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GunProgect-----Skyrim-Behavior-Editor--- #16
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I'll need to reinstall Skyrim to test. I'm off work on Monday and Tuesday so I'll take a look then. |
Wow, this is a pretty awesome mod! I know what the problem is regarding the delay but my first attempt to fix it only causes the muzzle flash to occur but no projectile is fired. It's an issue with the way the engine handles input. I'll try again tomorrow. |
Thanks for the praise of my MOD. I appreciate it very much.Sorry for the slightly bad (crooked) animation, in the future I will polish it, or make a new one, just for a start I had to do any, for tests. Now I am fixing the mechanics of animations moving and rocking the camera. I still can not understand why when shooting on the move magcast_walkforward removes recoil. I will try the options. Little by little I create Gun-reload animations. Individually for each hand to work with magic.
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I updated the project. Here is the new link. |
Thanks, no luck so far though I've only had one chance to look at it yet. I'll take another look later today. Regarding the delayed shot, it's an issue with the way the engine handles input but I think there may be a way to "trick" the engine to correct it. I'll try later today after work. |
Ok, nothing is working for me anymore. Even hkxcmd is broken for me and my tool is not functioning correctly. I bet windows updates have broken stuff. Anyway, I suggest you try removing the "MLh_WinStart" and "MLh_WinEnd" events in the "StfMagic_Release" clip generator. This may fix the left hand delay. Let me know if it changes anything. |
Hello !!! |
Check and see if those events are raised in the animation file “StfMagic_Release.hkx”. If so remove them. I'm pretty sure those events control how the next left attack input event is handled by the engine. |
Hello!!! |
No problem, I'm very busy myself at work. I was thinking that the problem was related to the AttackWinStart/End events which determine which actor action is executed by the game engine. If those events are not triggered then the engine will execute the AttackLeftStart actor action on each click of the mouse. But if the AttackWinStart event is triggered by the resulting animation and the player clicks again before the AttackWinEnd event is triggered then another actor action is executed (such as AttackLeftRelease). I've updated Windows 10 on my other SSD (I use Linux Mint most of the time now) but I'll have another try to see if I can get my tool to work again sometime tomorrow. |
Still cannot even get hkxcmd to work on my system :/ If you can, try recreating the "MLh_AimedFireAndForgetBehavior" branch to be identical to the "MRh_AimedFireAndForgetBehavior" (except using the left hand version of the events and variables). |
Removed the delay of the left shot !!! I took your advice and gradually remade "MLh_AimedFireAndForgetBehavior" under "MRh_AimedFireAndForgetBehavior". The structure of the behavior of the “Left” is very different from the “Right”. Animation generally ceased to work. He returned to the beginning and after much suffering and trial stopped at THESE "StateMachineTransition" |
Good, magicbehavior.hkx is an inconsistent mess. I was once considering rewriting it from scratch myself. I'll try to fix the flash. |
I accidentally discovered a strange crap trying to repair the flash: when the FPS falls during fast shooting, a flash of a shot appears. I do not understand!!! |
Hello!!! P.S. all files with (+), (like Gunproject + .hkx) in xml. Sorry for my importunity. |
With active parts of the weapon (Slide, Bolt, Clip, Magazine, triggers) , a little progress went, I found some of my mistakes. But with a flash of a shot, everything is very bad for me. I really hope for your help. |
Hooray!!! I could do it !!! I was able to send a pistol slide, as it should be from my separately created Gunproject.hkx. |
Sorry for the late response, work has been taking up all of my time. I recently noticed that my copy of hkxcmd was corrupted, I downloaded a new copy of it and it now works. Glad to see that you could fix it. |
Hello! Glad you're back in business. |
Experimenting with Gunbehavior.hkx. |
The good news is!!! |
The left slide is working. |
There could be some blending going on between both hands when casting with one hand. I'll take a look and if if that's the case. If so you would probably need to redirect the gun slide animation based on one of the animation variables that is set when casting begins. I'll have a look tomorrow after work and see if that's happening. |
hi, nice tool. But my first go on it disappointed me. I believe i followed the suit, but it wont open, and neither close, the computer froze that i had to reboot it. Do you have any clue, waiting for your insight |
ok i tried troll instead defaultuman, it made it!, so excited. dont know why human wont work, but ill just steer clear of it. cheers! |
Hey.24.08.2019 You said you looked at my Slide behavior files.Any ideas what could be the problem with Slide ??? I tried many times to solve the problem myself, but it seems that my knowledge is not enough.
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I have tried to look at your files but for some reason my tool cannot open them properly, even though it will open the default _1stperson project just fine! My source files won't build for me anymore for some reason so I cannot debug it easily. Does it work for you? |
@kavinever DefaultMale.hkx should open. I tested the tool with it the most. What errors to you get? |
Sorry forgot to say. |
Sorry, but I don't have any. It was like falling into a loop, no response from clicks. So I have to manually restart my computer, really pity my harddisk though. |
I understand that you have very little time, but if a minute is suddenly free, could you answer two questions on vanilla magicbehavior.hkx from the 1st person ???
Thank you in advance !!! |
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Sorry for my very bad english !!!I tried to say briefly and clearly but overdid it. Tell me what needs to be changed in the animation settings magcast_walkforward.hkx, so that the camera will fire a recoil when shooting while running.??? |
+Solved the problem with pistol slides.+I solved the problem of tilting arms and the camera from the 1st person.-There was one problem with the lack of recoil when running. I wrote about it earlier. Tell me where the problem is in the behavior files ???
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Hello!!! |
Hello.
Do you know this tool?
https://github.com/ShikyoKira/Project-New-Reign---Nemesis-Main
The developper's youtube channel:
https://www.youtube.com/watch?v=8VIYokV-sW0
Le sam. 26 oct. 2019 à 17:15, DeclineDawn <[email protected]> a
écrit :
… Hello!!!
The project with duals is actively developing.
All questions that I previously asked have already been successfully
closed!!!
The latest version of my mod. <https://yadi.sk/d/X1UKJ2S0c4SlNg>
Now I am trying to solve the problem of shooting in a jump. In your
Character Behaviors Enhanced MOD, you were able to add the function of jump
hit. Please help me figure out what I need to do ??? I in "0_master.hkx"
in "MT_Jump_Behavior" in "MT_Jump" replaced the "JumpFall" event with
"JumpLandEnd" and it seems to work but is ugly.
<https://yadi.sk/i/Fc2xscPQcJm7qg>
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Hello Madao1 . |
I'm on his Discord server named ProjectNewReign.
Do you want me to ask him to invite you? (You'll be able to ask what want
you want directly to him).
Le mer. 11 déc. 2019 à 23:08, DeclineDawn <[email protected]> a
écrit :
… Hello Madao1 .
Yes, I heard about this program! But never used it. Do you know ShikyoKira
???
I would like to use it, but I don’t understand scripts and don’t know how
to create an animation substitution script for Nemesis.
Now I am working on the finalization of the mechanics of jumping combat
for all game weapons and magic in skyrim.
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Yes, that would be great! |
Nice. |
Hmm !!! |
Hey. Nice to chat with you again.
I have long dreamed of realizing in Skyrim the shooting system of duales which I could not realize in the FNV. But not enough skills or courage.
But almost a year ago, the project began. And still developing.
Video-1Per. Video-3Per(old)
But I would not even take up the project without your program (Behavior-Editor). Without it, sorting out the files of behavior is simply impossible. I could solve many problems, but there are problems with which I have not been able to resolve for a year.
Forced Delay occurs on the "stfmagic_preready" event. I have already tried all possible methods of editing and deleting this event, and all is useless.
Help please understand what could be the problem.
Sorry for my bad English
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