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Replace getTileLocation to Tile and change context when pointer is drawn #2

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4 changes: 2 additions & 2 deletions src/ModEntry.cs
Original file line number Diff line number Diff line change
Expand Up @@ -64,9 +64,9 @@ private void OnUpdateTicked(object sender, UpdateTickedEventArgs e)

private void OnHudRendering(object sender, RenderingHudEventArgs e)
{
if (Context.IsWorldReady && shouldDraw)
if (Context.IsPlayerFree && shouldDraw) //Changing Context.IsWorldReady to Context.IsPlayerFree to avoid drawing pointer during event and when menu opened
{
var loc = Game1.player.getTileLocation();
var loc = Game1.player.Tile; //getTileLocation removed
var viewDist = Math.Pow(MinimumViewDistance + (Game1.player.ForagingLevel / ScaleEveryNLevels * ViewScalingFactor), 2);

foreach (var v in Game1.currentLocation.objects.Pairs)
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