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Updating the AABB-tree to work in both 2D and 3D #8057
Updating the AABB-tree to work in both 2D and 3D #8057
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What does "and all points of the primitive" mean?
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@sloriot this is already wording from 3D and we do not really understand what is meant here,
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closest is the current closest point to the query point (we are in a traversal when calling this functor). "all points of the primitive..." simply means the distance between
query
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Sorry, but even with the explanation it's not clear to me and I don't know how I would implement this.
We can put it aside because it's not really what the PR is about...
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"which returns the closest point to
query
on the primitive." Does it sound better?"Among" does not sound like the right choice of word to me.
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In the doxyfile.in, it's "2D and 3D Fast Intersection [...]"
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Here an equivalent would be useful when we shoot rays inside a polygon.