Skip to content
This repository has been archived by the owner on Aug 28, 2024. It is now read-only.

Commit

Permalink
fix: BLM default countdown.
Browse files Browse the repository at this point in the history
  • Loading branch information
ArchiDog1998 committed Feb 28, 2023
1 parent c2a1b78 commit af5cce2
Showing 1 changed file with 3 additions and 1 deletion.
4 changes: 3 additions & 1 deletion RotationSolver/Rotations/Magicial/BLM/BLM_Default.cs
Original file line number Diff line number Diff line change
Expand Up @@ -102,7 +102,7 @@ private protected override bool EmergencyAbility(byte abilitiesRemaining, IActio
//Using Manafont
if (InAstralFire)
{
if (Player.CurrentMp == 0 && Manafont.CanUse(out act)) return true;
if (Player.CurrentMp == 0 && abilitiesRemaining == 2 && Manafont.CanUse(out act)) return true;
//To Ice
if (NeedToTransposeGoIce(true) && Transpose.CanUse(out act)) return true;
}
Expand Down Expand Up @@ -348,6 +348,8 @@ private static bool UsePolyglot(out IAction act, uint gcdCount = 3)

private bool MaintainceStatus(out IAction act)
{
act = null;
if (CombatElapsedLess(6)) return false;
if (UmbralSoul.CanUse(out act)) return true;
if (InAstralFire && Transpose.CanUse(out act)) return true;
if (Configs.GetBool("UseTransposeForParadox") &&
Expand Down

0 comments on commit af5cce2

Please sign in to comment.