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ArchiDog1998 committed Nov 6, 2023
2 parents dcc8870 + c7607d2 commit ae824b5
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Showing 7 changed files with 7 additions and 32 deletions.
2 changes: 1 addition & 1 deletion RotationSolver.Basic/Rotations/Basic/MCH_Base.cs
Original file line number Diff line number Diff line change
Expand Up @@ -319,7 +319,7 @@ protected static bool OverheatedEndAfterGCD(uint gctCount = 0, float offset = 0)
/// <summary>
///
/// </summary>
public static IBaseAction PvP_Analysis { get; } = new BaseAction(ActionID.PvP_Analysis);
public static IBaseAction PvP_Analysis { get; } = new BaseAction(ActionID.PvP_Analysis,ActionOption.Buff);

/// <summary>
///
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2 changes: 1 addition & 1 deletion RotationSolver.Basic/Rotations/Basic/SMN_Base.cs
Original file line number Diff line number Diff line change
Expand Up @@ -481,7 +481,7 @@ public override void DisplayStatus()
/// <summary>
///
/// </summary>
public static IBaseAction PvP_RadiantAegis { get; } = new BaseAction(ActionID.PvP_RadiantAegis);
public static IBaseAction PvP_RadiantAegis { get; } = new BaseAction(ActionID.PvP_RadiantAegis,ActionOption.Defense);

/// <summary>
///
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7 changes: 1 addition & 6 deletions RotationSolver/Localization/de.json
Original file line number Diff line number Diff line change
Expand Up @@ -199,12 +199,6 @@
"ConfigWindow_List_NoHostileDesc": "Enemies that will never be targeted.",
"ConfigWindow_List_NoProvokeDesc": "Enemies that will never be provoked.",
"ActionSequencer_Load": "Load From folder.",
"ActionSequencer_Can": "Can",
"ActionSequencer_Cannot": "Can Not",
"ActionSequencer_Is": "Ist",
"ActionSequencer_Isnot": "Is Not",
"ActionSequencer_Has": "Has",
"ActionSequencer_HasNot": "Has not",
"ActionSequencer_TimeOffset": "Time Offset",
"ActionSequencer_AOECount": "AOE Count",
"ActionSequencer_Charges": "Charges",
Expand All @@ -225,6 +219,7 @@
"ActionSequencer_StatusSelf": "From Self",
"ActionSequencer_StatusAll": "From All",
"ActionSequencer_Delay_Description": "How many seconds do you want to delay its turning to true.",
"ActionSequencer_NotDescription": "Click to make it reverse.\nIs reversed : {0}",
"Action_Friendly": "Support",
"Action_Ability": "0GCD",
"Action_Attack": "Attack",
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7 changes: 1 addition & 6 deletions RotationSolver/Localization/es.json
Original file line number Diff line number Diff line change
Expand Up @@ -199,12 +199,6 @@
"ConfigWindow_List_NoHostileDesc": "Enemies that will never be targeted.",
"ConfigWindow_List_NoProvokeDesc": "Enemies that will never be provoked.",
"ActionSequencer_Load": "Load From folder.",
"ActionSequencer_Can": "Can",
"ActionSequencer_Cannot": "Can Not",
"ActionSequencer_Is": "Is",
"ActionSequencer_Isnot": "Is Not",
"ActionSequencer_Has": "Has",
"ActionSequencer_HasNot": "Has not",
"ActionSequencer_TimeOffset": "Time Offset",
"ActionSequencer_AOECount": "AOE Count",
"ActionSequencer_Charges": "Charges",
Expand All @@ -225,6 +219,7 @@
"ActionSequencer_StatusSelf": "From Self",
"ActionSequencer_StatusAll": "From All",
"ActionSequencer_Delay_Description": "How many seconds do you want to delay its turning to true.",
"ActionSequencer_NotDescription": "Click to make it reverse.\nIs reversed : {0}",
"Action_Friendly": "Support",
"Action_Ability": "0GCD",
"Action_Attack": "Attack",
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7 changes: 1 addition & 6 deletions RotationSolver/Localization/fr.json
Original file line number Diff line number Diff line change
Expand Up @@ -199,12 +199,6 @@
"ConfigWindow_List_NoHostileDesc": "Enemies that will never be targeted.",
"ConfigWindow_List_NoProvokeDesc": "Enemies that will never be provoked.",
"ActionSequencer_Load": "Charger depuis un dossier.",
"ActionSequencer_Can": "Peut",
"ActionSequencer_Cannot": "Ne peut pas",
"ActionSequencer_Is": "Est",
"ActionSequencer_Isnot": "N'est pas",
"ActionSequencer_Has": "A",
"ActionSequencer_HasNot": "N'a pas",
"ActionSequencer_TimeOffset": "Décalage temporel",
"ActionSequencer_AOECount": "Décompte AOE",
"ActionSequencer_Charges": "Charges",
Expand All @@ -225,6 +219,7 @@
"ActionSequencer_StatusSelf": "À partir de soi",
"ActionSequencer_StatusAll": "De tous",
"ActionSequencer_Delay_Description": "How many seconds do you want to delay its turning to true.",
"ActionSequencer_NotDescription": "Click to make it reverse.\nIs reversed : {0}",
"Action_Friendly": "Soutien",
"Action_Ability": "0GCD",
"Action_Attack": "Attaque",
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7 changes: 1 addition & 6 deletions RotationSolver/Localization/ja.json
Original file line number Diff line number Diff line change
Expand Up @@ -199,12 +199,6 @@
"ConfigWindow_List_NoHostileDesc": "Enemies that will never be targeted.",
"ConfigWindow_List_NoProvokeDesc": "Enemies that will never be provoked.",
"ActionSequencer_Load": "Load From folder.",
"ActionSequencer_Can": "Can",
"ActionSequencer_Cannot": "Can Not",
"ActionSequencer_Is": "Is",
"ActionSequencer_Isnot": "Is Not",
"ActionSequencer_Has": "Has",
"ActionSequencer_HasNot": "Has not",
"ActionSequencer_TimeOffset": "Time Offset",
"ActionSequencer_AOECount": "AOE Count",
"ActionSequencer_Charges": "Charges",
Expand All @@ -225,6 +219,7 @@
"ActionSequencer_StatusSelf": "From Self",
"ActionSequencer_StatusAll": "From All",
"ActionSequencer_Delay_Description": "How many seconds do you want to delay its turning to true.",
"ActionSequencer_NotDescription": "Click to make it reverse.\nIs reversed : {0}",
"Action_Friendly": "Support",
"Action_Ability": "0GCD",
"Action_Attack": "Attack",
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7 changes: 1 addition & 6 deletions RotationSolver/Localization/zh.json
Original file line number Diff line number Diff line change
Expand Up @@ -199,12 +199,6 @@
"ConfigWindow_List_NoHostileDesc": "Enemies that will never be targeted.",
"ConfigWindow_List_NoProvokeDesc": "Enemies that will never be provoked.",
"ActionSequencer_Load": "从文件夹中加载。",
"ActionSequencer_Can": "",
"ActionSequencer_Cannot": "不能使用",
"ActionSequencer_Is": "",
"ActionSequencer_Isnot": "不是",
"ActionSequencer_Has": "",
"ActionSequencer_HasNot": "没有",
"ActionSequencer_TimeOffset": "时间偏移量",
"ActionSequencer_AOECount": "AOE 计数",
"ActionSequencer_Charges": "层数",
Expand All @@ -225,6 +219,7 @@
"ActionSequencer_StatusSelf": "来自自身的",
"ActionSequencer_StatusAll": "来自所有",
"ActionSequencer_Delay_Description": "How many seconds do you want to delay its turning to true.",
"ActionSequencer_NotDescription": "Click to make it reverse.\nIs reversed : {0}",
"Action_Friendly": "支援技能",
"Action_Ability": "能力技",
"Action_Attack": "攻击技能",
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