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Releases: BorkBorkGoesTheCode/Modern-Weapons-Pack-Expanded

Modern Weapons Pack Expanded Beta v0.4

10 Sep 14:26
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Some automatic guns now have fire rates based on 1 second of cyclic fire, fixed the ammo_rifle_common gun spawn bug, and several coregame machineguns now have lower dispersion.

Modern Weapons Pack Expanded Beta v0.3.1

12 Jul 11:28
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Replaced peep sight and susat_scope aim_cost with aim_speed; removed sight_dispersion from guns; Changed .357 Mag. and .30-30 Win. cartridge materials from steel and powder to brass and powder; removed out-of-date version number from WITNESSME.TXT; fixed a typo in WITNESSME.TXT.

Modern Weapons Pack Expanded Beta v0.3

27 Jun 18:38
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Updated shotguns using Firestorm_01's dispersion formula

Modern Weapons Pack Expanded Beta v0.2.2

05 Jun 06:05
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Restored the 308betacmag since it's used in overrides.

Modern Weapons Pack Expanded Beta v0.2.1

04 Jun 00:51
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Further bugfix release moving all magazines dependent on the caliber conversion system to obsolete files, removing their spawns, removing the G36 and M2010 hotfix, and replacing an autofire mod spawn by adding a burstmode to the gun.

This release erroneously removed the 308betacmag spawns and moved the 308betacmag to modern_rifle_obsolete because I missed a few item definitions in overrides; any 308betacmags spawned already will still work and load as expected because the items weren't totally removed from the mod.

Modern Weapons Pack Expanded Beta v0.2

03 Jun 22:51
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Bugfix release moving deprecated caliber conversion gunmods and autofire gunmods into modern_mod_obsolete.json and removing their spawns and recipes. Ranges haven't been updated after both ranged balance updates in coregame due to lack of facts.

Modern Weapons Pack Expanded-Beta

18 Jun 14:46
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Pre-release

NOTE: the autopackager calls this source code because its all .JSON files, .md (markdown) files, and textfiles.

archive version

10 Jan 03:06
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archive version Pre-release
Pre-release

The mod folder as I received it, compressed using .zip format. It has some fields which are no longer supported, which will cause the game to reject the mod. These are easily fixed.