Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Boids Flocking Now fully working #36

Open
wants to merge 6 commits into
base: master
Choose a base branch
from

Conversation

akhabbaz
Copy link

Here 1.2 works and 2.1 was written and understood. I was able to debug the array writing, GridCellArray, and I saw all the correct indices. I couldn't get the birds to flock in 2.1. They only flock in some circumstances. Due to cuda debugging crashes that were not easy to explain or track down, I had difficulties finding the bug.

@akhabbaz akhabbaz changed the title Boids Flocking Boids Flocking Now fully working Sep 12, 2017
@akhabbaz
Copy link
Author

Now I updated the code so that 2.1 and 2.3 are both working. The coherent grid all works as expected. THere is also a pdf table of results and speed tests in the images file.

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

Successfully merging this pull request may close these issues.

1 participant