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update readme
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Bendzae authored Dec 18, 2022
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Expand Up @@ -21,4 +21,9 @@ To execute the sample:

1. Install the package using the package manager -> "Add package from git url" using the https url of this repo
2. Add the `AnimationsAuthoring` component to the root entity of a rigged model/prefab
3. Add the `
3. Add animation clips to the "clips" list
4. Add the `SkinnedMeshAuthoring` component to any children that should be deformed (have a skinned mesh renderer)

Now the first animation clip should be executed on entering playmode.

For switching between clips see the sample.

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