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Refactor Level System #177
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…lotV into refactor-level-system
Ol6rin
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May 11, 2022
engine/source/runtime/function/framework/object/object_id_allocator.h
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engine/source/runtime/function/framework/world/world_manager.cpp
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Ol6rin
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May 11, 2022
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KaygNas
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Feb 10, 2023
* load the default level instead of all levels * using smart pointer to manager levels and objects * using GObjectID instead of size_t as Object ID * using ObjectIDAllocator to allocator object id * using k_invalid_gobject_id to replace PILOT_INVALID_GOBJECT_ID
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Refactor Level System
WorldManager
andLevel
GObjectID
as object id instead ofsize_t