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[GestureManager 3.3] Release~
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BlackStartx committed Dec 10, 2021
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4 changes: 2 additions & 2 deletions .v3rsion
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3.2.0
https://github.com/BlackStartx/VRC-Gesture-Manager/releases/tag/v3.2
3.3.0
https://github.com/BlackStartx/VRC-Gesture-Manager/releases/tag/v3.3
30 changes: 26 additions & 4 deletions README.md
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Expand Up @@ -7,7 +7,7 @@ Available for both VRChat SDK 2.0 and SDK 3.0, in Unity 2018 or 2019.
## How to Use (SDK 3.0)
### Download the right UnityPackage
If you're using the Unity 2019 download the latest UnityPackage from the release tab.<br>
[[Or click here to go to the latest release](https://github.com/BlackStartx/VRC-Gesture-Manager/releases/tag/v3.2)]
[[Or click here to go to the latest release](https://github.com/BlackStartx/VRC-Gesture-Manager/releases/tag/v3.3)]

If you're using the Unity 2018 download the 3.0 UnityPackage from the release tab.<br>
[[Or click here to go to the 3.0 release](https://github.com/BlackStartx/VRC-Gesture-Manager/releases/tag/v3.0)]
Expand Down Expand Up @@ -60,15 +60,37 @@ giving him all the animation of your VRChat controller layers.

![img.png](.markdown/3.2/EditingMode.png)

Since the avatar have all the animation you can edit them by going in to the Animation tab and selecting
Since the avatar have all the animation of your animators, you can edit them by going in to the Animation tab and selecting
your avatar from the hierarchy window.

The Default clip that opens will be the "Idle" animation clip. You can ignore it and select the animation
you want with the dropdown menu.<br>
Once there you can select the animation you want by clicking the dropdown menu. <br>
If you can't find it, look for the text `[Select Your Animation!]` and click it.

From here, you can edit your animation as you usually do, by clicking the record button or by inserting keyframe manually.

![img.png](.markdown/3.2/Editing.png)

### Debug Menu

The Debug tab of the Gesture Manager is where you can check lots of information about the current state of your avatar.

This window contains: Animator Parameters, Tracking Controls, Animation Controllers Weight, Animator States and Layer
Weights as well as Locomotion and Pose Space current values.

If you need to constantly check for updates of your avatar while using the Gesture Manager features you can undock the window by simply
clicking the `Undock Debug Window` button bellow.

This will create a floating window that you can move independently.
You can maximize it on another screen too, if you wish.

You can put the floating debug window wherever you want and use the Gesture Manager as you usually do.

> The Debug Window is responsive, it will change the way content displayed inside of it depending of the width of the window.
#### Debug Window Example

![img.gif](.markdown/Debug/DebugWindow.gif)

### Knew Issues
There are some issue with the RadialMenu:
- Editing your 3.0 Avatar AnimatorControllers while your Avatar is controlled by the GestureManager could
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8 changes: 8 additions & 0 deletions Resources/Vrc3/Controllers.meta

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