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Hard mode #2764
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Hard mode #2764
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this causes NT to be pushed way back since syndicate and pirates get way more, perhaps they should also have more forces? |
moved into their own file and fixed naval cannon interactability
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critical gamemode init issues present at the current time.
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still some issues I can see (which still include it runtiming if you try to run it)
Changes addressed but should probably stay tm to make sure it no longer ignites.
Request to disable antags from hardmode please and thank you. |
About The Pull Request
:)
Why It's Good For The Game
Is this what you want
Testing Photographs and Procedure
At least it compiles
Changelog
🆑
add: Added Hardmode
fix: Fixed the overmap gamemode panel being unable to switch gamemodes properly
refactor: Added spawn fleet proc for starsystems
/:cl: