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fix: fixed event showing.
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ArchiDog1998 committed May 7, 2023
1 parent c28aeda commit d4a4d2a
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Showing 5 changed files with 23 additions and 134 deletions.
13 changes: 11 additions & 2 deletions Resources/AnimationLockTime.json
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11 changes: 11 additions & 0 deletions Resources/HostileCastingArea.json
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Expand Up @@ -7,19 +7,30 @@
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130 changes: 0 additions & 130 deletions RotationSolver.Basic/Data/ClassJobIDs.cs
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Expand Up @@ -2,193 +2,63 @@

public enum ClassJobID : uint
{
/// <summary>
/// 冒险者
/// </summary>
Adventurer = 0,

/// <summary>
/// 剑术师
/// </summary>
Gladiator = 1,

/// <summary>
/// 格斗家
/// </summary>
Pugilist = 2,

/// <summary>
/// 斧术师
/// </summary>
Marauder = 3,

/// <summary>
/// 枪术师
/// </summary>
Lancer = 4,

/// <summary>
/// 弓箭手
/// </summary>
Archer = 5,

/// <summary>
/// 幻术师
/// </summary>
Conjurer = 6,

/// <summary>
/// 咒术师
/// </summary>
Thaumaturge = 7,

/// <summary>
/// 刻木匠
/// </summary>
Carpenter = 8,

/// <summary>
/// 锻铁匠
/// </summary>
Blacksmith = 9,

/// <summary>
/// 铸甲匠
/// </summary>
Armorer = 10,

/// <summary>
/// 雕金匠
/// </summary>
Goldsmith = 11,

/// <summary>
/// 制革匠
/// </summary>
Leatherworker = 12,

/// <summary>
/// 裁衣匠
/// </summary>
Weaver = 13,

/// <summary>
/// 炼金术士
/// </summary>
Alchemist = 14,

/// <summary>
/// 烹调师
/// </summary>
Culinarian = 15,

/// <summary>
/// 骑士
/// </summary>
Paladin = 19,

/// <summary>
/// 武僧
/// </summary>
Monk = 20,

/// <summary>
/// 战士
/// </summary>
Warrior = 21,

/// <summary>
/// 龙骑士
/// </summary>
Dragoon = 22,

/// <summary>
/// 吟游诗人
/// </summary>
Bard = 23,

/// <summary>
/// 白魔法师
/// </summary>
WhiteMage = 24,

/// <summary>
/// 黑魔法师
/// </summary>
BlackMage = 25,

/// <summary>
/// 秘术师
/// </summary>
Arcanist = 26,

/// <summary>
/// 召唤师
/// </summary>
Summoner = 27,

/// <summary>
/// 学者
/// </summary>
Scholar = 28,

/// <summary>
/// 双剑师
/// </summary>
Rogue = 29,

/// <summary>
/// 忍者
/// </summary>
Ninja = 30,

/// <summary>
/// 机工士
/// </summary>
Machinist = 31,

/// <summary>
/// 黑暗骑士
/// </summary>
DarkKnight = 32,

/// <summary>
/// 占星术士
/// </summary>
Astrologian = 33,

/// <summary>
/// 武士
/// </summary>
Samurai = 34,

/// <summary>
/// 赤魔法师
/// </summary>
RedMage = 35,

/// <summary>
/// 青魔法师
/// </summary>
BlueMage = 36,

/// <summary>
/// 绝枪战士
/// </summary>
Gunbreaker = 37,

/// <summary>
/// 舞者
/// </summary>
Dancer = 38,

/// <summary>
/// 钐镰客
/// </summary>
Reaper = 39,

/// <summary>
/// 贤者
/// </summary>
Sage = 40,
}
1 change: 0 additions & 1 deletion RotationSolver.Basic/Rotations/Basic/AST_Base.cs
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Expand Up @@ -89,7 +89,6 @@ public abstract class AST_Base : CustomRotation

#endregion


#region Support
public static IBaseAction Lightspeed { get; } = new BaseAction(ActionID.Lightspeed);

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2 changes: 1 addition & 1 deletion RotationSolver/UI/RotationConfigWindow_Events.cs
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Expand Up @@ -33,7 +33,7 @@ private static void DrawEventTab()
ActionEventInfo remove = null;
foreach (var eve in Service.Config.Events)
{
eve.DisplayMacro();
eve.DisplayEvent();

ImGui.SameLine();
ImGuiHelper.Spacing();
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