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fix: pvp sprint status.
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ArchiDog1998 committed Nov 5, 2023
1 parent d16e41d commit bcd558d
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Showing 3 changed files with 9 additions and 4 deletions.
2 changes: 1 addition & 1 deletion Directory.Build.props
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Expand Up @@ -3,7 +3,7 @@
<TargetFramework>net7.0-windows</TargetFramework>
<ImplicitUsings>enable</ImplicitUsings>
<Authors>ArchiTed</Authors>
<Version>3.4.9</Version>
<Version>3.4.9.1</Version>
<PlatformTarget>x64</PlatformTarget>
<Platforms>AnyCPU</Platforms>

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6 changes: 4 additions & 2 deletions RotationSolver.Basic/Data/StatusID.cs
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Expand Up @@ -1502,6 +1502,8 @@ public enum StatusID : ushort
/// </summary>
PVP_Overheat = 3149,



/// <summary>
///
/// </summary>
PvP_Sprint = 1342,
}
5 changes: 4 additions & 1 deletion RotationSolver.Basic/Rotations/CustomRotation_Actions.cs
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Expand Up @@ -494,7 +494,10 @@ or Job.RDM
/// <summary>
///
/// </summary>
public static IBaseAction PvP_Sprint { get; } = new BaseAction(ActionID.PvP_Sprint, ActionOption.Friendly);
public static IBaseAction PvP_Sprint { get; } = new BaseAction(ActionID.PvP_Sprint, ActionOption.Friendly)
{
StatusProvide = new StatusID[] { StatusID.PvP_Sprint },
};
#endregion

IBaseAction[] _allBaseActions;
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