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Update Resource Link to automatically go to .zip file
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BuilderSky committed Jan 7, 2024
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# Thank you so much for coming to the S777C Winter Skinning Contest!!!
### Here you will find the files and steps necessary for creating your own skin to ulpload for the contest.
To see how the UV maps out to the vehicle you are editing, download the latest release (on the right) and put the .zip folder in your BeamNG mods folder to see the color coordination in BeamNG!
To see how the UV maps out to the vehicle you are editing, download the [latest release](<https://github.com/BuilderSky/BeamNG-Skin-Contest/releases/download/V1/skinmaps.zip>) and put the .zip folder in your BeamNG mods folder to see the color coordination in BeamNG!

1. To start, please download one or more of the folowing files, corresponding with the car(s) you plan to create a skin for. (There are 2 skins per car, one is color-co-ordinated with the images of the cars and the mod, the other one is just black and white. Use whichever is easier for you.)

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[Civetta Bolide Normal UV](<downloadUVs/Bolide UV.png>) ***
[Civetta Bolide Color-Coded UV](<downloadUVs/Bolide Colored UV.png>)

2. To make it easier to designate parts, I have created a "map" of sorts to show you what piece is where on the vehicle. View each vehicle in [this folder.](<mappedVehicles>)
2. To make it easier to designate parts, I have created a "map" of sorts to show you what piece is where on the vehicle. View each vehicle in [this folder.](<mappedVehicles/>)
3. Open the UV in your drawing program (i.e. Krita, paint.net, etc.) and use it as a guide for your art. When you are ready to export it, make sure you set the UV to 100% transparent or delete it all together.
4. Export file as a .png and either DM it to me (@sky777.e4c) or create an issue on this GitHub with your file.
5. ## ***MAKE SURE to name it with your name and then your unique title for the skin. Example: sky777_SunburstExample
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