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fix: brd default fix the bug that ragingStrikes is not used in low le…
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…vel.
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ArchiDog1998 committed Jan 22, 2023
1 parent fda37e4 commit c011885
Showing 1 changed file with 2 additions and 3 deletions.
5 changes: 2 additions & 3 deletions RotationSolver/Rotations/RangedPhysicial/BRD/BRD_Default.cs
Original file line number Diff line number Diff line change
Expand Up @@ -19,7 +19,7 @@ internal sealed class BRD_Default : BRD_Base
private protected override IRotationConfigSet CreateConfiguration()
{
return base.CreateConfiguration()
.SetBool("BindWAND", false, "猛者绑定旅神歌")
.SetBool("BindWAND", false, "Use Raging Strikes on WAND")
.SetCombo("FirstSong", 0, "First Song", "WAND", "MAGE", "ARMY")
.SetFloat("WANDTime", 43, "WAND Time", min: 0, max: 45, speed: 1)
.SetFloat("MAGETime", 34, "MAGE Time", min: 0, max: 45, speed: 1)
Expand Down Expand Up @@ -125,11 +125,10 @@ private protected override bool AttackAbility(byte abilityRemain, out IAction ac

if (SettingBreak && Song != Song.NONE && MagesBallad.EnoughLevel)
{

//猛者强击
if (RagingStrikes.ShouldUse(out act))
{
if (BindWAND && Song == Song.WANDERER) return true;
if (BindWAND && Song == Song.WANDERER && WanderersMinuet.EnoughLevel) return true;
if (!BindWAND) return true;
}

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