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Fix for .net client failing to connect in AP 0.4 (#54)
* Throw TimeoutException if accidentally caught in infinite loop when retrieving from DataStorage. * Fix for .net client failing to connect in AP 0.4 Proposed changes to AP: ArchipelagoMW/Archipelago#757 * Added unit test + refactored Co-authored-by: Hussein Farran <[email protected]>
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Archipelago.MultiClient.Net.Tests/PlayerHelperFixture.cs
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using Archipelago.MultiClient.Net.Enums; | ||
using Archipelago.MultiClient.Net.Helpers; | ||
using Archipelago.MultiClient.Net.Models; | ||
using Archipelago.MultiClient.Net.Packets; | ||
using NSubstitute; | ||
using NUnit.Framework; | ||
using System.Collections.Generic; | ||
using System.Linq; | ||
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namespace Archipelago.MultiClient.Net.Tests | ||
{ | ||
class PlayerHelperFixture | ||
{ | ||
[Test] | ||
public void Should_return_empty_collection_when_not_yet_initialized() | ||
{ | ||
var socket = Substitute.For<IArchipelagoSocketHelper>(); | ||
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var sut = new PlayerHelper(socket); | ||
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Assert.That(sut.AllPlayers, Is.Empty); | ||
} | ||
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[Test] | ||
public void Should_add_players_from_connected_packet() | ||
{ | ||
var socket = Substitute.For<IArchipelagoSocketHelper>(); | ||
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var sut = new PlayerHelper(socket); | ||
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var connectedPacket = new ConnectedPacket { | ||
Players = new[] { | ||
new NetworkPlayer { Name = "1", Alias = "One", Slot = 1, Team = 1 }, | ||
new NetworkPlayer { Name = "2", Alias = "Two", Slot = 2, Team = 1 }, | ||
new NetworkPlayer { Name = "3", Alias = "Three", Slot = 1, Team = 2 }, | ||
} | ||
}; | ||
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socket.PacketReceived += Raise.Event<ArchipelagoSocketHelper.PacketReceivedHandler>(connectedPacket); | ||
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var playerOne = sut.AllPlayers.First(p => p.Slot == 1 && p.Team == 1); | ||
Assert.That(playerOne.Name, Is.EqualTo("1")); | ||
Assert.That(playerOne.Alias, Is.EqualTo("One")); | ||
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var playerTwo = sut.AllPlayers.First(p => p.Slot == 2 && p.Team == 1); | ||
Assert.That(playerTwo.Name, Is.EqualTo("2")); | ||
Assert.That(playerTwo.Alias, Is.EqualTo("Two")); | ||
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var playerThree = sut.AllPlayers.First(p => p.Slot == 1 && p.Team == 2); | ||
Assert.That(playerThree.Name, Is.EqualTo("3")); | ||
Assert.That(playerThree.Alias, Is.EqualTo("Three")); | ||
} | ||
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[Test] | ||
public void Should_add_games_from_connected_packet() | ||
{ | ||
var socket = Substitute.For<IArchipelagoSocketHelper>(); | ||
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var sut = new PlayerHelper(socket); | ||
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var connectedPacket = new ConnectedPacket { | ||
Players = new[] { | ||
new NetworkPlayer { Name = "1", Alias = "One", Slot = 1, Team = 1 }, | ||
new NetworkPlayer { Name = "2", Alias = "Two", Slot = 2, Team = 1 }, | ||
new NetworkPlayer { Name = "3", Alias = "Three", Slot = 1, Team = 2 }, | ||
}, | ||
SlotInfo = new Dictionary<int, NetworkSlot> { | ||
{ 1, new NetworkSlot { Type = SlotType.Player, Game = "Game1" } }, | ||
{ 2, new NetworkSlot { Type = SlotType.Player, Game = "Game2" } } | ||
} | ||
}; | ||
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socket.PacketReceived += Raise.Event<ArchipelagoSocketHelper.PacketReceivedHandler>(connectedPacket); | ||
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var playerOne = sut.AllPlayers.First(p => p.Slot == 1 && p.Team == 1); | ||
Assert.That(playerOne.Game, Is.EqualTo("Game1")); | ||
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var playerTwo = sut.AllPlayers.First(p => p.Slot == 2 && p.Team == 1); | ||
Assert.That(playerTwo.Game, Is.EqualTo("Game2")); | ||
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var playerThree = sut.AllPlayers.First(p => p.Slot == 1 && p.Team == 2); | ||
Assert.That(playerThree.Game, Is.EqualTo("Game1")); | ||
} | ||
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[Test] | ||
public void Should_add_groups_to_players_from_connected_packet() | ||
{ | ||
var socket = Substitute.For<IArchipelagoSocketHelper>(); | ||
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var sut = new PlayerHelper(socket); | ||
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var connectedPacket = new ConnectedPacket | ||
{ | ||
Players = new[] { | ||
new NetworkPlayer { Name = "1", Alias = "One", Slot = 1, Team = 1 }, | ||
new NetworkPlayer { Name = "2", Alias = "Two", Slot = 2, Team = 1 }, | ||
new NetworkPlayer { Name = "3", Alias = "Three", Slot = 3, Team = 1 }, | ||
}, | ||
SlotInfo = new Dictionary<int, NetworkSlot> { | ||
{ 1, new NetworkSlot { Type = SlotType.Player, Game = "Game1" } }, | ||
{ 2, new NetworkSlot { Type = SlotType.Player, Game = "Game2" } }, | ||
{ 3, new NetworkSlot { Type = SlotType.Player, Game = "Game1" } }, | ||
{ 4, new NetworkSlot { Type = SlotType.Group, Game = "Game1", | ||
Name = "Player3Personal", GroupMembers = new []{ 3 }} }, | ||
{ 5, new NetworkSlot { Type = SlotType.Group, Game = "Game1", | ||
Name = "Game1All", GroupMembers = new []{ 1,3 }} }, | ||
} | ||
}; | ||
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socket.PacketReceived += Raise.Event<ArchipelagoSocketHelper.PacketReceivedHandler>(connectedPacket); | ||
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var playerOne = sut.AllPlayers.First(p => p.Slot == 1 && p.Team == 1); | ||
Assert.That(playerOne.Groups.Length, Is.EqualTo(1)); | ||
var playerOneGroup = playerOne.Groups.First(); | ||
Assert.That(playerOneGroup.Name, Is.EqualTo("Game1All")); | ||
Assert.That(playerOneGroup.Game, Is.EqualTo("Game1")); | ||
Assert.That(playerOneGroup.GroupMembers, Is.EquivalentTo(new []{ 1, 3 })); | ||
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var playerTwo = sut.AllPlayers.First(p => p.Slot == 2 && p.Team == 1); | ||
Assert.That(playerTwo.Groups, Is.Empty); | ||
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var playerThree = sut.AllPlayers.First(p => p.Slot == 3 && p.Team == 1); | ||
Assert.That(playerThree.Groups.Length, Is.EqualTo(2)); | ||
var playerThreeGroupGame1All = playerThree.Groups.First(g => g.Name == "Game1All"); | ||
Assert.That(playerThreeGroupGame1All.Game, Is.EqualTo("Game1")); | ||
Assert.That(playerThreeGroupGame1All.GroupMembers, Is.EquivalentTo(new[] { 1, 3 })); | ||
var playerThreeGroupPersonal = playerThree.Groups.First(g => g.Name == "Player3Personal"); | ||
Assert.That(playerThreeGroupPersonal.Game, Is.EqualTo("Game1")); | ||
Assert.That(playerThreeGroupPersonal.GroupMembers, Is.EquivalentTo(new[] { 3 })); | ||
} | ||
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[Test] | ||
public void Should_update_info_from_room_updated_packet() | ||
{ | ||
var socket = Substitute.For<IArchipelagoSocketHelper>(); | ||
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var sut = new PlayerHelper(socket); | ||
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var connectedPacket = new ConnectedPacket | ||
{ | ||
Players = new[] { | ||
new NetworkPlayer { Name = "1", Alias = "One", Slot = 1, Team = 1 }, | ||
new NetworkPlayer { Name = "2", Alias = "Two", Slot = 1, Team = 2 }, | ||
} | ||
}; | ||
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socket.PacketReceived += Raise.Event<ArchipelagoSocketHelper.PacketReceivedHandler>(connectedPacket); | ||
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var playerOne = sut.AllPlayers.First(p => p.Slot == 1 && p.Team == 1); | ||
Assert.That(playerOne.Name, Is.EqualTo("1")); | ||
Assert.That(playerOne.Alias, Is.EqualTo("One")); | ||
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var playerTwo = sut.AllPlayers.First(p => p.Slot == 1 && p.Team == 2); | ||
Assert.That(playerTwo.Name, Is.EqualTo("2")); | ||
Assert.That(playerTwo.Alias, Is.EqualTo("Two")); | ||
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var roomInfoUpdatedPacket = new RoomUpdatePacket { | ||
Players = new[] { | ||
new NetworkPlayer { Name = "Henk", Alias = "Terminator", Slot = 1, Team = 1 }, | ||
new NetworkPlayer { Name = "Frank", Alias = "Destroyer", Slot = 2, Team = 1 }, | ||
} | ||
}; | ||
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socket.PacketReceived += Raise.Event<ArchipelagoSocketHelper.PacketReceivedHandler>(roomInfoUpdatedPacket); | ||
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var playerOneUpdated = sut.AllPlayers.First(p => p.Slot == 1 && p.Team == 1); | ||
Assert.That(playerOneUpdated.Name, Is.EqualTo("Henk")); | ||
Assert.That(playerOneUpdated.Alias, Is.EqualTo("Terminator")); | ||
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var playerTwoUpdated = sut.AllPlayers.First(p => p.Slot == 2 && p.Team == 1); | ||
Assert.That(playerTwoUpdated.Name, Is.EqualTo("Frank")); | ||
Assert.That(playerTwoUpdated.Alias, Is.EqualTo("Destroyer")); | ||
} | ||
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[Test] | ||
public void Should_not_crash_when_room_update_does_not_contain_players() | ||
{ | ||
var socket = Substitute.For<IArchipelagoSocketHelper>(); | ||
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var sut = new PlayerHelper(socket); | ||
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var connectedPacket = new ConnectedPacket | ||
{ | ||
Players = new[] { | ||
new NetworkPlayer { Name = "1", Alias = "One", Slot = 1, Team = 1 }, | ||
} | ||
}; | ||
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socket.PacketReceived += Raise.Event<ArchipelagoSocketHelper.PacketReceivedHandler>(connectedPacket); | ||
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var roomInfoUpdatedPacket = new RoomUpdatePacket(); | ||
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Assert.DoesNotThrow(() => { | ||
socket.PacketReceived += Raise.Event<ArchipelagoSocketHelper.PacketReceivedHandler>(roomInfoUpdatedPacket); | ||
}); | ||
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Assert.That(sut.AllPlayers.Count, Is.EqualTo(1)); | ||
} | ||
} | ||
} |
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