"RotationSolver.Basic.Rotations.CustomRotation.Single Ping": "Your ping",
"RotationSolver.Basic.Rotations.CustomRotation.Single NextAbilityToNextGCD": "Time from next ability to next GCD",
"RotationSolver.Basic.Rotations.CustomRotation.Single CombatTime": "Combat time",
"RotationSolver.Basic.Rotations.CustomRotation.Single StopMovingTime": "Stop moving time",
"RotationSolver.Basic.Rotations.CustomRotation.Single CountDownAhead": "Count Down ahead",
"RotationSolver.Basic.Rotations.CustomRotation.Single HealthAreaAbility": "Health of Area Ability",
"RotationSolver.Basic.Rotations.CustomRotation.Single HealthAreaSpell": "Health of Area spell",
"RotationSolver.Basic.Rotations.CustomRotation.Single HealthAreaAbilityHot": "Health of Area Ability Hot",
"RotationSolver.Basic.Rotations.CustomRotation.Single HealthAreaSpellHot": "Health of Area spell Hot",
"RotationSolver.Basic.Rotations.CustomRotation.Single HealthSingleAbility": "Health of single ability",
"RotationSolver.Basic.Rotations.CustomRotation.Single HealthSingleSpell": "Health of single spell",
"RotationSolver.Basic.Rotations.CustomRotation.Single HealthSingleAbilityHot": "Health of single ability Hot",
"RotationSolver.Basic.Rotations.CustomRotation.Single HealthSingleSpellHot": "Health of single spell Hot",
"RotationSolver.Basic.Rotations.CustomRotation.Single HealthForDyingTanks": "Health of dying tank",
"RotationSolver.Basic.Rotations.Basic.SageRotation.Boolean HasEukrasia": "Boolean HasEukrasia",
"RotationSolver.Basic.Rotations.CustomRotation.Boolean HasSwift": "Has Swift",
"RotationSolver.Basic.Rotations.CustomRotation.Boolean HasTankStance": "Has tank stance",
"RotationSolver.Basic.Rotations.CustomRotation.Boolean IsMoving": "Is Moving or Jumping",
"RotationSolver.Basic.Rotations.CustomRotation.Boolean InCombat": "In Combat",
"RotationSolver.Basic.Rotations.CustomRotation.Boolean NotInCombatDelay": "Not In Combat Delay",
"RotationSolver.Basic.Rotations.CustomRotation.Boolean HasCompanion": "Has companion",
"RotationSolver.Basic.Rotations.CustomRotation.Boolean IsFullParty": "Is Full Party",
"RotationSolver.Basic.Rotations.CustomRotation.Boolean HasHostilesInRange": "Has hostiles in Range",
"RotationSolver.Basic.Rotations.CustomRotation.Boolean HasHostilesInMaxRange": "Has hostiles in 25 yalms",
"RotationSolver.Basic.Rotations.CustomRotation.Boolean MobsTime": "Mobs Time",
"RotationSolver.Basic.Rotations.CustomRotation.Boolean AutoState": "The state of auto. True for on.",
"RotationSolver.Basic.Rotations.CustomRotation.Boolean IsManual": "The state of manual. True for manual.",
"RotationSolver.Basic.Rotations.CustomRotation.Boolean IsInHighEndDuty": "Is in the high-end duty",
"RotationSolver.Basic.Rotations.CustomRotation.Boolean IsInDuty": "Is player in duty",
"RotationSolver.Basic.Rotations.CustomRotation.Boolean IsBurst": "Is burst",
"RotationSolver.Basic.Configuration.Conditions.RotationCondition": "Rotation Condition"
}
4 changes: 2 additions & 2 deletions RotationSolver/Localization/LocalizationManager.cs
Original file line number Diff line number Diff line change
Expand Up @@ -28,10 +28,10 @@ public static string Local(this Type type)

internal static string Local(this string key, string @default)
{
if (_rightLang.TryGetValue(key, out var value)) return value;

#if DEBUG
_rightLang[key] = @default;
#else
if (_rightLang.TryGetValue(key, out var value)) return value;
#endif
return @default;
}
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2 changes: 2 additions & 0 deletions RotationSolver/UI/ConditionDrawer.cs
Original file line number Diff line number Diff line change
Expand Up @@ -262,6 +262,8 @@ private static void DrawDelay(this DelayCondition condition)
ImguiTooltips.HoveredTooltip(UiString.ActionSequencer_Delay_Description.Local() +
"\n" + ConfigUnitType.Seconds.Local());

ImGui.SameLine();

ImGui.SetNextItemWidth(40 * ImGuiHelpers.GlobalScale);
ImGui.DragFloat($"##Offset Delay {condition.GetHashCode()}", ref condition.DelayOffset, 0.1f, MIN, MAX,
$"{condition.DelayOffset:F1}{ConfigUnitType.Seconds.ToSymbol()}");
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3 changes: 2 additions & 1 deletion RotationSolver/UI/PainterManager.cs
Original file line number Diff line number Diff line change
Expand Up @@ -300,7 +300,8 @@ public static void UpdateSettings()
if (_painter == null) return;
_painter.DrawingHeight = Service.Config.DrawingHeight;
_painter.SampleLength = Service.Config.SampleLength;
_painter.Enable = !Svc.Condition[Dalamud.Game.ClientState.Conditions.ConditionFlag.OccupiedInCutSceneEvent] && Service.Config.UseOverlayWindow;
_painter.UseTaskToAccelerate = Service.Config.UseTasksForOverlay;
_painter.Enable = !Svc.Condition[ConditionFlag.OccupiedInCutSceneEvent] && Service.Config.UseOverlayWindow;
}

public static void Dispose()
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2 changes: 1 addition & 1 deletion XIVPainter

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