OSGJS is a WebGL framework based on OpenSceneGraph concepts. It allows an individual to use an “OpenSceneGraph-like” toolbox to interact with WebGL via JavaScript, and provides facilities for exporting various assets to the osgjs format. The API is kept as similar to OpenSceneGraph as possible, providing a familiar environment to veterans of the library and introducing newcomers to a popular and heavily-scrutinzed set of interfaces
The mailing list is available here: http://groups.google.com/group/osgjs
If you are interested in contributing, contact us on the IRC channels #webgl on Freenode, or by e-mail at [email protected]. Follow @trigrou on twitter to get news and update
First, clone a copy of the main git repo by running:
git clone git://github.com/cedricpinson/osgjs.git
cd osgjs
npm install # before you may need to npm install -g grunt-cli
grunt build
The built version of osgjs will be put in the build/
subdirectory.
Simply type in the command-line:
grunt serve
It should open a browser pointing to the examples directory.
There is a plugin on my openscengraph branch https://github.com/cedricpinson/osg. This plugin will help you to export data from osg to osgjs. More instructions are available on the wiki